This can be
a difficult game at times but nothing that a little grinding in earlier areas and observation won't fix.
Not exact matches
At the same
time, it's OK to be realistic and acknowledge that it will be
difficult for him to have that kind of
game this season, or ever again, if history holds.
«Chelsea have already drawn one
game, so the odds are fairly high they will have
difficult games at difficult times, perhaps through fixtures / injuries etc».
ozil played
at an avg for 63 mins per
game at Madrid he doesn't have the stamina to play full 90 mins both ger national squad & Madrid figured that out he needs 2 given break from
time 2
time if he found it hard in la liga he definitely will find it more
difficult in PL rotate him & he will get better
Mourinho won three trophies in his first season with United, and remains regarded as one of the top tacticians in the
game, despite a
difficult end to his
time at previous club Chelsea.
I know (in fact all Arsenal fans do) that it is a very dangerous thing to count your chickens before they are hatched, but this
time around the Newcastle manager himself has admitted that he expects an extremely
difficult game when the Gunners come to St. James Park this weekend, due to the lack of players
at his disposal.
It was going to be a
difficult game when you have this much players playing
at the same
time in a team as part of the starting 11 against a top side.
Although it will be incredibly
difficult to ever match his contributions on the pitch, it's vitally important for a former club legend, like Henry, to publicly address his concerns regarding the direction of this club... regardless of those who still feel that Henry has some sort of agenda due to the backlash he received following earlier comments he made on air regarding Arsenal, he has an intimate understanding of the
game, he knows the fans are being hosed and he feels some sense of obligation, both professionally and personally, to tell it like he sees it... much like I've continually expressed over the last couple months, this team isn't evolving under this current ownership / management team... instead we are currently experiencing a «stagnant» phase in our club's storied history... a fact that can't be hidden by simply changing the formation or bringing in one or two individuals... this team needs fundamental change in the way it conducts business both on and off the pitch or it will continue to slowly devolve into a second tier club... regardless of the euphoria surrounding our escape act on Friday evening, as it stands, this club is more likely to be fighting for a Europa League spot for the foreseeable future than a top 4 finish... we can't hope for the failures of others to secure our place in the top 4, we need to be the manufacturers of our own success by doing whatever is necessary to evolve as an organization... if Wenger, Gazidis and Kroenke can't take the necessary steps following the debacle they manufactured last season, their removal is imperative for our future success... unfortunately, I strongly believe that either they don't know how to proceed in the present economic climate or they are unwilling to do whatever it takes to turn this ship around... just look
at the current state of our squad, none of our world class players are under contract beyond this season, we have a ridiculous wage bill considering the results, we can't sell our deadwood because we've mismanaged our personnel decisions and contractual obligations, we haven't properly cultivated our younger talent and we might have become one of the worst clubs ever when it comes to way we handle our transfer business, which under Dein was one of our greatest assets... it's
time to get things right!!!
At Arsenal, the youngster found it
difficult to see
game time as the likes of Gabriel, Laurent Koscielny, Calum Chambers and Per Mertesacker were all rated above him last season.
I was critical
at times last season, but this is a different Defour entirely and his performance yesterday stood alongside any I've seen from a Burnley player in the Premier League, and in a
game where it was so
difficult to shine.
As Super Slav sat down to select his team and squad to face Romanian champions Astra Giurgiu, he was fully aware of the delicate balancing act needed to win the
game and hence qualify for the Europa League group stage, whilst
at the same
time not compromising his team selection for the
difficult away Premier League
game at Manchester City on Sunday.
«Now, especially on Sunday and during Christmas
time, which we all know how
difficult it is to win every single
game, we need to keep that pace if we want to be in a position to challenge for the title
at the end of the season.
At the current
time, this will be a very
difficult game for us to win.
Two
games against below mid-table teams and we are really struggling.Is Fabs the answer?I don't think so.The first
game against WBA would easily have been a draw but we were lucky though not this
time round on Saturday.It was
difficult and frustrating watching my team fail to create any clear cut chances in 94 minutes of football.There was such a corridor in our midfield that fulham utilized to the maximum.If we start dropping points against the likes of fulham
at this stage in the competition then what will become of us in the 6 matches against the top three teams?I can see why I need to lower my expectations early enough to avoid disappointment later on.Very poor performance from Denilson.But why was Theo sub'd instead of bringing in Song for Denilson early enough?!
After one
game last season they were bottom of the league so Arsene Wenger will certainly be hoping for a much brighter start this
time around, though that has been made
difficult by their starting fixtures as they face Jurgen Klopp's Liverpool
at the Emirates before a trip to the reigning champions Leicester City.
Thierry Henry, also speaking on Goals on Sunday, remembers
difficult games at Goodison Park during his
time at Arsenal, but says that battling mentality has been lost.
However FC Rostov present a different challenge with long - haul flight with not much
time between
games and combine that with a very
difficult opponent who defeated Bayern Munich and drew with Atletico Madrid
at home.
She called it «the pacifier
game,» and,
at times, it was
difficult to play.
Predicting who might vote is a guessing
game —
at best — which makes decisions about whether and where to spend
time and money extremely
difficult.
Day care is a precursor to kindergarten, but ever since they've taken away free preschool, its really
difficult to be able to get back in the
game, because it's very expensive and chefs don't make that much money — and we spend a lot of
time working and it's usually
at night.
It's worth remembering that it's a numbers
game and people are often talking to more than one person
at a
time, so if you take days to reply to messages while others only take a few hours, it can be
difficult to forge new relationships online.
The
game can be way too easy that it holds your hand on easy and while
difficult on hard, the difficulty spikes out of no where which can be frustating
at times, Overall this
game is great where it counts the gameplay and characters and music but the difficulty and unsteady framerate brings down the experience.
The
game isn't brutally
difficult, like the 2d Metroid
games, but
at the same
time requires attention and understanding of your surrounding.
UFC 2009 Undisputed is a great and
at the same
time really
difficult game.
Castle of Heart may seem appealing when looking
at its still pictures but once the
game starts moving, a more unpleasant reality kicks in: it's hard to control, the difficulty level is forced and
at the same
time, unchallenging and the
game suffers from several design flaws that make this experience really
difficult to enjoy.
It's got a lot of fun parts and offers an experience that all the best puzzle
games need to offer, but
at the same
time, it's worth wondering if the
game is maybe too
difficult.
Finally, the
game is full of technical foibles that often make the experience
difficult, and
at times impossible, to enjoy.
Thankfully, Angry Video
Game Nerd Adventures does a fantastic job at making the game as difficult as the toughest of NES games at ti
Game Nerd Adventures does a fantastic job
at making the
game as difficult as the toughest of NES games at ti
game as
difficult as the toughest of NES
games at times.
You can't see me but I'm saluting Guerrilla
games — which is making it extraordinarily
difficult to type
at the same
time».
At the
time of this writing, the
game's multiplayer component is very
difficult to enjoy.
I was curious how this
game was any different from the likes of Farmville or Harvest Moon, farming simulation
games which I had poured hours into during
difficult times only to find I felt even emptier
at the end of my session.
I didn't know what to expect when I picked up Antichamber for review, but it's one of the few
games that has ever given me sleepless nights thanks to its incredibly weird and
at times painfully
difficult puzzles.
While the
game is incredibly addicting, it's also incredibly
difficult at times.
It was probably one of the most
difficult games on the Nes
at the
time and though it's fanbase is not as big as Super Mario or The Legend Of Zelda, they are pretty Die - hard.
The
game can be quite
difficult at times and the player will experience some controller rage, especially due to some of the
timing segments which can be quite unforgiving.
Under our
Game Theory assignment help, we have made sure to recruit the best assignment writers who have significant professional experience in this field and can guide the scholars on the complex topics which they might find
difficult to understand
at times.
This should be welcome for
gamers like myself who find it
difficult to pay attention to receivers and pass rushers
at the same
time.
- Hideki Yasuda, an analyst
at Ace Research Institute - Mr. Kimishima said he would remain
at Nintendo as an adviser and assist the new CEO along with Shigeru Miyamoto - Mr. Kimishima said it was getting
difficult for him to fly around due to his age - better - than - expected sales momentum of the Switch console made him decide it was
time to pass the baton - Mr. Furukawa said he hoped to bring the Switch to a wider audience and pointed to Nintendo Labo - also said he wants to turn smartphone
games into a revenue pillar for the company - Kimishima said stay tuned for many unannounced titles for the Switch
Providing 100 levels of intense shooter action that gets more
difficult as you advance through the levels is a throwback to when
games didn't offer saves
at regular intervals and if you quit the
game, the next
time you played you had to start all the way from the beginning.
This review needs to be started with a major disclaimer: reviewing GoD Factory has been
difficult, and not just because I was also covering a few other
games at the
time.
The difficulty along with this checkpoint system makes this
game difficult at times, but the difficulty feels balanced.
At times the
game is devilishly
difficult, but with three difficulties (easy, medium and hard) in Quest mode and several other difficulties in the Arcade mode, players can adjust the
game to suit their difficulty levels, although to unlock harder difficulty settings in Quest mode you must play through every single one of the 100 levels in the
game.
The
game itself is a very simplistic designed platformer with an extremely
difficult (
at times) set of levels.
The graphical style which dates from 1994, displayed in the
Game Boy's small resolution, means that managing a 100 - floor building can get very busy and
at times it's
difficult to spot problems as they occur.
Unfortunately, the combat isn't without its quirks, as the
game's rather stiff controls oftentimes work against you, making turning around to defend your exposed back
difficult at times.
The
game is awesome, pretty
difficult on medium
at times.
Some critics were also focused on the
game being too
difficult at times.
At times Ready at Dawn's latest title is so efficient at seamlessly blurring the lines between gameplay and cutscenes, it's difficult to tell what portions of the game are actually interactiv
At times Ready
at Dawn's latest title is so efficient at seamlessly blurring the lines between gameplay and cutscenes, it's difficult to tell what portions of the game are actually interactiv
at Dawn's latest title is so efficient
at seamlessly blurring the lines between gameplay and cutscenes, it's difficult to tell what portions of the game are actually interactiv
at seamlessly blurring the lines between gameplay and cutscenes, it's
difficult to tell what portions of the
game are actually interactive.
And
at the same
time it's very
difficult to raise a family as a
game developer.
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts
at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending
time by fires in the world passes
time — Dynamic weather system in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown
at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses
at a
time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad
at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most
difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things in the world