Some notable changes to Far Cry Primal's gameplay include improved the
overall difficulty of a mission, fixing lighting issues in certain areas, improvements to AI navigation within a specific outpost, and a button that now completely disables the HUD.
The longevity of this game is a little strange because
the difficulty of missions varies greatly and sometimes one mistake can cost you the game.
The quest steps and
difficulty of these missions are unchanged.
This comes down to trial and error, and you may have to replay a memory numerous times depending on
the difficulty of the mission objective.
Three difficulty levels are available for each challenge, and the pay - out for players is based on
the difficulty of each mission.
The game adjust
the difficulty of the mission based on the number of players, and things can go south very fast.
There are story missions which add a little structure and purpose beyond simply earning money for upgrades, but
the difficulty of these missions increases dramatically, meaning you'll still need to spend hours making bank and increasing your capabilities before you can move onto the next one.
I'm not sure if this is deliberate, but
the difficulty of missions seems to be tuned to favor groups, even with enemies scaling up somewhat to accommodate larger groups.
Despite
the difficulty of the mission, Hello Games pressed on, and Murray is please to announce that the development is going well.
The difficulty of a mission determines how much loot is dropped.