Or, get really really mad as you run face first into an impenetrable wall of
difficult boss design and give up.
Not exact matches
Boasting some decent level
design, oodles of treasure to loot, secrets to discover and a collection of fiendishly
difficult bosses to overcome, Bard's Gold might not be the most spectacular or groundbreaking title available, but it is certainly among the most relentlessly entertaining and an easy recommendation for fans of the genre.
The cruelty in Japanese game
design is fully explored in this game: if you die at the end of a level you often have to start again from the beginning of it,
boss fights are very
difficult on even the easiest setting and will require many hours of trial and error, you also can not save the game whenever you want to.
Level
design is basically thrown out of the window when they throw in a massive swamp filled with enemies, including one of the more
difficult bosses from the main game, closely followed by a call - back to the dragons of Demons Souls and Dark Souls.
Now, for the most part, Vectorman is the good kind of
difficult, where the challenge lies in the level
design and
boss fights.
While not especially
difficult games, for the most part, they're a relaxing, enjoyable way to soak up some fantasy fiction, and the characters, monster
designs, and epic
boss battles are still a joy to spend time with.
You'll also fight a number of
boss battles, which aren't
difficult from a
design perspective, but can be frustrating do to the game's controls.
The later games in particular had a weird combination of great graphics, extremely bland level
design, really crappy
boss fights, and long, excessively
difficult platforming sections.
Cuphead immediately leaps to mind with press and fans alike raving about the gorgeous art
design and brutally
difficult bosses.