Not exact matches
Third
place Reading, winners
in three of their last four
games, face a
difficult test at home to Fulham.
I am worried with these injuries on top of that turky is a
difficult place to play its going to be hard
game and then we face everton on saturday i am looking for a win
in turky hope to see fresh legs
in
Also remember the BPL is the toughest league
in the world, no longer is it a 2 horse race between us and United (like it was pre 2005
in your article), there are at least 5 - 6 teams capable of winning it — so it has become a lot more
difficult to win honors and the fact that we are considered the best team next to Chel $ ea right now and
in 2nd
place shows just how Wenger HAS indeed evolved with the
game.
We've just played two away
games in difficult places.
Barcelona need to beat Sevilla, their most
difficult away
game left this season
in the league,
in order to at least keep up their 11 point lead over second -
place Atletico Madrid and inch themselves closer to yet another La Liga title.
While that was a
difficult period for him, it has been a complete contrast
in Spain as he has impressed for Los Che, scoring three goals and providing an assist
in 12 La Liga appearances, playing a pivotal role
in helping them to second
place in the standings after 14
games.
Although it will be incredibly
difficult to ever match his contributions on the pitch, it's vitally important for a former club legend, like Henry, to publicly address his concerns regarding the direction of this club... regardless of those who still feel that Henry has some sort of agenda due to the backlash he received following earlier comments he made on air regarding Arsenal, he has an intimate understanding of the
game, he knows the fans are being hosed and he feels some sense of obligation, both professionally and personally, to tell it like he sees it... much like I've continually expressed over the last couple months, this team isn't evolving under this current ownership / management team... instead we are currently experiencing a «stagnant» phase
in our club's storied history... a fact that can't be hidden by simply changing the formation or bringing
in one or two individuals... this team needs fundamental change
in the way it conducts business both on and off the pitch or it will continue to slowly devolve into a second tier club... regardless of the euphoria surrounding our escape act on Friday evening, as it stands, this club is more likely to be fighting for a Europa League spot for the foreseeable future than a top 4 finish... we can't hope for the failures of others to secure our
place in the top 4, we need to be the manufacturers of our own success by doing whatever is necessary to evolve as an organization... if Wenger, Gazidis and Kroenke can't take the necessary steps following the debacle they manufactured last season, their removal is imperative for our future success... unfortunately, I strongly believe that either they don't know how to proceed
in the present economic climate or they are unwilling to do whatever it takes to turn this ship around... just look at the current state of our squad, none of our world class players are under contract beyond this season, we have a ridiculous wage bill considering the results, we can't sell our deadwood because we've mismanaged our personnel decisions and contractual obligations, we haven't properly cultivated our younger talent and we might have become one of the worst clubs ever when it comes to way we handle our transfer business, which under Dein was one of our greatest assets... it's time to get things right!!!
Leeds might only be five points out of the playoffs, but they are
in 9th
place and have a
difficult stretch of
games coming up, with matches
in February against Cardiff City, Sheffield United, Bristol City and Derby County, all teams that are above Leeds
in the table.
«I was telling before the
game we need points to finish top four and to finish second, we won points probably
in the most
difficult place to get points,
in a stadium where they won practically every match
in the Premier League.
The Akhmat Stadium
in Grozny is usually a very
difficult place to play, but last season Terek had a run with six home
games in a row without victory, which was worrying and something the Tajik coach Rakhimov needs to improve
in the upcoming season.
We sit
in thirteenth
place, nine points clear of a relegation
place (ten, if you include the likely goal difference factor), yet it could, and should, have been eleven points, except that we find it amazingly
difficult to retain a winning position
in a
game of football.
After the winter break, despite all their key players coming out of injury they were still finding it
difficult to win
games but nevertheless they managed to climb to 9th
in the table and booked a
place in the finals of the DFB - Pokal by beating Bayern on penalties.
Playing Contestant on Dating
Game Show Turned Out to be a Serial Killer A bachelor looking for love on The Dating
Game in the 70s, who wound up sitting Claims about hot dog invention are
difficult to assess, as stories assert the creation of the sausage, the
placing of the sausage (or another kind of
The
game to me, wasnt
difficult but too often made me have a «I really wish I werent here right now» type of feeling every time I progressed
in an area rather than a common feeling that I got
in dark souls 1, 2 and 3, and that feeling being «I wonder what this
place has to offer and not just pain and frustration».
The controls are pretty much perfect, although certain parts
in the
game can be tricky such as running jumps or getting to
difficult to reach
places via double jumps or climbing on walls.
In fact, where other
games would
place difficult enemies that take direct violence to bring down, Moon Studios has
placed difficult, twitch - oriented navigation puzzles.
Introduce your cat to these puzzles by showing how to roll or otherwise manipulate them to get kibble out, and then may the
game harder by
placing them
in gradually more
difficult places, such as
in the cubby of the cat tree.
It's not
difficult at all, thankfully... As the cartoonist, one just sort of sits back and works like a Dungeon Master
in a role - playing
game,
placing the characters
in situations or
places, and watching them roll their own dice to see how they interact.
Gradually make the
game more
difficult by taking the dog out of the room, better hiding
places — think higher or lower that your dog's nose or toss your dog's dinner
in the back yard and have him «FIND IT!»
The Witcher 3: Wild Hunt will be a
game that
places a whole new level of freedom and choice into the hands of players, but it is a
difficult thing to balance the amount choice
in a
game when it is completely open.
Our idea for the series was simple: rework old school gaming concepts
in beautiful high - definition visuals, while keeping the easy to learn,
difficult to master gameplay that made us fall
in love with
games in the first
place.
Masuda and Tajiri's shared interest
in electronics and insects inspired the initial Pokémon
game's design, but while Tajiri was
placed under the tutelage of Nintendo's master designer Shigeru Miyamoto, development was
difficult.
Throughout the
game are one - hundred and one special treasures that may be hidden or
in difficult - to - reach
places that the player can collect.
Although Mario has often had few moves aside from jumping
in previous
games, he can now XXX through his hat at enemies and even use it as a platform to get to
difficult - to - reach
places.
Worst,
game developers will go the lazy route and when they need to make the
game difficult by cheaply
placing in a bunch of «one hit undodgeable kills» and «unlogical and loosely explained puzzles that solution don't make any sense» knowing that everyone will skip them and the hardcore will put up with it until they get lucky...
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be
placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this
place — Link can rest
in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit
in combat — Spending time by fires
in the world passes time — Dynamic weather system
in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade
in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character
in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can
place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons
in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added
in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most
difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things
in the world
The
game is a side - scrolling platform shooter
in which players guide a boy called Max and his water pistol through a series of increasingly
difficult levels
in order to defeat an invasion by the Mudds — a race of, well, mud creatures whose main directive seems to be to sit
in awkward
places and periodically walk back and forth.
With that said, the AI
in the
game can be quite
difficult, however if you do evade them, you can hide
in a variety of
places which makes the melee weapon perfect for taking out the Helghast.
SteamWorld Dig's single boss fight is not very
difficult and seems out - of -
place in a
game that is devoid of any other forced combat scenarios.
It seems the developers tried to give a much more gradual difficulty curve for the first few hours of the
game, realizing that it would still be
difficult as you learned the intricacies of the many systems
in place.
the Dragon Quest are Fantasy
games, taking
place in more or less the same time period, so coming up with designs become increasingly
difficult every time.
Once you've made a
game, you can always port it to a different engine if necessary but the
difficult part is making the
game in the first
place.
Learning the intricacies and advanced techniques of each vehicle (some of which are revealed as you progress) is crucial, because Diddy Kong Racing is a remarkably
difficult game in places.
Other single - player modes include the
game's «arcade» mode, which is actually just a survival mode where I would have to win successive battles against increasingly
difficult enemies, a boss rush mode that takes
place exclusively
in the spell card state and forces players to dodge as many bullets as they can, and a standard versus mode.
As for the narrative of the
game, the last entry
in the series, as with any, may not be the most sensible
place to start, but it isn't
difficult to catch up to by listening to expositional dialogue or just reading about their backstory, alternatively you could start with the entire Uncharted Collection for the full narrative experience.
Combine them on teams, on a
difficult - to - master
game, and you have your reason for why Gears is
in 8th
place.
Megadimension Neptunia VIIR's waifus manage to
place the
game in a 12th
place debut, probably hindered by the fact that it's still
difficult to find a PlayStation VR headset on the shelves
in Japan.