Sentences with phrase «different weapon damages»

All too often, Call of Duty games especially, the game designers will set arbitrary limits on magazine size having nothing to do with reality or have wildly different weapon damages for guns that shoot the same bullets.

Not exact matches

If we choose to reduce our arsenal to what is viewed by many as a credible deterrent, maybe 300, 400 weapons, which is vastly fewer than 10,000, but would still inflict, you know, horrific damage to anybody foolish enough to challenge us on that front, well then we'll be living in a slightly different world; or we could, as George Shultz, et al argued, «Try to work towards a world free of nuclear weapons in their entirety and put this destructive genie back in the bottle.»
You will find the Survival Guide episode dedicated to those mechas, with all the details about Skells, the different types of Skells, their weapons, their battle screen, enemy binding, Cockpit Time, Over Drive, Skell Damage, the Skell Garage, and more.
Causing additional damage to different classes, filling the special meter more quickly, and changing the class of available weapons among them.
Enemies can drop variations of these weapons with different passive skills, such as a higher chance to drop a weapon with more skill slots, dealing extra elemental damage, or dealing extra damage with a specific combo.
Not only can you craft some pretty slick looking implements of death from the materials you've harvested from your fallen prey, but there are also strategic elements in play as well as your actions / moves are different and the different weapon types deal different damage.
Hunting Horn: similar to Hammer, but tends to have less damage with the ability to create songs that have different affects, overall great weapon for groups, such as multiplayer Sword and shield: able to use items while holding weapon, able to block as well Switch Axe: Ability to morph inbetween Axe and Sword form, sword form tends to have different effect than axe.
Wolfenstein II features stealth options and a cover system, however its most unique feature is the ability to dual wield two different weapons at the same time for a variety of lethal combinations and a damage advantage over your enemies.
You could just use your shield to block an incoming attack and mitigate damage; or you could try timing your block right before the blow's about to hit you to initiate a «parry» allowing for a counterattack and (with sed points invested) open up many different devastating series of attacks specific to «the moment after a successful parry» & the weapon of choice; such as a flying spin attack with your faeblades.
Yet another interesting element is how you can take two ships into battle, the idea being that not only can you swap between them to access different weapons and abilities but also that if one gets damaged you can hurtle back to the hanger and change over to the other one, allowing the original machine to be slowly repaired.
Deadpool can purchase new guns and melee weapons such as hammers and laser blasters, to augment his combat capabilities, as well as unlock a couple of new combos upgrade his health and damage output in various different ways.
The combat system is unique as each weapon can be used in different ways, and can damage the enemy in different ways, depending on the situation in which it is is being used.
The goo can be used to up basic stats such as health and melee damage, but you'll also be able to improve your individual weapons in a variety of different ways too.
Although there are a lot of different weapons ranging from pistols, shotguns, submachine guns, and light machine guns to grenade launchers, dynamite, and hand grenades, there aren't many noticeable differences in handling and damage between each class.
Three Stances for each weapons, seven types of hand to hand weapons, elemental damage, magic and ninjutsu skills, and on top of that, something like 20 different guardian spirits offering different bonuses.
The game even invites you to try out different weapons by applying a very strict damage system, in which every weapon we use will only last for a few minutes depending on the type and our level.
The unique selling point of this weapon type is «demon mode», a switch that lets you change to a different type of play style that's more damaging — though using it will sap away your stamina.
Before a match begins you can select up to three Burn Cards from your deck to take into battle, each offering different upgrades and tricks, such as an amped up weapon that deals more damage or even the ability to automatically take control of AI bots that you pass.
In the skill tree you can upgrade a ton of different stats; from critical hit damage, magic damage or mana cost, right up to new character class unlocks (which include the blacksmith who sells weapons and armor, the enchantress who sells runes which grant special abilities to your character, and the architect who locks the castles layout but reduces your gold collection by 40 %).
The upgrades are essential and equally important as each character and weapon choice you make can have vastly different effects on the battlefield, for example sometimes selecting a weapon with more range as opposed to damage may be the preferred choice.
Each of the new subclasses has different elemental damage types with the various weapons being shields for Titans, staffs for Hunters, and swords for Warlocks.
Death's primary weapon is always a set of scythes, but you can equip different secondary weapons, like huge hammers, maces, and axes or smaller arm blades that deal fast damage.
Each weapon was a different tower, and carves could affect elemental damage, etc..
There are many different ways you can level up your character though, including new weapons that will dish out even more damage to the enemies.
If there's anything I wish is that I wish it was more apparent what the elements do and how elemental damage comes into play, Right now armor / different weapons are practically cosmetic only 6 hours into the game as I can keep fortifying my Stygian bow for example.
Each of the game's weapons have different characteristics including damage, recoil, noise generation, ammo capacity, fire rate, and more.
The game does well with stats, letting you see things like range and damage for all the different weapons while you're building your trench.
This ranged from a wide array of gadgets and abilities (like dashing or throwing up a shield) to various weapons that all deal out different damage.
As you progress, you find and unlock different ships with different stats, as well as a collection of weapons and power ups that, when combined properly, can cause massive damage.
Unique weapons tend to have increased damage, speed and other factors, have different textures, and some may even have unique models.
There are only 6 primary Titan weapons to choose from, 4 variations of different missiles that can be fired, and 3 secondary abilities like a force shield that can absorb munitions and sling them back at players, or an electric smoke cloud that damages pilots outside of Titans should they get too close.
From normal weapons with different damage outputs, reload speeds, accuracy, and more, to more powerful and explosive weapons with status and elemental effects like fire, corrosion, lighting and others, there is something for everyone here.
The different weapon types belong to one of three different classes — Slash, Crush and Pierce, and several enemies are weak against one of the three types of damage class.
Welcome to the game!You are waiting for different cars fights with a variety of weapons and locationsYour task is to win by destroying all enemies and inflicting maximum damage to them.In this battle to win only one!Features: - 4 types of cars with different characteristics: race car, police car, SUV and minivan.
Do you focus on doing as much sustained general damage as possible, or do you switch to a different weapon and element type, going for the precision shot for maximum damage?
For a fighting game, Deadliest Warrior: The Game provides an odd approach to fighting where you're presented with the same HUD you'd see in any other fighting game detailing your health, stamina used to activate different fighting moves, number of thrown weapons available, etc, etc. but the peculiar part isn't the HUD itself, or anything to do with the HUD really, but the damage ratios seen in this title are enormous compared to the (fairly limited) selection of fighters I've played before with a more «realistic» approach to how damage is dealt.
Each character also has upgrade trees which allow you to focus on specific aspects of each weapon, such as getting more ammo, dealing more damage or customizing the ways the different weapons work together.
a b c d e f g h i j k l m n o p q r s t u v w x y z