Not exact matches
That's a nut Canada is unlikely to crack, but the rise of
digital distribution could present an opportunity to
bring home some of the retail business, especially given that
digital is a relatively new and immature channel.
«Menswear is starting to develop its own legs, and we're only in the second or third inning of where it's going,» says Hil Davis, co-founder of J.Hilburn, which has
brought custom - tailored clothing into the
digital age, disrupting retail prices with a blend of in - person style - advisor meetings and a direct - to - consumer
distribution model.
The deal may also
bring a shift to the
digital distribution model for Thursday Night Football.
«We are excited to partner with hoopla
digital to
bring our beloved characters and educational content to library patrons across North America,» said Jennifer A. Perry, Vice President & Publisher of Worldwide Media
Distribution, Sesame Workshop.
«
Digital distribution continues to drive growth in PC gaming, and we're excited to partner with Microsoft and
bring amazing games to this growing marketplace.»
Through its worldwide network of traditional and
digital distribution, aligned with partnerships with key non-profit and NGO organizations, Participant is positioned uniquely within the industry to engage a rapidly growing audience while
bringing global awareness and action to today's most vital issues.
Through its worldwide network of traditional and
digital distribution, aligned with partnerships with key non-profit and NGO organizations, the Company is positioned uniquely within the industry to engage a rapidly growing audience while
bringing global awareness and action to today's most vital issues.
We
bring a decade of
digital media
distribution experience to the table, coupled with years of executive - level publishing, bookselling, and marketing know - how.
The rise of
digital distribution in the recent years has
brought a major change in the publishing industry all around the world.
Developing businesses in America from the restaurant industry, the Hollywood movie industry, and to the importation and
distribution of Japanese anime and goods, he finally founded and developed
Digital Manga, Inc., a company where he can focus and
bring all his goals to one place.
Digital distribution do get new readers, readers like me from south america who doesn't have a comic book shop nearby, trusting only boutiques to
bring weeks old Spider - Man singles at roughly $ 15, for us in the far corners of the world is actually the birth of a culture, one of buying comics instead of downloading scans
I'm glad that
digital distribution makes it easier for companies to
bring certain manga titles to the English language market, but as a fogey, I have to admit I much prefer reading a book to...
In traditional publishing, the main expenses were in the creation and
distribution, so now with
digital tools, publishers should be able to
bring in more authors, publish digitally at a low up front cost, use data analytics to show authors performance, and then make a decision together based on real numbers as to whether or not to continue to keep investing in a product with growing success or move on to the next product.
While the traditional, stately progress of an author in Old Publishing might have been something on the order of a book a year, our
digital disruption (an energy of
distribution, remember) has
brought us binge entertainment.
Tom MacIsaac, c.e.o of RBmedia, said: «RBmedia is the only company that
brings together all three key elements of spoken audio and
digital media
distribution.
As we finish off Year Five of
digital comics (depending on how you count things), the
distribution method is positioned to
bring in a continually growing sector of new readers.
We still have a lot of issues of comics being kind of segregated off in a different
distribution chain than novels: one of the things that I've enjoyed listening to your show for is because you're talking about how to put novels into, into the
digital distribution chain, how to get noticed, how to get
brought forward, but for comics creators, it's very difficult, because we're even in a submarket of a submarket.
«We will
bring the
distribution and
digital elements from the AccorHotels group, to ensure a sustainable market and harmonious development with the emblematic neighbourhood from Rio de Janeiro.»
We also found out that EA had 31 million - selling titles in fiscal» 09, will be
bringing out more subscription - based titles, have 30 iPhone games planned, that they like
digital distribution and will be focusing on it even more, and some other things.
The number encompasses not only retail sales but also
digital distribution as well as ad revenue and it appears that there has been a shift towards
digital distribution and subscriptions most likely fueled by the MMO market; something we can only expect to continue with the recent announcement of Valve
bringing Steam and many of its games to the Mac, opening up a whole new corner of the PC market.
For 2016 we will expand our all -
digital, no - friction path to global
distribution through partnerships that include the first live awards show broadcast on Twitter, an initiative with Tencent to
bring The Game Awards live to China, and our innovative, first - of - its - kind live VR broadcast with Next VR.»
The problem is that such periods during the service is disabled
bring into light one of the ugliest truths about
digital distribution services and their ilk, the fact that once servers are down, for whatever reason, players are left in the dark.
The game has made big waves in Europe, and our clients at Nordic Games are helping to
bring the game to global audiences via
digital distribution.
INTERACTIVE ENTERTAINMENT TO UPLAY ® SHOP Company Also Adding Titles From Many Other Top Developers to
Digital Distribution Service and
Bringing Ubisoft...
«So we have to continue to work on
bringing more content from big titles people are looking for in terms of franchises, to very small, snack - sized, intuitive casual games on the
digital distribution side.»
We are a
digital distribution platform
brought to you by Techland - the company with a 25 year history in developing video games, creators of Dying Light and Call of Juarez, among others.
It turns out that this was right on the money, as THQ and Double Fine have announced that they'll be partnering up to
bring Costume Quest to a «variety of
digital distribution platforms.»
The next generation of consoles will
bring digital distribution and DRM on a scale that will probably wipe out used games and brick and mortar retailers with them.
Our goal is to
bring a boxed version of the game to as many territories as possible but note that given the shift of the industry to
digital distribution, in some regions this simply will not be possible.
With growth in
digital distribution, better access to affordable technology, disappearing barriers to global reach, and the socialization of the internet, the traditional publisher / developer model is no longer the only option to
bring AAA games to market.
Well it's not a download only title really, we have boxed versions in several territories (English version coming probably in Q1 2010), but
digital distribution is definitely the most important for us — it's quick, easy and
brings us a much bigger share from the price customers are paying (especially if they buy the game on our website www.machinarium.net).
By moving into publishing,
digital distribution and long - tail content support for released games, the changes that have
brought them success are reflective of those across the industry.
Responding to the proliferation of
digital distribution platforms, this series is dedicated to
bringing New York audiences conversations around independent cinema and in - person engagement with filmmakers.
This week, the VHX website got a whole new look — instead of
bringing users directly to its social video community, the home page now lays out VHX's
digital distribution services, first seen
bringing Aziz Ansari and Indie Game: The Movie directly to consumers.
«We were able to
bring down the cost in the crowdfunding phase, because there is no middle man involved in the selling process, i.e. no marketing cost, no storage cost and no
distribution cost,» Leo Li, chief product designer for Air Case, told
Digital Trends.