Sentences with phrase «different weapon attacks»

The game gives you the ability to customize your attack chain so you can mix and match the different weapon attacks.

Not exact matches

But, if we gag the inner cynic in me, it bears noting that there's a moral / ethical reason to attack someone who gasses civilians, in certain ethical frameworks (where for example, chemical weapons are qualitatively different than other modes of attacking civilians).
You could also choose 20 more characters to play with different attacks and skills and customize their skills and weapons.
Ghostbusters: The Video Game, despite some gameplay issues, features a good variety of situations with a lot of strategy linked to different kinds of weapons and enemies that requires a special attack to be beaten.
There are 14 different weapon types in Monster Hunter World, each one suited different attacks, creatures and hunt styles.
As you go back and forth across the island of Narapela, you will find yourself fighting hoards of zombies using either a stealth mechanic, or by mashing the square button to attack with one of two melee weapons that feel no different from each other, with the occasional dodge and run away thrown in for good measure.
In the game, rhythm is a weapon and different attacks occur on different beats, making the game's catchy soundtrack dynamic to user input.
Although you start with the Mana Sword, each of the three characters can gain a variety of other different weapons, but all are used in the same basic fashion: press the button and wait for a little meter to build up to 100 % before you unleash the most powerful attack possible.
There are five major classes of weapons, such as sword and bomb, each with a different method of attack and special move.
Most weapons in Souls have distinct light and heavy attacks, and this is expanded further when you combo them together in different ways.
Combine different Copy Abilities to unleash powerful attacks, solve puzzles or add more firepower to your weapons.
Different weapons have differentDifferent weapons have differentdifferent attacks.
The ballista is your main weapon, a tower mounted cannon that you can use different types of ammo with to kill the enemy or attack their base.
All weapons have different light and heavy attacks which can be chained one after the other.
What SEEMs like a war, an attack, even to very smart, well - meaning people in such industries, then, is actually something quite different — it's a giving - away of the industry's key capabilities, which may never have looked like weapons to anyone until they suddenly were in the «wrong» hands — the writers» or musicians» or citizen journalists» hands.
The classes do not play terribly differently; fortunately the core game mechanics — having a melee weapon and ranged weapon, different weak and powerful attacks for each, consumables and grenades — make the game fun to play regardless.
You could just use your shield to block an incoming attack and mitigate damage; or you could try timing your block right before the blow's about to hit you to initiate a «parry» allowing for a counterattack and (with sed points invested) open up many different devastating series of attacks specific to «the moment after a successful parry» & the weapon of choice; such as a flying spin attack with your faeblades.
BT also has some steady progress as he gains new upgrades in order to control different functioning weapons, shields, and ultimate attacks.
You have 2 different weapons, as well as bare hands combat... all with their own move sets, as well as ways to modify the weapon attacks for different approaches to different situations.
Sometimes you'll be allowed to combine two different weapons when deploying the Justice meter to unleash much more devastating attacks.
Upgrades range from new abilities, such as a double jump, charge attack and short range teleportation, to new weapons, such as kunais, different elemental properties for Cypher, and the Options.
As a 2D side - scrolling platformer, the combat is pretty standard in that you attack the enemies in front of you with your different form - based weapons or the power - ups you find throughout the levels.
The way you can mix up attacks with different weapons plus the fact you feel awesome taking down several enemies at one time with a flick of few buttons.
What I realised was the battle system was similar to other classic RPG's, but with the ability to move around and with the weapons having different attack zones the combat system in this game does feel pretty unique.
Each character's weapon can transform into several different forms, with their own set of attacks, which are unlocked with weapon points.
Each new weapon a character acquires has a different size attack zone, the bigger the attack zone the longer your attacks reach and the more enemies you can hit.
I would slide around and melee guys just to see the different attacks that each weapon did.
There are also a few «unique weapons» to unlock, which basically replace your Heavy type attacks with a different weapon.
Titans, Hunters and Warlocks can all wield the same weapon types and have different animations for their melee attack, but they all do the same thing.
Most weapons have attacks mapped to the X and A buttons and some sort of special move attached to the R button, which can be another attack that can be used with the other buttons to generate simple combos or something completely different entirely.
Hunters may engage in battle utilizing one of fourteen different weapon types, and while they all use the same light, heavy, and special attack buttons, each handles drastically different from the rest.
Now for each different combination of weapons, there is another set of attacks to unlock.
Contributing to the deep, dark and frequently disturbing insanity of the complete Isaac experience, The Binding of Isaac: Afterbirth + includes over 500 different items and weapons — many of which grant special powers and synergized attack combinations — scattered throughout more than 6,000 terrifying rooms.
You block or dodge incoming attacks, and use a variety of different weapons to strike enemies when their guard is down.
Moira's preferred choice of weapon is a crowbar, which comes in handy for breaking pieces of wood across inaccessible doors, unlocking special crates that can be found around different locations, and attacking enemies.
When you hit enemies in melee you feel the power or speed behind your attack, and you have a variety of weapons to chose from accommodating different playstyles.
In addition to different weapon options, players have control over the type of melee attacks they can perform.
There's a solid amount of moves to do with 3 different boss weapons you can swap your strong attack with and the inputs are all pretty easy to pull off so even newcomers to the genre should have no issue pulling off some of the crazier looking moves.
Aqua Jam targets both casual and action gamers to take up the role of a family who is fighting to rescue their kidnapped parents, fight various enemies that attack you with different weapons.
Different weapons serve different functions, like the sniper rifles for long range attacks, shotguns for up close or the swarm gun for flushing out pesky enemies behiDifferent weapons serve different functions, like the sniper rifles for long range attacks, shotguns for up close or the swarm gun for flushing out pesky enemies behidifferent functions, like the sniper rifles for long range attacks, shotguns for up close or the swarm gun for flushing out pesky enemies behind cover.
You have these different kinds of weapons for the first - person shooter portions that have you dealing with intelligent enemies that will either return fire or try and find a way to race up and attack you.
The only problem with the weapons is that many of the attacks end up looking alike, so if you are looking for different animations for each weapon this may upset you.
The Surge starts by having five different weapon types, each with their own style and various different versions, some of which even have their own unique attacks.
Have different types of enemies, hunting / gathering, good surround sound, day / night cycles, verticality, weapons, varied environments, different ways to attack (stealth, aggressive), etc..
This action packed fighting game has: - 44 levels across multiple scenarios, split by 9 planets - Five main characters with different combos, changeable according to the enemies - Many different types of bosses and enemies on each planet - Experience true fighting action with energy beams, mid-air combos, continuous attacks, deadly weapons and a leveling up system - More combo moves for even more intense action!
Each weapon has two forms with different attack speeds, animations and even limited combos (something Dark Souls never did), and learning the ins and outs of each was compelling enough on it's own for me to be comfortable with the limited selection.
I guess having different oriented groups with specific purposes / skills is also good, but its not like you couldn't customize that in the first one with the stats and everything and putting shields on one group, while having other groups wield two different weapons for greater attack.
Many different weapons are available to you but the essence is that you will just mash the attack buttons repeatedly to beat of the constant waves of enemies, and when you have built up enough power in your Musou meter you can unleash a special move, which varies depending on the character you are using and it's a very effective way of clearing out large groups of enemies.
Once stocked with different weapons and ammo, two shots to the head or a sneak attack usually finish these off without any issue.
Sure, there are different types of Ravenii, for example, ones who have golden armour (just more locks to cut off in the end) and ones who use weapons like a club and perform devastating sweeping attacks.
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