This game is difficult; very
difficult at some times in the game.
Not exact matches
ozil played
at an avg for 63 mins per
game at Madrid he doesn't have the stamina to play full 90 mins both ger national squad & Madrid figured that out he needs 2 given break from
time 2
time if he found it hard
in la liga he definitely will find it more
difficult in PL rotate him & he will get better
Mourinho won three trophies
in his first season with United, and remains regarded as one of the top tacticians
in the
game, despite a
difficult end to his
time at previous club Chelsea.
I know (
in fact all Arsenal fans do) that it is a very dangerous thing to count your chickens before they are hatched, but this
time around the Newcastle manager himself has admitted that he expects an extremely
difficult game when the Gunners come to St. James Park this weekend, due to the lack of players
at his disposal.
It was going to be a
difficult game when you have this much players playing
at the same
time in a team as part of the starting 11 against a top side.
Although it will be incredibly
difficult to ever match his contributions on the pitch, it's vitally important for a former club legend, like Henry, to publicly address his concerns regarding the direction of this club... regardless of those who still feel that Henry has some sort of agenda due to the backlash he received following earlier comments he made on air regarding Arsenal, he has an intimate understanding of the
game, he knows the fans are being hosed and he feels some sense of obligation, both professionally and personally, to tell it like he sees it... much like I've continually expressed over the last couple months, this team isn't evolving under this current ownership / management team... instead we are currently experiencing a «stagnant» phase
in our club's storied history... a fact that can't be hidden by simply changing the formation or bringing
in one or two individuals... this team needs fundamental change
in the way it conducts business both on and off the pitch or it will continue to slowly devolve into a second tier club... regardless of the euphoria surrounding our escape act on Friday evening, as it stands, this club is more likely to be fighting for a Europa League spot for the foreseeable future than a top 4 finish... we can't hope for the failures of others to secure our place
in the top 4, we need to be the manufacturers of our own success by doing whatever is necessary to evolve as an organization... if Wenger, Gazidis and Kroenke can't take the necessary steps following the debacle they manufactured last season, their removal is imperative for our future success... unfortunately, I strongly believe that either they don't know how to proceed
in the present economic climate or they are unwilling to do whatever it takes to turn this ship around... just look
at the current state of our squad, none of our world class players are under contract beyond this season, we have a ridiculous wage bill considering the results, we can't sell our deadwood because we've mismanaged our personnel decisions and contractual obligations, we haven't properly cultivated our younger talent and we might have become one of the worst clubs ever when it comes to way we handle our transfer business, which under Dein was one of our greatest assets... it's
time to get things right!!!
I was critical
at times last season, but this is a different Defour entirely and his performance yesterday stood alongside any I've seen from a Burnley player
in the Premier League, and
in a
game where it was so
difficult to shine.
«Now, especially on Sunday and during Christmas
time, which we all know how
difficult it is to win every single
game, we need to keep that pace if we want to be
in a position to challenge for the title
at the end of the season.
Two
games against below mid-table teams and we are really struggling.Is Fabs the answer?I don't think so.The first
game against WBA would easily have been a draw but we were lucky though not this
time round on Saturday.It was
difficult and frustrating watching my team fail to create any clear cut chances
in 94 minutes of football.There was such a corridor
in our midfield that fulham utilized to the maximum.If we start dropping points against the likes of fulham
at this stage
in the competition then what will become of us
in the 6 matches against the top three teams?I can see why I need to lower my expectations early enough to avoid disappointment later on.Very poor performance from Denilson.But why was Theo sub'd instead of bringing
in Song for Denilson early enough?!
Day care is a precursor to kindergarten, but ever since they've taken away free preschool, its really
difficult to be able to get back
in the
game, because it's very expensive and chefs don't make that much money — and we spend a lot of
time working and it's usually
at night.
Castle of Heart may seem appealing when looking
at its still pictures but once the
game starts moving, a more unpleasant reality kicks
in: it's hard to control, the difficulty level is forced and
at the same
time, unchallenging and the
game suffers from several design flaws that make this experience really
difficult to enjoy.
Under our
Game Theory assignment help, we have made sure to recruit the best assignment writers who have significant professional experience
in this field and can guide the scholars on the complex topics which they might find
difficult to understand
at times.
At times the
game is devilishly
difficult, but with three difficulties (easy, medium and hard)
in Quest mode and several other difficulties
in the Arcade mode, players can adjust the
game to suit their difficulty levels, although to unlock harder difficulty settings
in Quest mode you must play through every single one of the 100 levels
in the
game.
The graphical style which dates from 1994, displayed
in the
Game Boy's small resolution, means that managing a 100 - floor building can get very busy and
at times it's
difficult to spot problems as they occur.
This can be a
difficult game at times but nothing that a little grinding
in earlier areas and observation won't fix.
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts
at Serenne Stable — Yammo runs this place — Link can rest
in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit
in combat — Spending
time by fires
in the world passes
time — Dynamic weather system
in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown
at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade
in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses
at a
time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character
in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons
in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad
at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added
in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most
difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things
in the world
On some levels, I had a
difficult time beating the AI when I approached the level
in a straightforward do - as - expected gameplay... but when I realized that I could instead «cheese» my opponent by simply spamming my swarming units early
in the
game, forcing the AI to overcompensate by building only towers effective against that unit type,
at which point I could finish them off by suddenly switching to a different unit.
In terms of your production team, if you're doing anything good it's very
difficult to have more than one
game, so if you're a good independent developer you're probably only working on one big
game at a
time,» said Wedgwood.
Each boss will put all your gaming skills to the ultimate test so if you aren't well versed
in run - and - gun platformers or you're not that great
at difficult games, Cuphead will definitely not be an easy
time.
The price point is relatively high for the amount of content present
in the
game and with other titles such as the brilliant Mantis Burn Racing and Table Top Racing being less than half the price with more content and having a better online experience, Micro Machines is going to have a
difficult time winning people over
at its current price.
In playing the
game, I was reminded how
difficult and obtuse
at times older
games can be.
It's a
difficult game, obstinately challenging
at times in fact.
Modern
gamers can expect to get their teeth kicked
in, because Mega Man is a ridiculously
difficult and,
at times, frustrating
game.
While not every shot is a one - hit kill for everyone
in the
game, Reservoir Dogs: Bloody Days is still brutally
difficult at times, just like Hotline Miami.
Though this happens
in various areas and
at different
times in the
game, I've noticed it's most frequent
in the Diamond District, which makes starting or finishing quests or finding datapacks or completing glide paths
in this area very
difficult.
If you jump into a
game with three others who aren't using a headset, or are
in a private chat, it can be
difficult at times to know what they're doing or how they plan to approach a mission.
At the
time of its release, FFXII was judged to be a
difficult game, which was probably due
in part to a player base that needed to adjust to the drastic changes implemented with the combat system.
Trying to aim accurately
in this
game is
difficult at the best of
times, thanks to limitations of dual analog control, but throw a frame rate like this one into the mix, and it's almost not worth bothering.
Everything
in Neon Chrome works well; the levels are well balanced and varied, every character upgrade is rewarding and makes the
game feel fresh, and the gameplay manages to be addicting and brutally
difficult at the same
time.
With so many role playing
games releasing this year, it's very
difficult to include them all
in the list and keep it short
at the same
time.
The
game was first announced
at E3 way back
in 2009 and the initial planned release date was going to be
in 2011 on the PlayStation 3, but the
game suffered one delay after another for various reasons, the development team citing the
difficult PS3 platform which many studios disliked through its
time.
It's also crazy hard, but it is clear that this is a conscious choice of the developers, and as brutally
difficult games go, few are so good
at making you feel that next
time you will succeed even if you've failed 20
times in a row.
SEUM can be extremely infuriating
at times, either by intentional design choices like its challenging nature and
time limits or by unintentional flaws such as the excessively sensitive controls, but I've constantly felt that usual «just one more attempt» feeling present
in a lot of
difficult but fun
games.
I think the Bladedancer could be,
at times, certainly when the
game first shipped, very
difficult to fight [
in PvP], and that the Arcstrider feels more fun and more fair to fight against.
Super Monkey Ball is a
difficult game at the best of
times, possibly because monkeys were never meant to be
in giant transparent spheres.
Experts say it is
difficult to imagine indulging
in an activity or substance while playing the tile - matching puzzle
game at the same
time.
Gamers who have been
at their hobby for a long
time might not find
game controllers, even
in all the weird evolutions they've gone through — looking
at you, N64 controller — to be
difficult to use, but we've all seen someone struggle with them
at one point or another.
Predicting the video
game industry can be
at times one of the more
difficult things to do
in this world.
While the environments and animations are still vibrant,
at times (primarily when DK is further
in the background), the
game can get a little blurry, which makes things a little more
difficult than they need to be.
In one of the best walking simulator
games, The Vanishing of Ethan Carter, you'll explore a vastly detailed yet eerily creepy rural setting as a paranormal investigator tasked with finding out what happened to Ethan Carter, the horror - adventure video
game was specifically designed to never hold your hand making it a little
difficult at times to solve some of the puzzles, but much like a Dark Souls the sense of accomplishment is what you should play this walking simulator for.
Mickey's Wild Adventure can be
difficult at times, but the gameplay is so enjoyable and the levels are so detailed that it is hard to not fall
in love with the
game.
The only downfalls to this
game are the absence of a map and the fact that some inventory items are really small and
difficult to find
at times, unless you play
in the Casual mode which has a ton of sparkles on everything, enjoy!
I have played the xbox 360 version which i thoroughly enjoyed, however this version needs to be filed under the «lazy devloopers section» as not only does it look far inferior to the beautifull 360 version, but the terrible slowdown is apparent from the get go and is so bad
at times it makes it
difficult to defeat the bosses
in the
game.
• Assist the lead teacher with curriculum development and lesson planning • Ensure that the lesson plans are purposeful and age appropriate • Work with the lead teacher to plan and implement study programs aimed
at meeting the individual needs of the students • Encourage student enthusiasm for learning processes by working with each student on an individual basis • Observe students» behavior and progress on a regular basis • Work with the lead teacher to recognize and address learning problems • Assist the lead teacher
in developing reasonable classroom rules
in accordance to the school guidelines • Evaluate students periodically to determine progress and need for intervention • Handle student record management tasks • Assist lead teachers
in make needed adjustments to the instructional program • Prepare bulletin board displays
in accordance to the lead teachers» instructions • Tutor students
in groups and individually
in order to enforce concepts taught
in class • Assist students with assignments or
in understanding
difficult concepts • Supervise students during instruction and
in the absence of the lead teacher • Organize and supervise
games during activity
time • Assist students during lunch
time and with their toileting needs • Handle instruction resource research activities and hand out materials to students • Take and record class attendance • Assist students
in embarking and disembarking from the school bus • Operate and maintain audio - visual equipment from special class projects