Sentences with phrase «difficulty choices»

There are the normal difficulty choices, easy, medium, hard and expert.
The variety of difficulty choices and several gameplay tweaks makes this definetly something worth checking out, especially if enjoyed Awakening.
This has now led Abbey Games to patch more difficulty choices into it.
You are also given a few difficulty choices that affect your reward multiplier from 1.0 to 1.75 with realistic being the hardest difficulty setting.
The only other difficulty choice is the previously mentioned «Hyper Mode» which gives you a more powerful ship, but with the ability to only get hit once (as opposed to 3 times in regular play).
Housemarque does an amazing job on steadily increasing the difficulty, not only as levels and worlds progress, but also in the different difficulty choices before starting.
It's a new wrinkle to the combat mechanics that presents new challenges to ongoing players, while making it clear to new players which fights are a good idea and which will end with a sad musical sting and that horrible «pschoo» sound as your unit vanishes from the map — potentially forever, depending on your difficulty choices.
Appeal have made the game more accessible to gamers today with the regenerative health and difficulty choices but you must understand that the game still thinks It's 1999 in the control department.
There is a difficulty choice ranging from kids mode to instant death, bringing a real challenge to any who find it too easy.
I wish it had difficulty choices.
There is no difficulty choice, it's one difficulty only but the overall feel for that across the game was fairly easy, though some fights I felt had me working harder than others.
I believe a majority of games should have a difficulty choice, especially games in the fighting genre, they can be rather difficult and as this is both a fighting game and one without a difficulty option some players might find it to be frustrating, it's visuals will draw a younger generation of gamers in and they need a fighting chance to be able to win.
Players get started in this Disney Interactive game with a few customizations and difficulty choice (easy, medium, hard or brave).
I wasn't exactly in favor of the difficulty choices (I don't get why people harbor such enthusiasm for the «old days», when everything had to be hard as hell in order to mask the lack of content), but I understood what it was going for.
In addition, there are the standard three difficulty choices.
While it's not a huge issue or setback, it would have been a nice addition to have some difficulty choices (like easy, medium, hard, etc.).
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