Sentences with phrase «different weapon styles»

There are 3 different airplanes to choose from with 3 different weapon styles for each airplane.
From there, you're able to use different weapon Styles, which are a lot more flashy than the regular movesets you usually see.

Not exact matches

To demonstrate this, the authors used an engineering technology called finite element analysis — computer modeling of a structure to calculate the strains and stresses experienced when different forces are applied to it — to simulate the mechanical performance of the weapons of different rhinoceros beetle species under both the species» own style of battle and other species» fighting styles.
Eye pleasing art style, lovely comic style cutscenes, excellent heart punding soundtrack, satisfying weapons, multiple upgrades for many weapons and structures, 3 difficulties, online and offline, 2 different game modes, 12 campaogn missions and multiple levels for invasion mode, satisfying gameplay through numerous enemy types.
The Darkness II stands out visually with its distinctive graphic noir style, and it is the only first person shooter to feature Quad - Wielding: the ability to simultaneously utilize four different weapons.
There are 14 different weapon types in Monster Hunter World, each one suited different attacks, creatures and hunt styles.
Nine distinct and well balanced classes each have a range of unique weapons and abilities, tweaked to fit a number of different play styles and ability levels.
Those showcase two of the 14 weapons found in the game, coupled with the 4 different Hunting Styles (click here for more details about those).
There's actually a lot of depth to the RPG mechanics, as each class, weapon, and fighting style can be leveled up in different ways.
The different weapons lead to different combat styles, each of which will take getting used to.
Each of the 40 or more characters have their own fight styles, which come in two different variations, focus combos and long combos, personified by their weapon choice.
The sequel also introduces a variety of new features, including weapon types and associated fighting styles, cards that can provide a powerful boost, different victory conditions for combat and the dealer's card game, as well as all - new bosses, enemy types, and storylines.
You can choose from 14 different weapon types based on your preferred play style, which you can change any time during quests at the camp.
In many ways your weapon defines your typical RPG - style character class, and Monster Hunter World has a whopping 14 different weapon types for players to choose from.
These four styles all offer unique and different forms of fighting with your weapons, and just like the Hunting Arts, you can choose whichever feels most natural to you to make things as easy as possible.
and it's not all slash and dodge, so many more weapons with different fight styles.
You'll play across 25 different levels with 3 different weapons, each with their own combat style.
I don't see a reason to have it as an option, I would much rather just be able to play Zelda with her play style being different, Rapiers are awesome weapons, and maybe they could build more on her magic.
Each different pack has different capabilities and coupled with different weapons makes for wild combat styles.
Monster Hunter XX also allows you to choose between several different hunter styles that go beyond the type of weapon you use.
There's a lot to play with, from new masks to legs, arms, weapons and much more, changing the visual style of the characters immensely so that when you head online or even just into the multiverse you're constantly seeing different variations and styles.
Collect up to 200 different weapons and battle characters with their own styles, strengths, and abilities.
Each pod has different stats that determine the chances of the style of power - up the player is most likely to get: shield power - ups, weapon power - ups, or speed power - ups.
This ability to swap out different weapons on the fly for completely different ability sets is fantastic, meaning that while you'll still have to train with each weapon set to unlock the new abilities you'll have a massive choice of weapons at your disposal to find the play style right for you.
Each character starts with different weapons that fit their style too.
Experimenting with different stances and weapons is key so you'll need to figure out what works best for your play style.
Players will have to learn the nuances of the different special weapons and adapt their play style for every different vehicle.
Axiom Verge is another take on the Metroidvania style, but it distinguishes itself through its wide variety of weapons and tools — most notably, the Address Disruptor, which affects the environment and each enemy type in different ways.
Customise Lightning's style in both appearance and abilities, with many weapons, outfits and roles based on different jobs from the FINAL FANTASY series.
FEATURES — Zombie combat in 7 different zones with 7 unique game modes — Slay zombies with over 30 weapons — Up to 17 characters — Request friends to fight for you — Unique cartoon style — Tons of missions — Global Leaderboard — Both HD / SD are supported
The ships you fly are more than just variations on a theme, with different hull and shield strengths, energy levels and weapons payloads, and all with markedly different visual styles.
Players are presented with a large assortment of weapons and armours each with their own unique qualities and moves to allow for different play styles.
With over 20 wildly different upgradeable weapons to discover, you can mix up your play style and take the fight to the enemy however you like.
The weapons, like the transforming saw cleaver and blunderbuss shotgun, lend themselves to this different combat style, as does the quicker movement and dodging,» writes Yamagiwa.
Better Combat system involving melee combat with different combat styles and melee weapon styles like in GTA SA and GTA 4.
Customize Change your Inkling's style with different weapons, headgear, clothes, and shoes.
I love the art style that is used for the character portraits and cinematics coupled with multitudes of «mechs and different weapon combinations makes for some pretty amazing strategies.
Now, each of our agent comes with his own weapon, ability, ultimate and passive abilities, so, instead of switching the weapon against certain enemies, we switch the agent since every single one of them presents a completely different play style.
The different classes (characters) all have different style of weapons, and each are useful for different things.
I made sure to hop between different weapons for different quests, to try and sample a broader variety of play styles as well, instead of sticking with the long ranged cannon I started with.
There are several gun manufacturers in the game that will have different abilities ranging from Western style weapons to alien technology based guns with tons of elemental effects.
While different in visual style, many tend to emulate one another, and all follow a major pattern in terms of usefulness: the rear weapons are the ones you would want to spam, the others are more debatable in usefulness.
The unique selling point of this weapon type is «demon mode», a switch that lets you change to a different type of play style that's more damaging — though using it will sap away your stamina.
- four different Hunting Styles coupled with the 14 types of weapons - Hunting Skills are «flashy» actions you can use while hunting - these help you to get buffs, heal, and more - two types of Hunting Skills: those that anyone can perform and those which require a specific weapon - more returning monsters include: Arzuros (from Monster Hunter Portable 3rd) Volvidon (from Monster Hunter Portable 3rd) Plesioth (from Monster Hunter) Royal Ludroth (from Monster Hunter 3) Uragaan (from Monster Hunter 3)
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Customize - Change your Inkling's style with different weapons, headgear, clothes, and shoes.
With lots of different weapons and play styles, even an inspired third person shooter play style (Bowgun) it is insane in how many ways you can take down a monster.
This early portion introduces the reactive narrator and the story, the style of play including several different weapons and secret skills, various aspects of character customization through the use of specially - brewed Spirits, and of course our lush gameworld.
The Surge starts by having five different weapon types, each with their own style and various different versions, some of which even have their own unique attacks.
Kratos will grow stronger and level up as players progress, and you'll be able to customize armor, abilities, and weapons to favor different styles of play.
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