The game gives you the ability to customize your attack chain so you can mix and match
the different weapon attacks.
Not exact matches
But, if we gag the inner cynic in me, it bears noting that there's a moral / ethical reason to
attack someone who gasses civilians, in certain ethical frameworks (where for example, chemical
weapons are qualitatively
different than other modes of
attacking civilians).
You could also choose 20 more characters to play with
different attacks and skills and customize their skills and
weapons.
Ghostbusters: The Video Game, despite some gameplay issues, features a good variety of situations with a lot of strategy linked to
different kinds of
weapons and enemies that requires a special
attack to be beaten.
There are 14
different weapon types in Monster Hunter World, each one suited
different attacks, creatures and hunt styles.
As you go back and forth across the island of Narapela, you will find yourself fighting hoards of zombies using either a stealth mechanic, or by mashing the square button to
attack with one of two melee
weapons that feel no
different from each other, with the occasional dodge and run away thrown in for good measure.
In the game, rhythm is a
weapon and
different attacks occur on
different beats, making the game's catchy soundtrack dynamic to user input.
Although you start with the Mana Sword, each of the three characters can gain a variety of other
different weapons, but all are used in the same basic fashion: press the button and wait for a little meter to build up to 100 % before you unleash the most powerful
attack possible.
There are five major classes of
weapons, such as sword and bomb, each with a
different method of
attack and special move.
Most
weapons in Souls have distinct light and heavy
attacks, and this is expanded further when you combo them together in
different ways.
Combine
different Copy Abilities to unleash powerful
attacks, solve puzzles or add more firepower to your
weapons.
Different weapons have different
Different weapons have
differentdifferent attacks.
The ballista is your main
weapon, a tower mounted cannon that you can use
different types of ammo with to kill the enemy or
attack their base.
All
weapons have
different light and heavy
attacks which can be chained one after the other.
What SEEMs like a war, an
attack, even to very smart, well - meaning people in such industries, then, is actually something quite
different — it's a giving - away of the industry's key capabilities, which may never have looked like
weapons to anyone until they suddenly were in the «wrong» hands — the writers» or musicians» or citizen journalists» hands.
The classes do not play terribly differently; fortunately the core game mechanics — having a melee
weapon and ranged
weapon,
different weak and powerful
attacks for each, consumables and grenades — make the game fun to play regardless.
You could just use your shield to block an incoming
attack and mitigate damage; or you could try timing your block right before the blow's about to hit you to initiate a «parry» allowing for a counterattack and (with sed points invested) open up many
different devastating series of
attacks specific to «the moment after a successful parry» & the
weapon of choice; such as a flying spin
attack with your faeblades.
BT also has some steady progress as he gains new upgrades in order to control
different functioning
weapons, shields, and ultimate
attacks.
You have 2
different weapons, as well as bare hands combat... all with their own move sets, as well as ways to modify the
weapon attacks for
different approaches to
different situations.
Sometimes you'll be allowed to combine two
different weapons when deploying the Justice meter to unleash much more devastating
attacks.
Upgrades range from new abilities, such as a double jump, charge
attack and short range teleportation, to new
weapons, such as kunais,
different elemental properties for Cypher, and the Options.
As a 2D side - scrolling platformer, the combat is pretty standard in that you
attack the enemies in front of you with your
different form - based
weapons or the power - ups you find throughout the levels.
The way you can mix up
attacks with
different weapons plus the fact you feel awesome taking down several enemies at one time with a flick of few buttons.
What I realised was the battle system was similar to other classic RPG's, but with the ability to move around and with the
weapons having
different attack zones the combat system in this game does feel pretty unique.
Each character's
weapon can transform into several
different forms, with their own set of
attacks, which are unlocked with
weapon points.
Each new
weapon a character acquires has a
different size
attack zone, the bigger the
attack zone the longer your
attacks reach and the more enemies you can hit.
I would slide around and melee guys just to see the
different attacks that each
weapon did.
There are also a few «unique
weapons» to unlock, which basically replace your Heavy type
attacks with a
different weapon.
Titans, Hunters and Warlocks can all wield the same
weapon types and have
different animations for their melee
attack, but they all do the same thing.
Most
weapons have
attacks mapped to the X and A buttons and some sort of special move attached to the R button, which can be another
attack that can be used with the other buttons to generate simple combos or something completely
different entirely.
Hunters may engage in battle utilizing one of fourteen
different weapon types, and while they all use the same light, heavy, and special
attack buttons, each handles drastically
different from the rest.
Now for each
different combination of
weapons, there is another set of
attacks to unlock.
Contributing to the deep, dark and frequently disturbing insanity of the complete Isaac experience, The Binding of Isaac: Afterbirth + includes over 500
different items and
weapons — many of which grant special powers and synergized
attack combinations — scattered throughout more than 6,000 terrifying rooms.
You block or dodge incoming
attacks, and use a variety of
different weapons to strike enemies when their guard is down.
Moira's preferred choice of
weapon is a crowbar, which comes in handy for breaking pieces of wood across inaccessible doors, unlocking special crates that can be found around
different locations, and
attacking enemies.
When you hit enemies in melee you feel the power or speed behind your
attack, and you have a variety of
weapons to chose from accommodating
different playstyles.
In addition to
different weapon options, players have control over the type of melee
attacks they can perform.
There's a solid amount of moves to do with 3
different boss
weapons you can swap your strong
attack with and the inputs are all pretty easy to pull off so even newcomers to the genre should have no issue pulling off some of the crazier looking moves.
Aqua Jam targets both casual and action gamers to take up the role of a family who is fighting to rescue their kidnapped parents, fight various enemies that
attack you with
different weapons.
Different weapons serve different functions, like the sniper rifles for long range attacks, shotguns for up close or the swarm gun for flushing out pesky enemies behi
Different weapons serve
different functions, like the sniper rifles for long range attacks, shotguns for up close or the swarm gun for flushing out pesky enemies behi
different functions, like the sniper rifles for long range
attacks, shotguns for up close or the swarm gun for flushing out pesky enemies behind cover.
You have these
different kinds of
weapons for the first - person shooter portions that have you dealing with intelligent enemies that will either return fire or try and find a way to race up and
attack you.
The only problem with the
weapons is that many of the
attacks end up looking alike, so if you are looking for
different animations for each
weapon this may upset you.
The Surge starts by having five
different weapon types, each with their own style and various
different versions, some of which even have their own unique
attacks.
Have
different types of enemies, hunting / gathering, good surround sound, day / night cycles, verticality,
weapons, varied environments,
different ways to
attack (stealth, aggressive), etc..
This action packed fighting game has: - 44 levels across multiple scenarios, split by 9 planets - Five main characters with
different combos, changeable according to the enemies - Many
different types of bosses and enemies on each planet - Experience true fighting action with energy beams, mid-air combos, continuous
attacks, deadly
weapons and a leveling up system - More combo moves for even more intense action!
Each
weapon has two forms with
different attack speeds, animations and even limited combos (something Dark Souls never did), and learning the ins and outs of each was compelling enough on it's own for me to be comfortable with the limited selection.
I guess having
different oriented groups with specific purposes / skills is also good, but its not like you couldn't customize that in the first one with the stats and everything and putting shields on one group, while having other groups wield two
different weapons for greater
attack.
Many
different weapons are available to you but the essence is that you will just mash the
attack buttons repeatedly to beat of the constant waves of enemies, and when you have built up enough power in your Musou meter you can unleash a special move, which varies depending on the character you are using and it's a very effective way of clearing out large groups of enemies.
Once stocked with
different weapons and ammo, two shots to the head or a sneak
attack usually finish these off without any issue.
Sure, there are
different types of Ravenii, for example, ones who have golden armour (just more locks to cut off in the end) and ones who use
weapons like a club and perform devastating sweeping
attacks.