I remember a similar approach to this kind of controller setup when I played Overlord, where you control different characters with
different thumb sticks.
Not exact matches
The rule of
thumb is simple for mixing and matching —
stick with prints in a similar color scheme, but with noticeably
different pattern sizes!
Its buttons mimic the triggers of a variety of
different weapons while the
thumb stick on the front handle controls movement.
Instead of calling for Nintendo to make a better UI akin to the Wii U or 3DS, they just complain about the icons themselves even though some of the «problematic ones» are no
different than they are on other systems, yet nobody complains about those, probably because those UIs don't suck and cause the icons to
stick out like a sore
thumb.
The
thumb sticks are also placed in
different locations for each Joy - Con.
There are countless
different types of controllers for the PSX, from the original controller that didn't have
thumb sticks, to the official dualshock controller and hundreds of third party controllers too.
The tricks are relatively easy to pull off by using the right analog
stick while in the air, with each position of the bike and movement of your
thumb indicating a
different trick type.
With swappable parts for the directional pad to change how it feels,
different analog
stick tops of
different heights to give you more precise aim, trigger locks for rapid fire and programmable paddle buttons on the back of the controller so you don't have to take your
thumbs off the analog
sticks to use the face buttons, the Elite controller really can change the way you play PC games.
It has configurations that can improve accuracy, speed, and reach
different shapes and sizes
thumb sticks.
The game uses lots of radial menus and simplified placements to enable the less precise movement of a
thumb stick to work, allowing access to lots of
different options without excess frustration.