The End is Nigh features
difficult jumping puzzles and dark humor that we've come to expect from titles designed by Edmund McMillen.
Not exact matches
Trine is played by running,
jumping, and utilizing each character's abilities to battle enemies, solve
puzzles, and traverse
difficult topography.
He can
jump higher and farther than anyone else and since most of the
puzzles in this platformer involve getting to higher places, John can easily bypass the most
difficult obstacles.
A
difficult, grinding - heavy 2D multiplayer action /
jumping puzzle game with a time limit is not everyone's idea of accessible, and reviews were at times polarized, but more often simply confused.
The most
difficult and annoying parts are the
jumping puzzles.