There are sets for
different weapons the player has unlocked, worlds they have visited, and characters they have met.
Not exact matches
With good graphics, varied level designs, uniquely bizarre characters,
different modes, a lot of pain - inflicting
weapons, and decent control to go along with a lag - free and
player - taunting laced rock - and - rollicking online play, this game has everything necessary to be a worthy addition to the party videogame scene.
The game allows the
player to use 5
weapons, but each one of these
weapons has 2 very
different modes of fire, so in a way the game has 10
different weapons.
Facets allow the
player to cycle through
different weapon combinations for
different situations.
A first in the series,
players will be able to construct greater
weapons in this new tier of Combo
Weapons using at least 3
different components.
Each
weapon has
different enhancements that the
player is able to unlock, but I found myself sticking with the
weapon class that the party member came with and upgrading them to their fullest.
From the announcement trailer, we see
players will be treated to a range of
different weapons and abilities, from jet - packs to paint tornadoes.
Players choose from one of four
different weapons as they battle across an ever - shifting landscape.
It offers three game types (Dollar Dash, Save the Safe and Hit»n' Run), 30 maps, 20
different weapons and four -
player, drop - in, drop - out online multiplayer.
The same goes for the rest of the first Act, as
players have several
different ways to deal with the Divine Order's special
weapons, and each one is as valid as another.
The
players will also have access to
different vehicles and
weapons in the game.
The core gameplay of Builders is almost exactly the same core gameplay found in titles like Minecraft —
players are tasked with using a variety of tools to draw
different items from the world, then use those items to craft objects like buildings,
weapons, food, and more.
In the game,
players choose between a number of
different classes and can upgrade and modify their
weapons and abilities to finely tune their gameplay.
In order to adorn themselves in Dante's attire, and gain his
weapons,
players will need to slay four
different monsters.
In terms of
weapons, Samurai Warriors offers
players over 20
different weapon types from deadly swords to very large pole - arms.
In many ways your
weapon defines your typical RPG - style character class, and Monster Hunter World has a whopping 14
different weapon types for
players to choose from.
Up to 4
players can battle each other as
different coloured ducks while wearing cool hats and experimenting with the game's vast variety of
weapons and items.
The
player can then choose between multiple challenges, each with a
different weapon set.
Players can choose from 14
different weapon types based on their preferred playstyle and these can be changed mid-quest, depending on what the hunt de... [Read More]
Players will have their choice from a variety of classic
weapons and will also have to contend with
different stage elements while trying to beat up on their opponent.
One of the purposes we gave for the single -
player — Hero mode as we call it — in the first and second games was to give people a training ground of sorts to give them
different weapons, items, and strategies to take into multiplayer.
Many
players also failed to realise that
different manufactures had
different stat characteristics; such as Jakobs offering the most power and Hyperion offering the best accuracy and
weapon stability.
Each pod has
different stats that determine the chances of the style of power - up the
player is most likely to get: shield power - ups,
weapon power - ups, or speed power - ups.
Even though still in Alpha stage, the demo gives a feel for movement and the
weapons as
players take down a number of dummies throughout four
different levels, and is another one of the preview slices — which will ultimately lead up to the community - funded title's release in the unknown future — that Zero Point began releasing late last year.
The game will have
players venturing across
different worlds, battling mutated foes through «dynamic, fast - paced action» and utilizing «an arsenal of living
weapons — genetic heroes with
different combat abilities — and upgrade them with tens of thousands of collectible body parts and armor.»
There are three
different types of
weapons available to pick up that change the shooting gameplay up a bit allow for
players to find an ideal setup all while competing for the highest score.
Transformers does do a few things
different from the standard Horde formula, emphasising strong teamwork with
players being able to pool their individual resources together to buy new
weapons and even unlock doors to access new sections of the map.
With more than 50
weapons, 100 game - changing scrolls that help or hinder a run, and nine
different player classes, the redneck has plenty of options for avenging his untimely demise.
Supporting single or two
player co-op, each play through is a
different experience as
players encounter randomized levels,
weapons, health machines, objectives and enemies.
Players can use
different ways to approach the game's missions, choosing b / wthe aggressive approach, in which they defeat the enemies with guns which are made with a 3D printer, explosives like mines, or Marcus» own melee
weapon, thunderball, a billiard ball attached to a bungee cord.
Players will have to learn the nuances of the
different special
weapons and adapt their play style for every
different vehicle.
And also, since it's an open - world game, there are all these
different vehicles,
different weapons, you can use turrets... as a
player, you're constantly tempted to use them.
Now onto the Single
player mode or the «single
player upgrade» if you've purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to
different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or
weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans to even look at it.
Physics - Based Combat: Physics - based fighting turns vehicles, streetlights and other
players into
weapons, resulting in dynamic combat scenarios that are
different every time.
Players can choose their avatars from a number of distinct, fully customizable classes, each with tons of different weapon setups and compete with other players and NPCs in tactical and challenging
Players can choose their avatars from a number of distinct, fully customizable classes, each with tons of
different weapon setups and compete with other
players and NPCs in tactical and challenging
players and NPCs in tactical and challenging fights.
Players get to use
different weapons, like Roller, Slosher, Splatling or the brand new Dualis.
Each arena is a
different layout and size, and all have various
weapons to pick up that work in
different ways such as grenade launchers that bounce around and explode after few seconds, or immediately upon touching an enemy
player, and the phase beam that can travel through walls.
Players can choose between one of three primary
weapons (Assault Rifle, Shotgun and Sniper Rifle), one melee
weapon and one grenade, along with up to three
different skills.
The multiplayer has been in development since 2009 and Randy explained that the fun behind the Duke Nukem multiplayer is the fact that it can be tactical and varied with many
different gadgets and
weapons at the
players disposal.
Players can customise Lightning's appearance and abilities, with a selection of
weapons, outfits and roles based on
different jobs from the Final Fantasy series.
The two original aircraft had nine
different weapons available, and the behemoth that was the Dropship (from the Operation: Omega Dawn expansion) had the benefit of being a cooperative
weapon, with
different players sitting in their own gun placements.
Players are presented with a large assortment of
weapons and armours each with their own unique qualities and moves to allow for
different play styles.
★ Eviscerate the zombie hordes in single
player or in 4
player co-op multiplayer ★ 50 Ranks to unlock, each granting access to a new
weapon or perk ★ 44 devastating
weapons like Auto Shotguns, Browning Machine Guns, Flamethrowers, and RPGs ★ 2 Sentry gun classes and 3 grenade types for serious room clearing ★ 17 challenging maps, each with very
different hazards and kill zones ★ 12 relentless zombie types, with graphics that support hundreds on screen ★ 3 vicious game modes — Onslaught, Purge, and Apocalypse ★ Multiplayer play from (almost) anywhere in the world
Players progress by completing objectives and eliminating opponents — this in turn levels them up, granting access to newer
weapons, items, outfits and gears which are purchasable via «Gear points», these points are are earned during matches, as of today there are three
different gametypes namely, Bounty Hunter (Team Deathmatch with a Fulton twist), Cloak and Dagger (MGS's version of Capture the Flag) and Comm Control (King of the Hill / Domination)- Konami has promised more gametypes to be released as the months pass.
The same goes for the rest of the first Act, as
players have several
different ways to deal with the Divine Order's special
weapons, and each one is as valid as another.
In the game, the
weapons have
different «levels,» the higher the level the more additional effects they have like: shooting grenades, arrows, or other status effects that add little icons to the
player.
Through playing your game, your
players can become invested and passionate about
different aspects of play such as their avatar, NPCs they meet, or
weapons and items they like.
Some classes are much easier to play than others, and some
weapon types will appeal to
different players more than others.
In addition to being a great name for a starship, Graceful Explosion Machine is a game that asks
players to dash back and forth across a 2D field, blasting baddies along the way with a number of
different weapons.
In order to defeat the malicious Darkspore,
players will need to collect an arsenal of living
weapons — genetic heroes with
different combat abilities — and upgrade them with tens of thousands of collectible body parts and armor.