I think overall we have the easiest remaining games of any of the top teams, but we still have some very
difficult games left.
Not exact matches
Yes, the ridiculously
difficult mobile
game was a cultural sensation, coming out of seemingly nowhere and quickly flapping its way to the top of the app charts, but did the
game really
leave such an impact on our collective curiosity?
A win for Leicester would put them 10 points ahead of the spuds with just four
games left and our local rivals face a
difficult away
game at Stoke on Monday.
Basically agree... Walcott is footballs equivalent of greshams law... Bad money drives out good... though whether gnabry or Campbell were good enough is debatable... Still until the whippet
leaves it will be
difficult for arsenal to become an attacking threat and he remains thanks to the dictators deluded understanding of the
game and the ramblings of his sycophantic followers ably represented by jam butty for arsenal
Difficult to compare Wilshire to Mahrez as Wilshire hardly played for two seasons and needs
game time probably in the under 23 squad to get match fitness, also i hope we sign Mahrez as he a cheaper option to Lemar, knowing Wenger he
leave it late anyway
take back a person who refused to train with the team and basically paid for his own transfer???? are you kidding me???? these people are like leaches...
left barca for us when he was not getting
games... wenger made him the payer he is... then he
left us during our most
difficult hour... now
leaving his supposedly «boyhood» club again.....
The 34 - year - old enforcer
leaves his imprint on the
game through
difficult finishes in the paint and a jump shot that's reliable from mid-range.
We struggle in the
difficult games because the right and
left side of our attack and our number 10 go missing in action.
With 1 easy (Bucs), 1
difficult (Saints), and 1 favorable (Panthers)
games left I think we can hold up our end.
For players that do not even speak English and are not even from Europe, the culture shock can be as
difficult as the difference on the pitch, but the Gunners» new Brazilian centre back Gabriel, who had only played 50
games for La Liga club Villarreal after
leaving his home in South America, has not suffered any of these problems, as an interview on the Arsenal website shows.
We have united, pool, everton, chelsea, west ham
left to play which are all very
difficult games
Losing James Rodriguez and Radamel Falcao during the summer was a big loss for Leonardo Jardim who has found the pressure of repeating last season's title challenge
difficult to handle, and despite a wonderful unbeaten run during December and January which produced 11 victories in 12
games, a
difficult February has
left them 11 points adrift of Ligue 1 leaders Lyon.
Barcelona need to beat Sevilla, their most
difficult away
game left this season in the league, in order to at least keep up their 11 point lead over second - place Atletico Madrid and inch themselves closer to yet another La Liga title.
Even though it will be
difficult we have to win our remaining
games and see where that
leaves us.»
The Bucs want to get something in return for their former starting quarterback, but the reports that have come out, Freeman's salary and the fact that he has just twelve
games left on his contract is going to make it
difficult for the Bucs to get anything in return.
The flip side of the
difficult away schedule is a slightly less intimidating home schedule; 9 home
games left against Chelsea, Southampton, Crystal Palace, Watford, Norwich, Leicester, Swansea, WBA and Villa.
It is going to be very
difficult for Arsene Wenger to now
leave the France international star out of the Arsenal starting line - up, as Olivier Giroud scored a vital winner in the FA cup clash at Preston North End after setting up the first two and scoring the third in that unlikely comeback in the Premier League away
game at Bournemouth.
Let's us focus on this
difficult game for Arsenal to execute and
leave any other matter which have no business with this
game for now.
I was expecting this to be an extremely
difficult game with Pulis at the helm but he's just
left Palace by mutual consent and now they'll face us without a proper manager.
Right Midfield: Alex Oxlaide Chamberlain It's
difficult to understand why the Ox was
left out the team for the Palace
game, and it was also
difficult to see Ramsey replace him on the wing.
They are behind leaders Leicester City by a massive 13 points, and with just five
games left to go for them, that's a
difficult deficit to turn around.
Obviously, Gerard Deulofeu, it will be
difficult to see him in any of the three
games we've got
left.
But there are worries racinos
left to compete with Las Vegas - style casinos with slots and table
games could face a
difficult road.
The Short Version: People with disabilities often have
difficult conversations early on in the dating
game — sometimes
leaving them feeling vulnerable and nervous.
This
game has all the difficulty and more that Dark Souls had (although this time around it's
difficult mostly because of the broken combat system), but it's almost like they
left everything that was wrong witht hat
game and broke everything that was great.
While the
game is indeed highly
difficult, the unique mechanic of
leaving your corpses behind adds a new dimension to the genre.
Presentation may not be everything in video
games, but it's
difficult to become fully immersed when it's
left as an afterthought.
- On the legal side, as DonnieDarko420 and NoseofWario pointed out,
leaving the
game up would make fighting such copyright infringements more
difficult in the future.
Each stage improved on the one before with increasingly
difficult layouts, new challenges, and epic, blood - pumping tunes, and by the time the credits rolled I was
left craving more of the insane high - risk, high - reward gameplay that the
game made me master.
Aha - so John H's second in Gamasutra's «
Game Design Essentials» series, following»20
Difficult Games», looks at the roots and design lessons of «open world
games» - titles in which the player «is
left to his own devices to explore a large world» - from Adventure through Metroid to Grand Theft Auto.
The amount of exploration and trial - and - error
left up to the player makes the
game more challenging, although not impossibly
difficult.
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull,
leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most
difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things in the world
Mixing the movement of your mech with the headset and the
left analog stick can potentially make it a little
difficult for some
gamers to play due to motion sickness.
The final words on the
game go to Alex, «Dead Space 3 — the
difficult third
game in a series — will likely
leave very mixed impressions.»
Playing through just the story
left me a little confused, not just because the story itself was so all over the place and... well bad, but because the
game itself wasn't overly
difficult.
In my internal list of Things I Find
Difficult To Admit, the only thing that tops «you will likely never actually go into space» is the knowledge that the Metal Gear Solid franchise has probably
left a more significant and colourful legacy to the world of stealth
game mechanics than the Thief series — my dear, beloved Thief — has ever done.
While Guns of the Patriots boasts lashings of in -
game invention and creativity that's largely wrapped up in superb style and execution, it's all so unforgivably tainted by jaw - dropping gameplay brevity that it's truly
difficult to raise the many, many good points above what is, for the most part, a succession of cut scenes that
leave the player with an overwhelming sense of disconnection from one of gaming's most compelling characters and interactive franchises.
I'd love to go on and on about the massive amount of gameplay that can be done later on in the
game but I need to point out a few issues, you can see straight away Shoppe Keep is a port and from the looks of things hasn't been done very well, the pictures used on the purchasing menu are too
difficult to see to a point that you can't read the writing at all, even the pause menu is setup for a mouse, the 5 options would have been easy to scroll up and down with your thumbstick or D - pad but it has been
left as a point and click cursor as a console player this didn't cut the mustard for me.
It doesn't help that those last challenges
leave a bad taste in your mouth just as you're finishing up, but thankfully the
game's final encounter is a refreshing return to form (but still
difficult enough to feel like an accomplishment).
The result is a
game that brings together a series of brilliantly designed levels that set the bar in terms of imaginative possibilities and tactile realizations,
leaving it
difficult to complain about the new aesthetic that simplifies the larger view by stitching it altogether with minimalist detail.
On the
left of the spectrum are the
games that emphasize power accumulation and skill - based mastery (and don't emphasize elaborate narratives), while on the right are the
games that emphasize interesting stories and characters (and place less emphasis on accumulating power and
difficult missions).
The font used throughout the
game is also quite narrow, making it
difficult to read and times and it often goes back and forth from
left to center aligned text.
Fairly
difficult challenge without a checkpoint system may
leave most abandoning the
game early on.
Unfortunately, while there are a few moments of humor and charm in the
game, Monaco comes with a learning curve that can be
difficult to grasp and a co-op mode that
leaves much to be desired.
Leaving aside the
difficult issue of actually playing a
game by trying to look at two different screens at once, Nintendo's biggest problem with the console's launch was that the marketing didn't explain why the Wii U was special.
The puzzles are well done, resting comfortably between too easy and too
difficult, and the
game doesn't overstay its welcome, finishing exactly when it should and with one of the most
left field and exciting conclusions that I have seen in some time.
Let us guide you through some of the more
difficult situations you'll encounter on Sevastopol,
leaving the story - telling to the
game itself.
Leaving aside the oxymoron of «hard work» in a «leisure activity», it is not, in any way, «
difficult» to acquire resources in a
game like that, as it requires no practice, skill, or thought on the part of the player.
In the wake of the recent Sony PlayStation Meeting where the company officially unveiled the PS4 Pro (previously Neo),
gamers are
left with a
difficult decision to make this holiday season: to upgrade to the PS4 Pro this year or wait until next year for the Xbox Project Scorpio (official name TBA).
The
games menu did
leave a bit to be desired though as it was
difficult to easily browse the greater
games database beyond the curated suggestion lists first presented to to the user.