Sentences with phrase «difficult fights in the game»

Not exact matches

There are countless baubles to pick up that offer in - game enhancements and loads of optional, extremely difficult fights to pick.
And the centre back is taking a lot of positives from the City game, especially the fight and determination we showed in difficult circumstances.
I believe that of course in 20 games we lost two, and it is very difficult because we are not used to that, but as well we have to put it into perspective and fight for the next one.»
Making life difficult for that backcourt was the Nets» top priority on defense for seven hard - fought games, but Lowry exploded for 36 points in Game 5 and managed 28 in Game 7 before that final possession.
Although it will be incredibly difficult to ever match his contributions on the pitch, it's vitally important for a former club legend, like Henry, to publicly address his concerns regarding the direction of this club... regardless of those who still feel that Henry has some sort of agenda due to the backlash he received following earlier comments he made on air regarding Arsenal, he has an intimate understanding of the game, he knows the fans are being hosed and he feels some sense of obligation, both professionally and personally, to tell it like he sees it... much like I've continually expressed over the last couple months, this team isn't evolving under this current ownership / management team... instead we are currently experiencing a «stagnant» phase in our club's storied history... a fact that can't be hidden by simply changing the formation or bringing in one or two individuals... this team needs fundamental change in the way it conducts business both on and off the pitch or it will continue to slowly devolve into a second tier club... regardless of the euphoria surrounding our escape act on Friday evening, as it stands, this club is more likely to be fighting for a Europa League spot for the foreseeable future than a top 4 finish... we can't hope for the failures of others to secure our place in the top 4, we need to be the manufacturers of our own success by doing whatever is necessary to evolve as an organization... if Wenger, Gazidis and Kroenke can't take the necessary steps following the debacle they manufactured last season, their removal is imperative for our future success... unfortunately, I strongly believe that either they don't know how to proceed in the present economic climate or they are unwilling to do whatever it takes to turn this ship around... just look at the current state of our squad, none of our world class players are under contract beyond this season, we have a ridiculous wage bill considering the results, we can't sell our deadwood because we've mismanaged our personnel decisions and contractual obligations, we haven't properly cultivated our younger talent and we might have become one of the worst clubs ever when it comes to way we handle our transfer business, which under Dein was one of our greatest assets... it's time to get things right!!!
However, he also had some very positive things for Arsenal fans to take from the game, mainly the fighting qualities that we have showed in the last three difficult games.
When your competitor is doing so well, like Man City, it's difficult to fight for the title until the end, but we must give everything, try to get three points in every game and improve our work.»
«From 20 games, to win 19 and draw only one makes it very difficult for any team to try to fight until the end because if they continue in this way it's not simple.
Hareide hailed his side's character to fight back after going a goal behind, saying: «Belief is very important in football and the lads stuck together and gave a fantastic performance today in a very difficult game.
The gameplay in Dishonored mostly resembles Deus Ex: Human Revolution, you are encouraged to use stealth where ever possible and this is without doubt the best way to play the game, going in and trying to fight your way through is much more difficult and this is one of Dishonored's faults.
Being new to fighting games is already difficult as is, but then throw in a confusing story line and you might not be enjoying yourself.
Almost nothing in the game is closed to you at the start, so your progress is mostly limited by how difficult the monsters are to fight in any given area.
Enemies are annoyingly difficult and often have no context to being in the game, controls are loose, jumps can be impossible, boss fights require pinpoint pattern recognition, and you often have to start back at the beginning of the game.
It's an all out fight for survival on a hostile alien planet in the game's first co-op mode where increasingly difficult enemies challenge players - defeating them earns you huge experience and in game credits.
It's also a very difficult game, throwing enemies at you in mixed waves to trip you up, and capping off each stage with a fight against a vicious boss.
- On the legal side, as DonnieDarko420 and NoseofWario pointed out, leaving the game up would make fighting such copyright infringements more difficult in the future.
Since the original gameplay closely mimicked natural motion, this update did not break the functionality of the game in any way I have come across, although fights might be slightly less difficult as strafing and firing off spells is easier than blinking sideways and firing.
In Arms» specific case it was fighting games - so really it's difficult to think exactly why we did it.
These ranged attacks have an odd, curved trajectory to them that make them difficult for opponents to avoid, especially those who are used to traditional fighting - game fireballs that tend to travel in a straight line.
The Nightmare Cooperative is a stylish, simple - to - control, difficult game that has you moving up to four heroes in unison through randomized dungeons, collecting loot, fighting monsters, dying plenty.
The variety of enemies in both types and groups is incredible and the way Mass Effect 3 deals them out to you does not ever really get boring, in one mission you could be fighting the armies of the reapers so you get the reaper enemy types, in another you are fighting Cerburus and so the enemy types from this group appear and enemies get increasingly difficult as the game continues with new types added every few missions.
Personally I found this to be a more confusing way to fight battles compared to other games in the series, as watching a lot of chained up animations all happen one after the other can make the battles difficult to follow and micromanagement less user - friendly than other SMT titles.
But when we tried it in the game, consecutive fights made it way too difficult.
It's possible, although incredibly difficult, to beat every fight in this game without taking a single scratch to your HP.
In past games, the Legacy Mode would have you create a character, and go through a series of progressively more difficult fights.
The difficulty curve certainly varies throughout the game as there are some tough one - on - one encounters with walkers for Michonne to not only survive but also fight through, while there are easier areas of the game that require you to scavenge for supplies to maintain energy, so Michonne and her allies can stay focused and on the move, alongside other parts of the game that will need you to have conversations with your allies to plan your collective escape from multiple difficult situations in order to attempt to preserve everyone's survival.
The cruelty in Japanese game design is fully explored in this game: if you die at the end of a level you often have to start again from the beginning of it, boss fights are very difficult on even the easiest setting and will require many hours of trial and error, you also can not save the game whenever you want to.
It's in these fights where the combat system is most interesting, when it throws in supporters on top of the fights being significantly more difficult than any others in the game.
Whilst managing to survive long enough to provide a set of sequels this early entry in the Toshinden series had a difficult tiime establishing itself as a real contender in the fighting game genre.
You can glide your way through the game's nine stages blindly pounding the attack button, accompanied by your masked vigilante pals who fight in such close proximity that battles quickly become overwhelming, with so much going on at once that it's difficult to invoke much strategy into your crime - fighty travails.
Their health seems to have been buffed to ludicrous degrees too; fighting ogres in the previous game was a tough fight but now it requires complete cooperation with your team which can be difficult when playing with random players.
However, there will be fights that seem so unfairly difficult that you need to cheat the game in order to progress.
The Bug Butcher, developed by Awfully Nice Studios, is one of those games, an arcade action game that has players fight off waves of increasingly difficult bugs in a sealed off room in an attempt to get a high score.
SteamWorld Dig's single boss fight is not very difficult and seems out - of - place in a game that is devoid of any other forced combat scenarios.
Battles never felt overly difficult or too simplistic so having the option to make fights harder or easier is a nice addition, especially when it's so engrained in the game.
This mode will have several mix - up mini quests for you to test your skills at; you'll have wave - based challenges where you fight off increasingly difficult hordes to see how long you can survive as you level up, boss rush runs, speed runs and other odd modes that wouldn't typically fit in the main game.
You battled Final Fantasy VII's Cloud and VIII's Squall (Leon), and Titans from Hercules, but nothing could prepare you for the game's most difficult challenge, the Platinum match, in which the player fought one on one against the epic boss villain himself, Sephiroth.
I think the Bladedancer could be, at times, certainly when the game first shipped, very difficult to fight [in PvP], and that the Arcstrider feels more fun and more fair to fight against.
Many enemy encounters in Wild Hunt are difficult, with the Chort, and the Ice Giant being some of the hardest fights in the game... but they're not scary.
It is because of this background that I have thought recently that in the current generation it may be quite difficult to develop a non-license IP and completely new fighting game.
Also that thing he said about being difficult to create a new fighting game, I thought about that too a while ago and that is so true... the fighting games are already settled, you can't come with a new fighting game and not get lost in the middle of giants.
The later games in particular had a weird combination of great graphics, extremely bland level design, really crappy boss fights, and long, excessively difficult platforming sections.
Instead, a number of levels end with a boss fight, and although they aren't particular difficult (the penultimate boss was the only one that killed me in the adventure mode), the game is pretty generous with how many of them it provides.
This means that not only is the game extremely difficult, but the unbalanced magic system is still there too, thus rendering the games Mages completely useless and underpowered as you expect to fight some of the stronger monsters and enemies in the later stages.
Fight for to be first in top and become the best. - There are 3 game modes and each of them is interesning and difficult in int \'s own way. - Two difficulty levels for each game mode. - Global leaderboards. - Challange your friends to become the best.We will be glad to listen to your...
The anti-Keystone movement can be traced to former NASA climate scientist James Hansen's dire warning in June 2011 that if the pipeline were built it would be «exceedingly difficult to control the tar sands monster» and would be «game over» in the fight against climate change.
a b c d e f g h i j k l m n o p q r s t u v w x y z