Sentences with phrase «difficult end level»

Check out the video where I play an easy early level, then totally fail at a very difficult end level:..

Not exact matches

Levy reported that in a 2004 study of suburban rail commuters taking the train from New Jersey to Manhattan, «Wener and his coauthor Gary Evans found that the longer their test subjects» journey was, the higher the levels of cortisol (the primary stress hormone) in their saliva, and the more difficult they found to focus on the task of proofreading assigned them at the end of their commute.»
It is difficult to model the many ways credit intensivity of growth can change, but if we simply assume that there is no improvement except as growth slows, so that the ratio between credit growth and GDP growth stays constant, the table below shows debt levels at the end of ten years at different GDP growth rates:
I also need to embrace the fact that being pragmatic and exposed to the world might seem difficult in the beginning, but at the end of the day, it will help us improve and move on to the next level.
It remains to be seen where Sanogo will end up, but it is thought that Arsene Wenger is keen for him to be playing regularly for a Premier League club to help him gain the experience needed to shine at the top level for his Arsenal side after something of a difficult start in front of goal since he joined the Gunners last season.
His recent call up to the German youth set up will no doubt make the job of convincing him to switch allegiance to Nigeria difficult as most players who have represented Germany at U21 level end up in the senior team within a short period of time.
But a push in Congress to overhaul taxes on the federal level and end the deduction of state and local taxes could make a tax hike on the rich more difficult.
Equally, on a personal, human level, it must be difficult to adjust from spending an entire adult life striding towards greatness to end up treading water.
It can be difficult to get a sufficient level of folate from your diet, so you should start taking a supplement around three months before you plan to conceive and continue with it until the end of the first trimester, during which the spinal chord and brain develop.
Not only this, but Aspire academy strength coach Alex Natera wrote an amazing article for my website on how he is using specific overcoming isometrics to improve elusive top - end speed in high level sprinters, something I formerly thought was difficult, if not impossible, to assist through non-sprint means.
The End is Nigh is an extremely difficult but well - designed challenge, one which will be sought after by those who enjoy games where the challenge level doesn't stop rising and where level design is refined.
On that note, the computer game elements are all neatly woven into the story; the three lives, their individual powers, the incrementally difficult levels, meta cut - scenes, and the end of level boss (a largely underused Bobby Cannavale).
It's those fish, all of that aquatic - based marine life that makes these levels difficult, because otherwise swimming to the end while avoiding several obstacles isn't very challenging at all.
It did, though, show off a variant of Robotnik at the end of the level, which looked pretty cool and a bit more difficult than the version we're all accustomed to.
Regardless of their achievement level, students sometimes reach the end of a difficult reading passage with no recollection or understanding of what they have read.
CCSS has made a great start in identifying those standards and the grade level where those learnings should occur, but CCSS are end - of - year standards, not scaffolded within the year, and many would argue, too complex and too difficult for individual teachers to universally and correctly interpret, and too numerous to reasonably expect all students to master.
The new - style GCSE exams in England are the most difficult since the end of O - levels in the 1980s, according to an independent school leader.
With 755 horsepower the 2019 Chevrolet Corvette zr1 is the most powerful Corvette ever it's also the most technologically advanced behind me are the rolling s's at Road Atlanta and we're here to see if we can reach to the supercar levels of performance afforded by this thing's massive power big tires and the tall wing on the back after that we'll take to the streets to see if a car this powerful can behave itself in public this is a monster of a car I've had some brief track opportunities moving this morning to get used to the pace of this machine which is phenomenal we're gonna warm up as we get out to the road Atlanta and sort of build up to the pace that this car can operate at now initially when you hop in this car you have this shrine to the engine right above you you see the line of the hood it kind of dominates the center of the view you can see over it it doesn't affect visibility but it's immediately obvious and that kind of speaks to what makes this car special it's a monster of an engine listen to that [Music] that is tremendous tremendous acceleration and incredible power but what I finding so far my brief time here at the Atlanta is that everything else in the car is rut has risen to match hurt me while I lay into it on the back straight look you know 150 mile - an - hour indicated we're going to ease up a little bit on it because I need to focus on talking rather than driving but like I was saying the attributes of the rest of the car the steering the braking capability the grip every system of this car is riding to the same level of the power and I think that's what makes it really impressive initially this is undoubtedly a mega mega fast car but it's one that doesn't terrify you with its performance potential there's a level of electronic sophistication that is unparalleled at this price point but it's hard not to get you know totally slipped away by the power of this engine so that's why I keep coming back to it this car has an electronically controlled limited slip differential it has shocks filled with magnetically responsive fluid that can react faster to inputs and everything this car has a super sophisticated stability control system that teaches you how to drive it quick but also makes you go faster we haven't even gotten into exploring it yet because the limits of this car are so high that frankly it takes a while to grow into it but [Music] I think what's impressive about this car is despite how fast it is it is approachable you can buy this car to track dates with it and grow with it as a driver and as an owner I think that's a really special [Music] because you will never be more talented than this car is fast ever unless you are a racing driver casually grazing under 50 miles an hour on this straight okay I'm just going to enjoy driving this now [Music][Applause][Music] this particular Corvette zr1 comes with the cars track performance package a lot of those changes happen underneath the sheet metal but one of the big differences that is immediately obvious is this giant carbon fiber wing now the way this thing is mounted is actually into the structure of the vehicle and it makes you know loading the rear hatch a bit more difficult but we're assuming that's okay if you're looking for the track performance this thing delivers also giving you that performance are these Michelin Pilot Sport cup tires which are basically track oriented tires that you can drive on the street but as we wake our way to the front of the thing what really matters is what's under the hood that's right there's actually a hole in the hood of this thing and that's because this engine is so tall it's tall because it has a larger supercharger and a bunch of added cooling on it to help it you know keep at the right temperature the supercharger is way larger than the one on the zo six and it has a more cooling capacity and the downside is it's taller so it pops literally through the hood the cool thing is from the top you can actually see this shake when you're looking at it from you know a camera from the top of the vehicle this all makes for 755 horsepower making this the most powerful Corvette ever now what's important about that is this not just the power but likewise everything in the car has to be built to accommodate and be able to drive to the level of speed this thing can develop that's why you had the massive cooling so I had the aerodynamics and that's why I had the electronic sophistication inside [Applause] we had a lot of time to take this car on the track yesterday and I've had the night to think about things Matt today two crews on the road and see how this extreme performance machine deals with the sort of more civil minded stuff of street driving the track impressions remain this thing is unquestionably one of the most capable cars you can get from a dealer these days a lot of that's besides the point now because we're on the street we have speed limits they have the ever - present threat of law enforcement around every corner so the question is what does this car feel like in public when you slow this car down it feels like a more powerful Corvette you don't get much tram lining from these big wheels though we as the front end doesn't want to follow grooves in the pavement it is louder it is a little firmer but it's certainly livable on a day to day basis that's surprising for a vehicle of this capability normally these track oriented cars are so hardcore that you wouldn't want to drive them to the racetrack but let's face it you spend more time driving to the track than you do on the track and the fact that this thing works well in both disciplines is really impressive I can also dial everything back and cruise and not feel like I'm getting punished for driving a hardcore track machine that's a that's a really nice accomplishment that's something that you won't find in cars that are this fast and costs maybe double this much the engine in this car dominates the entire experience you can't miss the engine and the whole friend this car is sort of a shrine to it the way it pops out of the hood the way it's covered with coolers around the sides it is the experience of this car and that does make driving this thing special and also the fact that it doesn't look half bad either in fact I think it has some of the coolest looking wheels currently available on a new car this car as we mentioned this car has the track package the track package on this car gives you what they call competition bucket seats which are a little wide for my tastes but I'm you know not the widest person in the world this automatic transmission works well I mean there's so much torque again out of this engine that it can be very smooth and almost imperceptible its clunky on occasion I think I'd might opt for the manual although Chevy tells me about 80 % of its customers will go for the automatic I don't think they're gonna be disappointed and that's gonna be the faster transmission drag strip on the street - and on the racetrack man it was a little bit more satisfying to my taste though we've talked about the exhaust I have it set in the track setting let's quiet it down a little bit so you can hear the difference now I've set that separately from everything else so let's put it stealth what happened to the engine sound that's pretty that's pretty amazing man stealth is really stealth and then go back to track Wow actually a really big difference that's that's pretty great the Corvette has always been a strong value proposition and nowhere is that more evident than this zr1 giving you a nearly unbeatable track performance per dollar now the nice thing is on the road this doesn't feel like a ragged edge track machine either you could genuinely drive it every day the compromises are few and that's what makes this car so special if you like what you see keep it tuned right here and be sure to visit Edmunds.com [Music]
If the level of inflation volatility continues to increase, it will become more difficult to argue that the secular bear market has come to an end.
Filing for bankruptcy is a stressful process felt by more than 1.5 million individuals every year, often at the end of a long, difficult period of trying to reduce debt levels to a manageable amount.
My goal with every patient visit is to give the patient the most compassionate care available and to give the client the knowledge and comfort level to make informed decisions during each step in the process, whether it is a puppy / kitten visit, an ill or injured pet, or the very difficult but just as important, end of life care.
Meaning that if you die right at the end of the level after busting your butt to get some difficult optional tasks done, you have to do the entire level over again.
Stepping up the difficulty levels did allow me to find a point where I could balance the punishment incurred for leaving the ideal racing line with how difficult it was to catch up to the rest of the field again but the frustration of never quite knowing how a manoeuvre might end up never went away.
The Warmind DLC has introduced a problem when it comes to levelling, however, with many new end - game activities - from Heroic Strikes to the Spire of Stars Raid and Escalation Protocol - coming close to the level cap difficulty of 380, meaning those who have just breached the 340 soft cap will find it difficult.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Two examples include: UI elements not overlapping properly, making it difficult to see stats for items at stores, and players having to «take turns» to upgrade their character at the end of a level, despite playing the game online on separate computers.
The cruelty in Japanese game design is fully explored in this game: if you die at the end of a level you often have to start again from the beginning of it, boss fights are very difficult on even the easiest setting and will require many hours of trial and error, you also can not save the game whenever you want to.
Though it's difficult to tell exactly where one «level» ends and another begins, the level design in Expand is varied and beautiful.
In the end this takes away what has made this series so storied, the challenge, plus it is not as rewarding when you finally get through that stage or level boss that was so freaking difficult.
It was an incredibly difficult level, but it was so clever and well - executed that I was determined to finish it, and I ended up being only the second player to do so.
If you go after a difficult Teensie and end up messing up the level, well you can always try again next time.
End - level bosses are appropriately difficult to kill, although some of them are far too easy to dispose of once you find their weak spots.
At the end of each of these games, there is a brutally difficult challenge level for you to take on once you've cleared the rest of the game.
If that turns out to be patched, then God help us, because the Koopa Cape shortcut might end up being the most overly abused glitch on wifi and the minimum skill level to play has pretty much shot up massively since it's a really difficult glitch to pull off correctly.
I tried my best to make them mandatory (since Mario Maker's lack of forced boss fights is one of its few drawbacks), but the level ended up being frustratingly difficult to the point of not being fun.
It did, though, show off a variant of Robotnik at the end of the level, which looked pretty cool and a bit more difficult than the version we're all accustomed to.
Near the end, Raikoh escapes this mirror world, and the player gets to experience new levels and enemies, which is preferable to the more difficult and dangerous rehashes of stages Raikoh has already completed.
Instead, a number of levels end with a boss fight, and although they aren't particular difficult (the penultimate boss was the only one that killed me in the adventure mode), the game is pretty generous with how many of them it provides.
There has been some controversy over the game not including «G - Rank» — the intensely difficult high - level end - game content that generally comes in second - revisions in the series (In Monster Hunter 4 Ultimate but not the Japan - only 4, for example) but there's so much content, including high - difficulty «Deviant» monsters, that to anyone but the most extreme players it seems churlish to quibble.
been some controversy over the game not including «G - Rank» — the intensely difficult high - level end - game content that generally comes in second - revisions in the series (In
It can be a rather difficult game as the later levels were very intense, but rewarding and by the end I had enjoyed it overall.
On a more practical level, it difficult to understand what, at the end of the day, will be achieved by banning the public from using electronic devices in the courtroom.
The cost depends on the level of finishes, but on the west side it will be difficult to do a low end rehab.
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