Sentences with phrase «difficulty levels reward»

Multiple difficulty levels reward investment and mastery, and then you can take all of those skills and use them to beat up your friends next time you have people around.

Not exact matches

By avoiding premature rescuing you are giving them the opportunity to practice, learn and overcome difficulties which can be extremely rewarding on many different levels.
While some casual gamer may have been turned off by the high difficulty level of Ninja Gaiden Black, the game rewards perseverance and skill with a consistently fluid gameplay and jaw - dropping visuals.
Expect SAG to reward these films both for their journeyman casts and level of difficulty.
Grand Master Certificate (Elite): How to Unlock: You need to Complete all missions on high difficulty levels Extreme, Subsistence and Total Stealth with S Rank Reward: Unlocks Naked (Gold) Costume
More powerful advanced cards are earned by winning scenarios (extra rewards are received for playing and winning on higher difficulty levels) which then leads to the ability to create and use your own custom deck.
Solving the puzzles always feels incredibly rewarding and the difficulty level means that there's an actual challenge there for big kids and little kids alike.
Double rewards received from the chests in Maelstrom Arena for both Normal and Veteran difficulty levels
The difficulty level is set, by default, so that you don't have to bang you head against a vertical difficulty curve straight away but at the same time the lack of difficulty in the early stages takes away a little of the reward as you can just plough through it.
The loot system is robust, allowing for set bonuses, rewarding players for playing on higher difficulty levels and with more people in their party.
But as soon as we introduce a greater level of difficulty — new, more exciting location, more duration, more distance from the handler etc, we need to ramp those rewards back up again.
It can also be a game about unforgettable, rewarding combats and well - thought tactics, but that's for the player to decide - there's always a possibility to tone down the difficulty level or even skip a battle if someone can't wait to see what other plot - twists lay before him.
KEY FEATURES — Stunning hand - painted artwork — Critically - acclaimed original music score — Hours of reactive narration deliver a deep story — Intuitive touch controls created exclusively for iOS — Universal App runs on iPad, iPhone, and iPod touch — Variable difficulty for players of all skill levels — Action - packed combat rewards playing with finesse — 10 + unique upgradeable weapons to be used — 6 powerful Bastion structures to be discovered — «New Game Plus» mode unlocked after finishing the story — Game Center achievements and leaderboards — Sync saved data seamlessly via iCloud
So you pick campaigns to drive the Senate back, choosing among victory conditions, rewards, evil leaders, and difficulty levels.
Spartan Ops missions also reward Spartan Points and feature selectable difficulty levels like Campaign.
Bruce Lee is unlocked automatically as a playable fighter in the bantamweight, featherweight, lightweight and welterweight divisions for players who already own previous UFC games in the EA Sports series or alternatively as a rather fitting reward for completing career mode on any difficulty level and being inducted into the UFC Hall of Fame.
including the now infamous «Vidmaster: Endure» achievement, as much as the five available Strikes are repeated over and over with varying levels of difficulty (and increasing rewards), I never got bored of memorising attack patterns of different enemies and spawn locations of certain mobs.
As someone who has fond memories of Firefight from ODST, including the now infamous «Vidmaster: Endure» achievement, as much as the five available Strikes are repeated over and over with varying levels of difficulty (and increasing rewards), I never got bored of memorising attack patterns of different enemies and spawn locations of certain mobs.
Hardcore difficulty is geared towards experienced players looking for challenging gameplay as bullets continue moving after the enemy who fired has been defeated and enemies possess quicker reactions, while murderous difficulty dials everything up a notch as an unlockable difficulty level as a reward for completing each level.
The campaign is set up per vehicle you can play as: Rallycar, Formula, Motorbike, Sports Car, Tractor or UFO, you'll start off with the Rally Car and will complete in 5 Races on easy to win the Motor Alphabets Cup which then moves on to the Student Of Engines cup (10 races) on a medium difficulty and lastly Master Of Races cup (15 races) with each difficulty level comes a different cash reward, for instance on easy you'll win # 100,00 for coming 1st, # 70,000 for coming second and # 50,000 for coming third, with your winnings you can purchase another vehicle and move on to the next set of races, each race per cup is a different track which gives an overall amount of about 100 unique tracks, you get to pick the colour of your vehicle before starting said career path but sadly that's about it for customisation on this retro classic themed racing game.
Some stages even have locked areas only accessible when playing on a certain intensity level, and beating these on higher difficulties brings greater rewards and loot: with the freedom to select any stage after its been cleared once, it's a clever system that encourages multiple play - throughs.
Demon's Soul's punishing (yet rewarding) difficulty level and suspected niche appeal delayed the title for 8 months; apparently, us Europeans wouldn't consider buying a game without checkpoints, regenerating health and cushy difficulty levels.
It can also be a game about unforgettable, rewarding combats and well - thought tactics, but that's for the player to decide — there's always a possibility to tone down the difficulty level or even skip a battle if someone can't wait to see what other plot - twists lay before him.
I played the level a couple times because I'm a responsible young journalist (and also a Sonic enthusiast) and I felt each alternate path had varying difficulty as far as execution, yielding different rewards both in - game and experientially.
The game has instancing, but it's based on preferences, which effectively act almost like a difficulty setting: you get more rewards from enabling higher PvP levels than PvE.
High - level rewards are easier to earn, and Arena Medals for the Weapon Refinery are also easier to get at the Beginner and Intermediate difficulties.
Or you can challenge yourself with the idols that let you tailor the difficulty level and corresponding reward.
Rather, each stage can be played on a number of different difficulty levels, each with its own rewards.
The bottom line is, if you want to play an action - RPG that is easy to get into, rewards skillful play in higher difficulty levels, and lets you easily play with your friends, Diablo III is a game that you absolutely can not miss.
Not only can you and up to three buddies play custom missions of varying difficulty levels (and accompanying CE rewards), but you can play through the entire campaign if you so desire.
BFG: As mentioned earlier, the game will always offer a range of missions to choose from, with different levels of difficulty, challenge types and rewards.
The level design in the game is simplistic yet rewarding for those that take the time to learn, especially at harder difficulties.
New Game Plus is unlocked after completing the story on any difficulty level in which new features such as gear, outfits and weaponry will be introduced, while the quantity of weapon parts and green gel are increased during the next playthrough to assist in upgrading Sebastian's abilities, although players will receive greater rewards for completing the story on a harder difficulty level.
Each Boss now has three difficulty levels (easy, medium, hard) and after defeating the respective Boss are awarded with unique TEK Knowledge engrams, element and other general Boss Rewards.
With a variety of different difficulty levels, tweaking of cars, F1 2013 has a high learning curve but if you put the work into the game, especially by mastering the controls and the memorising the various turns on the tracks, the game is extremely rewarding.
Solving the puzzles always feels incredibly rewarding and the difficulty level means that there's an actual challenge there for big kids and little kids alike.
Levelling can be achieved through killing players or by supporting the team in a number of ways the reward scales with the difficulty of the task.
A seminal shooter that introduced some of the coolest looking monsters ever to terrorise an arcade screen, and a fabulous weapon system to boot, R - Type rewarded players for persevering with its horrendous difficulty level with stage after stage of pretty graphics.
Each of these games have 10 levels of increasing difficulty, and there are in - Home rewards for progressing in each.
You can play at three different difficulties, with more rewards coming at higher levels.
Victory is hard to achieve (and each campaign level can be beaten on higher difficulty settings that offer rich rewards), but when you grab it, it's sweet.
The Professional difficulty will also have its own mastery level and rewards.
While some casual gamer may have been turned off by the high difficulty level of Ninja Gaiden Black, the game rewards perseverance and skill with a consistently fluid gameplay and jaw - dropping visuals.
Completing a circuit on the hardest difficulty level is rewarded with an individual FMV ending for each pilot, but most of them are nonsense dances, slapstick numbers at the laundromat, or other silly stuff.
The game also contains three different difficulty levels, Normal, Nightmare and Hell with the harder difficulty offering more rewards in terms of better items and more experience.
The very high difficulty level could discourage the less undaunted players, but if you'll take your time to master its mechanics and «enter» into the game, you'll be rewarded with one of the most satisfying and memorable experiences in your life as a gamer.
There are higher rewards on offer but with an increased difficulty level so noobs need not apply.
I put countless hours into the first dark souls trying to max out my level and get every piece of armor, every weapon, spell, etc... The game's steep learning curve and high level of difficulty seem like a drawback at first, but once you master the mechanics of combat and game play, you will find this game to be extremely immersive and rewarding.
Different difficulties will net you different rewards, although I'm yet to understand what the star ratings are for, seeing as the normal difficulty level caps the star rating to two.
There are some collectables to reward completionist achievement hunters, and unlockable difficulty levels as reward for repeated playthroughs.
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