Sentences with phrase «difficult game feel»

However, what has always set Shinobi apart, I think, is that while extremely difficult the games feel fluid & fun: Revenge of Shinobi makes you feel like, well, a ninja, and pulling off an impossible - seeming series of jumps and attacks to get through a maniacally difficult juncture in a level is very satisfying indeed.

Not exact matches

The waiting part of the «hurry up and wait» game is difficult and frustrating because any progress made during a waiting period is difficult to detect and thus feels nonexistent.
Have a look at out last champion league match when Ramsey and Giroud who have no pace start and hw difficult for us to win that game, they made the opponent feel they are good whereas they are not.
In very difficult moments in the game I felt that our fans — at 1 - 0 down, at 2 - 1 down — could have turned against us.
«This week with Arsenal, and games against Leicester and Chelsea as well it's another difficult week but I feel we have enough of a squad to compete well.
«It will be difficult but we will have less guilt because we feel we've done the job by finishing first, and we play our second game at home.
It is difficult because this game was every important and I did not feel we were aware of that.
Also feel it's a very difficult team to predict as there have been so many variations in the pre season games so far.
Once the teams returned to the field, Liverpool John Moores, feeling determined to make things difficult for the home side, were able to score an early try, sending the message that the game was not over yet!
Although it will be incredibly difficult to ever match his contributions on the pitch, it's vitally important for a former club legend, like Henry, to publicly address his concerns regarding the direction of this club... regardless of those who still feel that Henry has some sort of agenda due to the backlash he received following earlier comments he made on air regarding Arsenal, he has an intimate understanding of the game, he knows the fans are being hosed and he feels some sense of obligation, both professionally and personally, to tell it like he sees it... much like I've continually expressed over the last couple months, this team isn't evolving under this current ownership / management team... instead we are currently experiencing a «stagnant» phase in our club's storied history... a fact that can't be hidden by simply changing the formation or bringing in one or two individuals... this team needs fundamental change in the way it conducts business both on and off the pitch or it will continue to slowly devolve into a second tier club... regardless of the euphoria surrounding our escape act on Friday evening, as it stands, this club is more likely to be fighting for a Europa League spot for the foreseeable future than a top 4 finish... we can't hope for the failures of others to secure our place in the top 4, we need to be the manufacturers of our own success by doing whatever is necessary to evolve as an organization... if Wenger, Gazidis and Kroenke can't take the necessary steps following the debacle they manufactured last season, their removal is imperative for our future success... unfortunately, I strongly believe that either they don't know how to proceed in the present economic climate or they are unwilling to do whatever it takes to turn this ship around... just look at the current state of our squad, none of our world class players are under contract beyond this season, we have a ridiculous wage bill considering the results, we can't sell our deadwood because we've mismanaged our personnel decisions and contractual obligations, we haven't properly cultivated our younger talent and we might have become one of the worst clubs ever when it comes to way we handle our transfer business, which under Dein was one of our greatest assets... it's time to get things right!!!
My feeling is that De Bruyne must be on top, as we've played three genuinely difficult games so far this season, winning none, scoring in none of them, and losing two of them.
I feel really down when I see how the fans easily change their minds game by game... You can not define who is class and who is sh*t either because of your ignorance or because of your biasness... As an example, I have been saying Giroud is a bad option to lead our majestic attack (is it so difficult to see that) and I got so many sticks for saying that, but after one bad (bad is usual but really bad) performance from Giroud all of sudden all of you calling for his head... Another example is Mert, he is far to be good enough, it is only Kos who makes him look good... If Kos had a bad day with Mert playing good, I give Mert credit, but I never change my mind that he still not good to be starter...
Their players will feel like every game is an away game and when shit happens in that situation it's difficult to feel the «We're at home» feeling that players need to break a sequence.
«It's still going to be a difficult game for us and they're still a team I have the greatest respect for, so we'll go there with the same feelings that we had last season, thinking that it's going to be a really difficult game, but hopefully we can make it as difficult for them as they will for us.»
We feel good after the win, it was important for us and it was a difficult game against a big team.
However, I feel a need to rebut «In today's era, it's difficult to get our children away from the television, laptops, video games, tablets, cell phones, and more electronic devices!»
Being able to communicate difficult concepts in general terms — like explaining a game of hockey to Martian — was probably the key to her getting that position, she feels.
The Short Version: People with disabilities often have difficult conversations early on in the dating game — sometimes leaving them feeling vulnerable and nervous.
Now for the bad part, no online play, because finding friends that have the psp and the game is somewhat difficult, I can still live without it, but there is a big glaring hole where the single player campaign should be and no a «quick match» mode is not enough and doesn't give a sense of achievement, having Kratos is nice but feels overpowered and somehow breaks the game balance.
Has - Been Heroes is just not a great game as it has very complex and confusing controls and a battle system which feels punishing and difficult.
Even with the expansion included, Magic: Duels of the Planeswalkers 2015 doesn't offer enough variety and makes it too difficult to progress through the game without feeling pressured to buy cards with physical money.
The game to me, wasnt difficult but too often made me have a «I really wish I werent here right now» type of feeling every time I progressed in an area rather than a common feeling that I got in dark souls 1, 2 and 3, and that feeling being «I wonder what this place has to offer and not just pain and frustration».
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Some of the super-suit abilities and weapons feel like they were unabashedly lifted part - and - parcel out of Nintendo's franchise, and as someone who has played numerous games in this category already, I found it a little difficult to become fully engaged.
The game thrusts you into a difficult puzzle almost immediately and my first thought was «This feels like a version of Monkey Island».
Facing enemies and damage types are important in combat, and gamers will have to experiment a little in order to find the strategies that work for them, but the combat never feels very difficult when playing on Normal difficulty.
Tanabe:... for players who haven't touched the game, it's really difficult to imagine that feeling you get when you touch the game.
At first some of the missions feel unfair and overly difficult, but with a solid co-op crew and previous knowledge of the map there is little challenge for most of the game.
After all, sports films almost always try to fit a feel - good mold, and given that the team would be beyond any hope of a miracle to have a championship season after losing all of their best players and coaching staff, finding a silver lining on this massive cloud would prove about as difficult as Marshall even winning one game that season.
The game makes it feel like such a grind with tournaments getting longer and longer that it is rather difficult to to keep with the game's career mode.
I was curious how this game was any different from the likes of Farmville or Harvest Moon, farming simulation games which I had poured hours into during difficult times only to find I felt even emptier at the end of my session.
The map editor, while a nice addition on a console game, feels really difficult to use with a controller and would work way better on the PC version but if you were really determined you could make the controls work and make some amazing maps as I'm sure some people will.
With plenty of engaging action for older children and teens, The Sorcerer's Apprentice feels like a video game with increasingly difficult challenges to overcome.
The characters can feel kind of samey between one another, the fights can easily feel unbalanced, and since your attacks have no one - to - one ratio it's difficult to feel great at the game as opposed to great with a character.
But I could never shake the feeling that I was playing a game developed by a team with a clear disdain for player enjoyment, a team that wrongly considers opaque design decisions that punish experimentation a more «realistic» and difficult experience.
Most of the people in the game rarely feel like they have much substance, and as a result, it was incredibly difficult to get into the story.
At the end of the day, it's somewhat difficult to put into words the variety of feelings a game like Subnautica can evoke.
Also, even though these games don't typically hold your hand, I felt the lack of instruction made it difficult to know what to do.
Otherwise, most people will probably not feel compelled to replay the game if they can even get through the difficult final levels.
Conveying «feel» in the context of golf is immensely difficult, and something that the Tiger Woods games rarely achieved.
Russ (scatterthought): I enjoyed my first brief play of versus mode, but it didn't really feel like my choices in wordy games impacted the actual gameplay aside from the initial «make it more or less difficult».
I really enjoyed the putting mechanics as well which almost made the game feel like you were actually using miniature golf clubs.The game rewards the player if they decide to take a difficult golfing route which definitely adds to the reward system and longevity of the title.
The classes will feel immediately familiar if you have played any of the Odyssey games as they embody the same class archetypes: Medic, Hexer, Protector, Gunner, the difficult - to - pronounce Landsknecht and so on.
When Teaching Gets Tough: Smart Ways to Reclaim Your Game, by seasoned educator and school psychologist Allen N. Mendler, shares practical tips and strategies that teachers can quickly and readily access when challenged by some of the most difficult aspects of teaching: working with difficult students, feeling underappreciated by colleagues or parents, and being expected to get top - notch student achievement without adequate support.
Professor Layton is a quainter sort of game, going for a Ye Olde England feel combined with fiendishly difficult puzzles.
It's fine to make a game difficult, and as part of the roguelike genre Violet Cycle certainly is, but you should never feel physically awkward playing it.
Even this, though, feels like the developers didn't want to give their game any bit because provided you have not run the city into the ground getting re-elected isn't difficult.
This system brings a solid sense of progression to the game, and hunting down some of the bigger vials which grant you extra experience provides some of the most challenging moments in the entire game, making them more than worth hunting down for anyone feeling that the is a bit too easy, though even at its most difficult Trine 2 is not a very taxing game on the old brain.
From ghosts appearing out of rippling water to the feel of droplets running down your body, water's played an important element in all kinds of horror scenes, but it's always been difficult to depict in video - game graphics.
Gauging the feelings of core gamers is not difficult, they're hardly a shy bunch...
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