All too often, Call of Duty games especially, the game designers will set arbitrary limits on magazine size having nothing to do with reality or have wildly
different weapon damages for guns that shoot the same bullets.
Not exact matches
If we choose to reduce our arsenal to what is viewed by many as a credible deterrent, maybe 300, 400
weapons, which is vastly fewer than 10,000, but would still inflict, you know, horrific
damage to anybody foolish enough to challenge us on that front, well then we'll be living in a slightly
different world; or we could, as George Shultz, et al argued, «Try to work towards a world free of nuclear
weapons in their entirety and put this destructive genie back in the bottle.»
You will find the Survival Guide episode dedicated to those mechas, with all the details about Skells, the
different types of Skells, their
weapons, their battle screen, enemy binding, Cockpit Time, Over Drive, Skell
Damage, the Skell Garage, and more.
Causing additional
damage to
different classes, filling the special meter more quickly, and changing the class of available
weapons among them.
Enemies can drop variations of these
weapons with
different passive skills, such as a higher chance to drop a
weapon with more skill slots, dealing extra elemental
damage, or dealing extra
damage with a specific combo.
Not only can you craft some pretty slick looking implements of death from the materials you've harvested from your fallen prey, but there are also strategic elements in play as well as your actions / moves are
different and the
different weapon types deal
different damage.
Hunting Horn: similar to Hammer, but tends to have less
damage with the ability to create songs that have
different affects, overall great
weapon for groups, such as multiplayer Sword and shield: able to use items while holding
weapon, able to block as well Switch Axe: Ability to morph inbetween Axe and Sword form, sword form tends to have
different effect than axe.
Wolfenstein II features stealth options and a cover system, however its most unique feature is the ability to dual wield two
different weapons at the same time for a variety of lethal combinations and a
damage advantage over your enemies.
You could just use your shield to block an incoming attack and mitigate
damage; or you could try timing your block right before the blow's about to hit you to initiate a «parry» allowing for a counterattack and (with sed points invested) open up many
different devastating series of attacks specific to «the moment after a successful parry» & the
weapon of choice; such as a flying spin attack with your faeblades.
Yet another interesting element is how you can take two ships into battle, the idea being that not only can you swap between them to access
different weapons and abilities but also that if one gets
damaged you can hurtle back to the hanger and change over to the other one, allowing the original machine to be slowly repaired.
Deadpool can purchase new guns and melee
weapons such as hammers and laser blasters, to augment his combat capabilities, as well as unlock a couple of new combos upgrade his health and
damage output in various
different ways.
The combat system is unique as each
weapon can be used in
different ways, and can
damage the enemy in
different ways, depending on the situation in which it is is being used.
The goo can be used to up basic stats such as health and melee
damage, but you'll also be able to improve your individual
weapons in a variety of
different ways too.
Although there are a lot of
different weapons ranging from pistols, shotguns, submachine guns, and light machine guns to grenade launchers, dynamite, and hand grenades, there aren't many noticeable differences in handling and
damage between each class.
Three Stances for each
weapons, seven types of hand to hand
weapons, elemental
damage, magic and ninjutsu skills, and on top of that, something like 20
different guardian spirits offering
different bonuses.
The game even invites you to try out
different weapons by applying a very strict
damage system, in which every
weapon we use will only last for a few minutes depending on the type and our level.
The unique selling point of this
weapon type is «demon mode», a switch that lets you change to a
different type of play style that's more
damaging — though using it will sap away your stamina.
Before a match begins you can select up to three Burn Cards from your deck to take into battle, each offering
different upgrades and tricks, such as an amped up
weapon that deals more
damage or even the ability to automatically take control of AI bots that you pass.
In the skill tree you can upgrade a ton of
different stats; from critical hit
damage, magic
damage or mana cost, right up to new character class unlocks (which include the blacksmith who sells
weapons and armor, the enchantress who sells runes which grant special abilities to your character, and the architect who locks the castles layout but reduces your gold collection by 40 %).
The upgrades are essential and equally important as each character and
weapon choice you make can have vastly
different effects on the battlefield, for example sometimes selecting a
weapon with more range as opposed to
damage may be the preferred choice.
Each of the new subclasses has
different elemental
damage types with the various
weapons being shields for Titans, staffs for Hunters, and swords for Warlocks.
Death's primary
weapon is always a set of scythes, but you can equip
different secondary
weapons, like huge hammers, maces, and axes or smaller arm blades that deal fast
damage.
Each
weapon was a
different tower, and carves could affect elemental
damage, etc..
There are many
different ways you can level up your character though, including new
weapons that will dish out even more
damage to the enemies.
If there's anything I wish is that I wish it was more apparent what the elements do and how elemental
damage comes into play, Right now armor /
different weapons are practically cosmetic only 6 hours into the game as I can keep fortifying my Stygian bow for example.
Each of the game's
weapons have
different characteristics including
damage, recoil, noise generation, ammo capacity, fire rate, and more.
The game does well with stats, letting you see things like range and
damage for all the
different weapons while you're building your trench.
This ranged from a wide array of gadgets and abilities (like dashing or throwing up a shield) to various
weapons that all deal out
different damage.
As you progress, you find and unlock
different ships with
different stats, as well as a collection of
weapons and power ups that, when combined properly, can cause massive
damage.
Unique
weapons tend to have increased
damage, speed and other factors, have
different textures, and some may even have unique models.
There are only 6 primary Titan
weapons to choose from, 4 variations of
different missiles that can be fired, and 3 secondary abilities like a force shield that can absorb munitions and sling them back at players, or an electric smoke cloud that
damages pilots outside of Titans should they get too close.
From normal
weapons with
different damage outputs, reload speeds, accuracy, and more, to more powerful and explosive
weapons with status and elemental effects like fire, corrosion, lighting and others, there is something for everyone here.
The
different weapon types belong to one of three
different classes — Slash, Crush and Pierce, and several enemies are weak against one of the three types of
damage class.
Welcome to the game!You are waiting for
different cars fights with a variety of
weapons and locationsYour task is to win by destroying all enemies and inflicting maximum
damage to them.In this battle to win only one!Features: - 4 types of cars with
different characteristics: race car, police car, SUV and minivan.
Do you focus on doing as much sustained general
damage as possible, or do you switch to a
different weapon and element type, going for the precision shot for maximum
damage?
For a fighting game, Deadliest Warrior: The Game provides an odd approach to fighting where you're presented with the same HUD you'd see in any other fighting game detailing your health, stamina used to activate
different fighting moves, number of thrown
weapons available, etc, etc. but the peculiar part isn't the HUD itself, or anything to do with the HUD really, but the
damage ratios seen in this title are enormous compared to the (fairly limited) selection of fighters I've played before with a more «realistic» approach to how
damage is dealt.
Each character also has upgrade trees which allow you to focus on specific aspects of each
weapon, such as getting more ammo, dealing more
damage or customizing the ways the
different weapons work together.