Sentences with phrase «difficulty from any other game»

That's why it became so famous though, you just did not get that difficulty from any other game at the time.

Not exact matches

Yet other teams have no difficulties in turning games in their favor from a losing stand point.
However, the uneven difficulty, technical issues and uninspired story keep this game from being anything other than passable entertainment.
Unlike the game's other difficulty settings, Lunatic must be chosen from the start, and can not be changed during the course of that playthrough.
From a surface level, it seems like the difficulty is the main factor that makes the game good, but in reality, the difficulty is just a game mechanic that supplements other game mechanics.
What really sets the game apart from most others, however, is its staggering difficulty.
Other than that the main replay value comes from the desire to play through the game on tougher difficulty settings.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
PS4 Version has: • 1080p at 60 fps • There is a «side story» after each chapter now — this gives you more insight into the main cast • There is the After Story I mentioned — this is a new chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a new version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progression.
Now for anyone who has played any of From Software's other games (the Souls series) you know the game revolves around immense difficulty.
What makes the filler in the Souls series different from that of most other games, however, is that its difficulty is woven in to the core concept that drives the entire game: A sense of discovery.
It doesn't play vastly different from the original OutRun, what with its inconsistent difficulty and at times progressively boring gameplay, but there's that certain something in the Challenge and other modes that keeps you coming back, which happens with any of the better Sega games.
The difficulty curve certainly varies throughout the game as there are some tough one - on - one encounters with walkers for Michonne to not only survive but also fight through, while there are easier areas of the game that require you to scavenge for supplies to maintain energy, so Michonne and her allies can stay focused and on the move, alongside other parts of the game that will need you to have conversations with your allies to plan your collective escape from multiple difficult situations in order to attempt to preserve everyone's survival.
There's a whole host of other customizable options as well, including an auto - save option, an auto - mapping feature, the ability to choose from three different difficulty settings (Picnic, Standard, and Expert), the option to switch between the classic and the orchestral soundtrack, as well as being able to increase the speed of exploration and battles — all of which can be changed at any time during the game.
Many of these puzzle games are different from each other and provide various levels of puzzle solving difficulty.
Also coming in this update are some other overall game features such as new difficulty settings to choose from (three in total) which are not only for the new campaigns but for all of them currently in the game.
Your ability to grapple and attack enemies from a distance while still moving to avoid other dangers along the way is what ultimately allowed players to defeat Ninja Gaiden's many challenges, but the game's notorious difficulty made those moments of victory more rewarding as a result.
Apart from its smooth style of gameplay, the differing modes and difficulties set Aqua Words apart from other games on the market.
Then there's «Version 1.1», which implements the same graphical upgrades as 360 Mode alongside several other changes, the foremost being the ability to directly control your familiar's movement: you'll be making frequent use of this, as enemies and bosses now assail you with extra «suicide bullets» upon being attacked (in previous versions of the game this would only happen on high difficulty settings), and only your helper can absorb them to prevent you from being completely overwhelmed.
As mentioned before, ACC: Russia steps up the difficulty from the other Assassin's Creed Chronicles games.
The examples indicated that individuals who were on standby duty could encounter difficulties picking their children up from school, attending the opera or hockey games, training for races and pursuing other personal endeavours as they could not venture further than an hour away from their offices and had to be able to work at all times.
Like most other games, Horizon Zero Dawn has a number of difficulty settings for you to choose from.
In addition to using the headset to listen to the ambient soundtracks from the video games I tested, I hooked it up to a PC (with some difficulty; see above) and listened to Flogging Molly, Gordon Lightfoot, The Rolling Stones, Pyotr Ilyich Tchaikovsky and other musicians.
a b c d e f g h i j k l m n o p q r s t u v w x y z