Sentences with phrase «different weapons the player»

There are sets for different weapons the player has unlocked, worlds they have visited, and characters they have met.

Not exact matches

With good graphics, varied level designs, uniquely bizarre characters, different modes, a lot of pain - inflicting weapons, and decent control to go along with a lag - free and player - taunting laced rock - and - rollicking online play, this game has everything necessary to be a worthy addition to the party videogame scene.
The game allows the player to use 5 weapons, but each one of these weapons has 2 very different modes of fire, so in a way the game has 10 different weapons.
Facets allow the player to cycle through different weapon combinations for different situations.
A first in the series, players will be able to construct greater weapons in this new tier of Combo Weapons using at least 3 different components.
Each weapon has different enhancements that the player is able to unlock, but I found myself sticking with the weapon class that the party member came with and upgrading them to their fullest.
From the announcement trailer, we see players will be treated to a range of different weapons and abilities, from jet - packs to paint tornadoes.
Players choose from one of four different weapons as they battle across an ever - shifting landscape.
It offers three game types (Dollar Dash, Save the Safe and Hit»n' Run), 30 maps, 20 different weapons and four - player, drop - in, drop - out online multiplayer.
The same goes for the rest of the first Act, as players have several different ways to deal with the Divine Order's special weapons, and each one is as valid as another.
The players will also have access to different vehicles and weapons in the game.
The core gameplay of Builders is almost exactly the same core gameplay found in titles like Minecraft — players are tasked with using a variety of tools to draw different items from the world, then use those items to craft objects like buildings, weapons, food, and more.
In the game, players choose between a number of different classes and can upgrade and modify their weapons and abilities to finely tune their gameplay.
In order to adorn themselves in Dante's attire, and gain his weapons, players will need to slay four different monsters.
In terms of weapons, Samurai Warriors offers players over 20 different weapon types from deadly swords to very large pole - arms.
In many ways your weapon defines your typical RPG - style character class, and Monster Hunter World has a whopping 14 different weapon types for players to choose from.
Up to 4 players can battle each other as different coloured ducks while wearing cool hats and experimenting with the game's vast variety of weapons and items.
The player can then choose between multiple challenges, each with a different weapon set.
Players can choose from 14 different weapon types based on their preferred playstyle and these can be changed mid-quest, depending on what the hunt de... [Read More]
Players will have their choice from a variety of classic weapons and will also have to contend with different stage elements while trying to beat up on their opponent.
One of the purposes we gave for the single - player — Hero mode as we call it — in the first and second games was to give people a training ground of sorts to give them different weapons, items, and strategies to take into multiplayer.
Many players also failed to realise that different manufactures had different stat characteristics; such as Jakobs offering the most power and Hyperion offering the best accuracy and weapon stability.
Each pod has different stats that determine the chances of the style of power - up the player is most likely to get: shield power - ups, weapon power - ups, or speed power - ups.
Even though still in Alpha stage, the demo gives a feel for movement and the weapons as players take down a number of dummies throughout four different levels, and is another one of the preview slices — which will ultimately lead up to the community - funded title's release in the unknown future — that Zero Point began releasing late last year.
The game will have players venturing across different worlds, battling mutated foes through «dynamic, fast - paced action» and utilizing «an arsenal of living weapons — genetic heroes with different combat abilities — and upgrade them with tens of thousands of collectible body parts and armor.»
There are three different types of weapons available to pick up that change the shooting gameplay up a bit allow for players to find an ideal setup all while competing for the highest score.
Transformers does do a few things different from the standard Horde formula, emphasising strong teamwork with players being able to pool their individual resources together to buy new weapons and even unlock doors to access new sections of the map.
With more than 50 weapons, 100 game - changing scrolls that help or hinder a run, and nine different player classes, the redneck has plenty of options for avenging his untimely demise.
Supporting single or two player co-op, each play through is a different experience as players encounter randomized levels, weapons, health machines, objectives and enemies.
Players can use different ways to approach the game's missions, choosing b / wthe aggressive approach, in which they defeat the enemies with guns which are made with a 3D printer, explosives like mines, or Marcus» own melee weapon, thunderball, a billiard ball attached to a bungee cord.
Players will have to learn the nuances of the different special weapons and adapt their play style for every different vehicle.
And also, since it's an open - world game, there are all these different vehicles, different weapons, you can use turrets... as a player, you're constantly tempted to use them.
Now onto the Single player mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans to even look at it.
Physics - Based Combat: Physics - based fighting turns vehicles, streetlights and other players into weapons, resulting in dynamic combat scenarios that are different every time.
Players can choose their avatars from a number of distinct, fully customizable classes, each with tons of different weapon setups and compete with other players and NPCs in tactical and challenging Players can choose their avatars from a number of distinct, fully customizable classes, each with tons of different weapon setups and compete with other players and NPCs in tactical and challenging players and NPCs in tactical and challenging fights.
Players get to use different weapons, like Roller, Slosher, Splatling or the brand new Dualis.
Each arena is a different layout and size, and all have various weapons to pick up that work in different ways such as grenade launchers that bounce around and explode after few seconds, or immediately upon touching an enemy player, and the phase beam that can travel through walls.
Players can choose between one of three primary weapons (Assault Rifle, Shotgun and Sniper Rifle), one melee weapon and one grenade, along with up to three different skills.
The multiplayer has been in development since 2009 and Randy explained that the fun behind the Duke Nukem multiplayer is the fact that it can be tactical and varied with many different gadgets and weapons at the players disposal.
Players can customise Lightning's appearance and abilities, with a selection of weapons, outfits and roles based on different jobs from the Final Fantasy series.
The two original aircraft had nine different weapons available, and the behemoth that was the Dropship (from the Operation: Omega Dawn expansion) had the benefit of being a cooperative weapon, with different players sitting in their own gun placements.
Players are presented with a large assortment of weapons and armours each with their own unique qualities and moves to allow for different play styles.
★ Eviscerate the zombie hordes in single player or in 4 player co-op multiplayer ★ 50 Ranks to unlock, each granting access to a new weapon or perk ★ 44 devastating weapons like Auto Shotguns, Browning Machine Guns, Flamethrowers, and RPGs ★ 2 Sentry gun classes and 3 grenade types for serious room clearing ★ 17 challenging maps, each with very different hazards and kill zones ★ 12 relentless zombie types, with graphics that support hundreds on screen ★ 3 vicious game modes — Onslaught, Purge, and Apocalypse ★ Multiplayer play from (almost) anywhere in the world
Players progress by completing objectives and eliminating opponents — this in turn levels them up, granting access to newer weapons, items, outfits and gears which are purchasable via «Gear points», these points are are earned during matches, as of today there are three different gametypes namely, Bounty Hunter (Team Deathmatch with a Fulton twist), Cloak and Dagger (MGS's version of Capture the Flag) and Comm Control (King of the Hill / Domination)- Konami has promised more gametypes to be released as the months pass.
The same goes for the rest of the first Act, as players have several different ways to deal with the Divine Order's special weapons, and each one is as valid as another.
In the game, the weapons have different «levels,» the higher the level the more additional effects they have like: shooting grenades, arrows, or other status effects that add little icons to the player.
Through playing your game, your players can become invested and passionate about different aspects of play such as their avatar, NPCs they meet, or weapons and items they like.
Some classes are much easier to play than others, and some weapon types will appeal to different players more than others.
In addition to being a great name for a starship, Graceful Explosion Machine is a game that asks players to dash back and forth across a 2D field, blasting baddies along the way with a number of different weapons.
In order to defeat the malicious Darkspore, players will need to collect an arsenal of living weapons — genetic heroes with different combat abilities — and upgrade them with tens of thousands of collectible body parts and armor.
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