However, what has always set Shinobi apart, I think, is that while extremely
difficult the games feel fluid & fun: Revenge of Shinobi makes you feel like, well, a ninja, and pulling off an impossible - seeming series of jumps and attacks to get through a maniacally difficult juncture in a level is very satisfying indeed.
Not exact matches
The waiting part of the «hurry up and wait»
game is
difficult and frustrating because any progress made during a waiting period is
difficult to detect and thus
feels nonexistent.
Have a look at out last champion league match when Ramsey and Giroud who have no pace start and hw
difficult for us to win that
game, they made the opponent
feel they are good whereas they are not.
In very
difficult moments in the
game I
felt that our fans — at 1 - 0 down, at 2 - 1 down — could have turned against us.
«This week with Arsenal, and
games against Leicester and Chelsea as well it's another
difficult week but I
feel we have enough of a squad to compete well.
«It will be
difficult but we will have less guilt because we
feel we've done the job by finishing first, and we play our second
game at home.
It is
difficult because this
game was every important and I did not
feel we were aware of that.
Also
feel it's a very
difficult team to predict as there have been so many variations in the pre season
games so far.
Once the teams returned to the field, Liverpool John Moores,
feeling determined to make things
difficult for the home side, were able to score an early try, sending the message that the
game was not over yet!
Although it will be incredibly
difficult to ever match his contributions on the pitch, it's vitally important for a former club legend, like Henry, to publicly address his concerns regarding the direction of this club... regardless of those who still
feel that Henry has some sort of agenda due to the backlash he received following earlier comments he made on air regarding Arsenal, he has an intimate understanding of the
game, he knows the fans are being hosed and he
feels some sense of obligation, both professionally and personally, to tell it like he sees it... much like I've continually expressed over the last couple months, this team isn't evolving under this current ownership / management team... instead we are currently experiencing a «stagnant» phase in our club's storied history... a fact that can't be hidden by simply changing the formation or bringing in one or two individuals... this team needs fundamental change in the way it conducts business both on and off the pitch or it will continue to slowly devolve into a second tier club... regardless of the euphoria surrounding our escape act on Friday evening, as it stands, this club is more likely to be fighting for a Europa League spot for the foreseeable future than a top 4 finish... we can't hope for the failures of others to secure our place in the top 4, we need to be the manufacturers of our own success by doing whatever is necessary to evolve as an organization... if Wenger, Gazidis and Kroenke can't take the necessary steps following the debacle they manufactured last season, their removal is imperative for our future success... unfortunately, I strongly believe that either they don't know how to proceed in the present economic climate or they are unwilling to do whatever it takes to turn this ship around... just look at the current state of our squad, none of our world class players are under contract beyond this season, we have a ridiculous wage bill considering the results, we can't sell our deadwood because we've mismanaged our personnel decisions and contractual obligations, we haven't properly cultivated our younger talent and we might have become one of the worst clubs ever when it comes to way we handle our transfer business, which under Dein was one of our greatest assets... it's time to get things right!!!
My
feeling is that De Bruyne must be on top, as we've played three genuinely
difficult games so far this season, winning none, scoring in none of them, and losing two of them.
I
feel really down when I see how the fans easily change their minds
game by
game... You can not define who is class and who is sh*t either because of your ignorance or because of your biasness... As an example, I have been saying Giroud is a bad option to lead our majestic attack (is it so
difficult to see that) and I got so many sticks for saying that, but after one bad (bad is usual but really bad) performance from Giroud all of sudden all of you calling for his head... Another example is Mert, he is far to be good enough, it is only Kos who makes him look good... If Kos had a bad day with Mert playing good, I give Mert credit, but I never change my mind that he still not good to be starter...
Their players will
feel like every
game is an away
game and when shit happens in that situation it's
difficult to
feel the «We're at home»
feeling that players need to break a sequence.
«It's still going to be a
difficult game for us and they're still a team I have the greatest respect for, so we'll go there with the same
feelings that we had last season, thinking that it's going to be a really
difficult game, but hopefully we can make it as
difficult for them as they will for us.»
We
feel good after the win, it was important for us and it was a
difficult game against a big team.
However, I
feel a need to rebut «In today's era, it's
difficult to get our children away from the television, laptops, video
games, tablets, cell phones, and more electronic devices!»
Being able to communicate
difficult concepts in general terms — like explaining a
game of hockey to Martian — was probably the key to her getting that position, she
feels.
The Short Version: People with disabilities often have
difficult conversations early on in the dating
game — sometimes leaving them
feeling vulnerable and nervous.
Now for the bad part, no online play, because finding friends that have the psp and the
game is somewhat
difficult, I can still live without it, but there is a big glaring hole where the single player campaign should be and no a «quick match» mode is not enough and doesn't give a sense of achievement, having Kratos is nice but
feels overpowered and somehow breaks the
game balance.
Has - Been Heroes is just not a great
game as it has very complex and confusing controls and a battle system which
feels punishing and
difficult.
Even with the expansion included, Magic: Duels of the Planeswalkers 2015 doesn't offer enough variety and makes it too
difficult to progress through the
game without
feeling pressured to buy cards with physical money.
The
game to me, wasnt
difficult but too often made me have a «I really wish I werent here right now» type of
feeling every time I progressed in an area rather than a common
feeling that I got in dark souls 1, 2 and 3, and that
feeling being «I wonder what this place has to offer and not just pain and frustration».
-- Namco Bandai understands that fans want more Tales
game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales
games worldwide — It's been
difficult to fit the
game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and
feels they solved the problem while keeping the quality high — «Every part of the
game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the
game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the
game has been ported over seamlessly — Some changes made to «in -
game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full
game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales
games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Some of the super-suit abilities and weapons
feel like they were unabashedly lifted part - and - parcel out of Nintendo's franchise, and as someone who has played numerous
games in this category already, I found it a little
difficult to become fully engaged.
The
game thrusts you into a
difficult puzzle almost immediately and my first thought was «This
feels like a version of Monkey Island».
Facing enemies and damage types are important in combat, and
gamers will have to experiment a little in order to find the strategies that work for them, but the combat never
feels very
difficult when playing on Normal difficulty.
Tanabe:... for players who haven't touched the
game, it's really
difficult to imagine that
feeling you get when you touch the
game.
At first some of the missions
feel unfair and overly
difficult, but with a solid co-op crew and previous knowledge of the map there is little challenge for most of the
game.
After all, sports films almost always try to fit a
feel - good mold, and given that the team would be beyond any hope of a miracle to have a championship season after losing all of their best players and coaching staff, finding a silver lining on this massive cloud would prove about as
difficult as Marshall even winning one
game that season.
The
game makes it
feel like such a grind with tournaments getting longer and longer that it is rather
difficult to to keep with the
game's career mode.
I was curious how this
game was any different from the likes of Farmville or Harvest Moon, farming simulation
games which I had poured hours into during
difficult times only to find I
felt even emptier at the end of my session.
The map editor, while a nice addition on a console
game,
feels really
difficult to use with a controller and would work way better on the PC version but if you were really determined you could make the controls work and make some amazing maps as I'm sure some people will.
With plenty of engaging action for older children and teens, The Sorcerer's Apprentice
feels like a video
game with increasingly
difficult challenges to overcome.
The characters can
feel kind of samey between one another, the fights can easily
feel unbalanced, and since your attacks have no one - to - one ratio it's
difficult to
feel great at the
game as opposed to great with a character.
But I could never shake the
feeling that I was playing a
game developed by a team with a clear disdain for player enjoyment, a team that wrongly considers opaque design decisions that punish experimentation a more «realistic» and
difficult experience.
Most of the people in the
game rarely
feel like they have much substance, and as a result, it was incredibly
difficult to get into the story.
At the end of the day, it's somewhat
difficult to put into words the variety of
feelings a
game like Subnautica can evoke.
Also, even though these
games don't typically hold your hand, I
felt the lack of instruction made it
difficult to know what to do.
Otherwise, most people will probably not
feel compelled to replay the
game if they can even get through the
difficult final levels.
Conveying «
feel» in the context of golf is immensely
difficult, and something that the Tiger Woods
games rarely achieved.
Russ (scatterthought): I enjoyed my first brief play of versus mode, but it didn't really
feel like my choices in wordy
games impacted the actual gameplay aside from the initial «make it more or less
difficult».
I really enjoyed the putting mechanics as well which almost made the
game feel like you were actually using miniature golf clubs.The
game rewards the player if they decide to take a
difficult golfing route which definitely adds to the reward system and longevity of the title.
The classes will
feel immediately familiar if you have played any of the Odyssey
games as they embody the same class archetypes: Medic, Hexer, Protector, Gunner, the
difficult - to - pronounce Landsknecht and so on.
When Teaching Gets Tough: Smart Ways to Reclaim Your
Game, by seasoned educator and school psychologist Allen N. Mendler, shares practical tips and strategies that teachers can quickly and readily access when challenged by some of the most
difficult aspects of teaching: working with
difficult students,
feeling underappreciated by colleagues or parents, and being expected to get top - notch student achievement without adequate support.
Professor Layton is a quainter sort of
game, going for a Ye Olde England
feel combined with fiendishly
difficult puzzles.
It's fine to make a
game difficult, and as part of the roguelike genre Violet Cycle certainly is, but you should never
feel physically awkward playing it.
Even this, though,
feels like the developers didn't want to give their
game any bit because provided you have not run the city into the ground getting re-elected isn't
difficult.
This system brings a solid sense of progression to the
game, and hunting down some of the bigger vials which grant you extra experience provides some of the most challenging moments in the entire
game, making them more than worth hunting down for anyone
feeling that the is a bit too easy, though even at its most
difficult Trine 2 is not a very taxing
game on the old brain.
From ghosts appearing out of rippling water to the
feel of droplets running down your body, water's played an important element in all kinds of horror scenes, but it's always been
difficult to depict in video -
game graphics.
Gauging the
feelings of core
gamers is not
difficult, they're hardly a shy bunch...