Sentences with phrase «different weapon combinations»

For example the game introduces «Gunslinger mode» that allows you to try different weapon combinations on the fly, instead of having to keeping two weapons.
This will give you the option of trying different weapon combinations on different bosses.
Use different weapon combinations or dual - wield two of the same to defeat Mental or use your arsenal in a deathmatch against «flat peasants».
I love the art style that is used for the character portraits and cinematics coupled with multitudes of «mechs and different weapon combinations makes for some pretty amazing strategies.
Facets allow the player to cycle through different weapon combinations for different situations.

Not exact matches

The second one will have various adjustements for weapons, and will add Sheldon's picks: some of the most popular and appreciated weapons, with different combinations of sub and special weapons.
We decided to elaborate on this and went for a diverse roster of spaceships and weapons: In Space We Brawl lets you try 100 + different combinations, between 11 vessels and 11 tools of space - destruction.
It features a masked head sculpt with 5 pairs of interchangeable eye pieces to create numerous combinations of Deadpool's expressions, an iconic red and black Deadpool suit made with new materials and excellent tailoring, Deadpool's signature weapons including a pair of metal swords, a dagger, and pistols, DP's favorite mystical animal toy unicorn, a pair of interchangeable high heels, an X-Men Trainee jersey, a wearable neck device, variety of interchangeable hands available for different gestures, and a specially designed Deadpool 2 themed dynamic figure stand perfect for aerial poses!
This time around, gamers are pinned against several undead creatures who will use different combinations of weapons to go up against giant hordes.
Wolfenstein II features stealth options and a cover system, however its most unique feature is the ability to dual wield two different weapons at the same time for a variety of lethal combinations and a damage advantage over your enemies.
These upgrades are game - changers and there are so many different ones to choose from that you can have a different combination for every weapon for any situation.
It adds depth to the system and encourages experimentation with different weapon and skill combinations.
Dual - wielding weapons such as pistols, sub-machine guns and automatic rifles or a combination of weapons including different types of sub-machine guns, automatic rifles or a pistol and a sub-machine gun for instance.
Now for each different combination of weapons, there is another set of attacks to unlock.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Contributing to the deep, dark and frequently disturbing insanity of the complete Isaac experience, The Binding of Isaac: Afterbirth + includes over 500 different items and weapons — many of which grant special powers and synergized attack combinations — scattered throughout more than 6,000 terrifying rooms.
Fighting with scythes and gauntlets offer up a far different experience than fighting with scythes and glaives, giving you plenty of reasons to switch up weapons and experiment with different combinations and moves.
You'll also be able to upgrade your weapons with different powers, with «billions» of possible combinations to play around with.
Robot Combinations: 16 different types of robots can be paired with over 20 different types of weapons to fit any situation.
There are eleven different weapons and each «Legend» has access to a combination of two of them while each having their own stats in strength, dexterity, defense, and speed.
With its eight different kinds of enemies, six types of weapons and shields for your ship, 24 different challenges (or modules) to make the enemies stronger and faster and set the environment against you with asteroids or EMP fields, there are tons of combinations you can do.
Players will get to take down army of clockwork automatons with 6 different weapons across 36 weapon combinations and 3 difficulty settings...
In Space We Brawl is a local multiplayer, twin stick shooter with more than 100 + different combinations of spaceships and weapons.
The combination of different players using different weapons lends great unpredictability to the game, and it gets progressively impressive as the player count increases in other modes.
Colored letters can also be found, allowing you to enchant each weapon with a different effect, provided you have the appropriate letter and color combination.
• Arm Your Allies with an Aqua Arsenal Your water warriors can charge into battle equipped with any combination of the ten different types of water weapons available, each of which can be upgraded individually, or they can go online for 5 - on - 5 team battles and survival matches.
The first game developed by Treasure, this game pushed the limits of what the SEGA Genesis / Mega Drive could do with intense run and gun action, utilizing a unique combination system to create different weapon types.
The game is strongly focused on leveling, creating weapon combinations, and pounding through enemies, when just as many buttons could have been assigned to different weaponry, allowing you to forge your own combinations.
Hundred Knight has the ability to equip five different weapons at once, and finding the right combination (different weapons are more or less effective against different enemies) along with the right facet (subtle differences in base abilities) and appropriately leveled and selected Skills (bonus attacks hotkeyed to various buttons) is the key to mowing down enemies.
Like most beat - em - ups, the number of different enemy types is low, but Warrior Blade takes a cue from the original Rastan and has various combinations of armor and weapons, so a single type of enemy may appear differently to keep things interesting.
Starting in September, players in the Closed Alpha will be able to choose from eight different kits (Trench Surgeon, Control Leader, AT Assault, Battle Mechanic, Mortar Support, Raid Leader, Shock Assault, Proximity Recon) on the modified Battlefield 1 Giant's Shadow map, and rank up to gain access to improved weapons and abilities based on a combination of time and performance.
You are given an exotic slew of different weapons to equip, ranging from the traditional likes of small and long swords to the exquisitely swift combat bracers, choosing one to be tailored to your light attack and another to your heavy attack, providing an excellent incentive for experimentation, as different non-restrictive weapon combinations provide different animations and combos.
With Nioh's various weapon choices (swords, dual swords, axes, spears, and kusarigama) and the three mechanically varied stances, there are a plethora of different combinations and playstyles that cater to multiple preferences.
This system works well and allows you to swap modifiers between guns, giving you an opportunity to experiment with different weapons and combinations of modifiers whenever possible.
In the airplane hangar, players will be able to construct 125 different combinations of weapons, bodies and propulsion systems.
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