Sentences with phrase «digital distribution brings»

Not exact matches

That's a nut Canada is unlikely to crack, but the rise of digital distribution could present an opportunity to bring home some of the retail business, especially given that digital is a relatively new and immature channel.
«Menswear is starting to develop its own legs, and we're only in the second or third inning of where it's going,» says Hil Davis, co-founder of J.Hilburn, which has brought custom - tailored clothing into the digital age, disrupting retail prices with a blend of in - person style - advisor meetings and a direct - to - consumer distribution model.
The deal may also bring a shift to the digital distribution model for Thursday Night Football.
«We are excited to partner with hoopla digital to bring our beloved characters and educational content to library patrons across North America,» said Jennifer A. Perry, Vice President & Publisher of Worldwide Media Distribution, Sesame Workshop.
«Digital distribution continues to drive growth in PC gaming, and we're excited to partner with Microsoft and bring amazing games to this growing marketplace.»
Through its worldwide network of traditional and digital distribution, aligned with partnerships with key non-profit and NGO organizations, Participant is positioned uniquely within the industry to engage a rapidly growing audience while bringing global awareness and action to today's most vital issues.
Through its worldwide network of traditional and digital distribution, aligned with partnerships with key non-profit and NGO organizations, the Company is positioned uniquely within the industry to engage a rapidly growing audience while bringing global awareness and action to today's most vital issues.
We bring a decade of digital media distribution experience to the table, coupled with years of executive - level publishing, bookselling, and marketing know - how.
The rise of digital distribution in the recent years has brought a major change in the publishing industry all around the world.
Developing businesses in America from the restaurant industry, the Hollywood movie industry, and to the importation and distribution of Japanese anime and goods, he finally founded and developed Digital Manga, Inc., a company where he can focus and bring all his goals to one place.
Digital distribution do get new readers, readers like me from south america who doesn't have a comic book shop nearby, trusting only boutiques to bring weeks old Spider - Man singles at roughly $ 15, for us in the far corners of the world is actually the birth of a culture, one of buying comics instead of downloading scans
I'm glad that digital distribution makes it easier for companies to bring certain manga titles to the English language market, but as a fogey, I have to admit I much prefer reading a book to...
In traditional publishing, the main expenses were in the creation and distribution, so now with digital tools, publishers should be able to bring in more authors, publish digitally at a low up front cost, use data analytics to show authors performance, and then make a decision together based on real numbers as to whether or not to continue to keep investing in a product with growing success or move on to the next product.
While the traditional, stately progress of an author in Old Publishing might have been something on the order of a book a year, our digital disruption (an energy of distribution, remember) has brought us binge entertainment.
Tom MacIsaac, c.e.o of RBmedia, said: «RBmedia is the only company that brings together all three key elements of spoken audio and digital media distribution.
As we finish off Year Five of digital comics (depending on how you count things), the distribution method is positioned to bring in a continually growing sector of new readers.
We still have a lot of issues of comics being kind of segregated off in a different distribution chain than novels: one of the things that I've enjoyed listening to your show for is because you're talking about how to put novels into, into the digital distribution chain, how to get noticed, how to get brought forward, but for comics creators, it's very difficult, because we're even in a submarket of a submarket.
«We will bring the distribution and digital elements from the AccorHotels group, to ensure a sustainable market and harmonious development with the emblematic neighbourhood from Rio de Janeiro.»
We also found out that EA had 31 million - selling titles in fiscal» 09, will be bringing out more subscription - based titles, have 30 iPhone games planned, that they like digital distribution and will be focusing on it even more, and some other things.
The number encompasses not only retail sales but also digital distribution as well as ad revenue and it appears that there has been a shift towards digital distribution and subscriptions most likely fueled by the MMO market; something we can only expect to continue with the recent announcement of Valve bringing Steam and many of its games to the Mac, opening up a whole new corner of the PC market.
For 2016 we will expand our all - digital, no - friction path to global distribution through partnerships that include the first live awards show broadcast on Twitter, an initiative with Tencent to bring The Game Awards live to China, and our innovative, first - of - its - kind live VR broadcast with Next VR.»
The problem is that such periods during the service is disabled bring into light one of the ugliest truths about digital distribution services and their ilk, the fact that once servers are down, for whatever reason, players are left in the dark.
The game has made big waves in Europe, and our clients at Nordic Games are helping to bring the game to global audiences via digital distribution.
INTERACTIVE ENTERTAINMENT TO UPLAY ® SHOP Company Also Adding Titles From Many Other Top Developers to Digital Distribution Service and Bringing Ubisoft...
«So we have to continue to work on bringing more content from big titles people are looking for in terms of franchises, to very small, snack - sized, intuitive casual games on the digital distribution side.»
We are a digital distribution platform brought to you by Techland - the company with a 25 year history in developing video games, creators of Dying Light and Call of Juarez, among others.
It turns out that this was right on the money, as THQ and Double Fine have announced that they'll be partnering up to bring Costume Quest to a «variety of digital distribution platforms.»
The next generation of consoles will bring digital distribution and DRM on a scale that will probably wipe out used games and brick and mortar retailers with them.
Our goal is to bring a boxed version of the game to as many territories as possible but note that given the shift of the industry to digital distribution, in some regions this simply will not be possible.
With growth in digital distribution, better access to affordable technology, disappearing barriers to global reach, and the socialization of the internet, the traditional publisher / developer model is no longer the only option to bring AAA games to market.
Well it's not a download only title really, we have boxed versions in several territories (English version coming probably in Q1 2010), but digital distribution is definitely the most important for us — it's quick, easy and brings us a much bigger share from the price customers are paying (especially if they buy the game on our website www.machinarium.net).
By moving into publishing, digital distribution and long - tail content support for released games, the changes that have brought them success are reflective of those across the industry.
Responding to the proliferation of digital distribution platforms, this series is dedicated to bringing New York audiences conversations around independent cinema and in - person engagement with filmmakers.
This week, the VHX website got a whole new look — instead of bringing users directly to its social video community, the home page now lays out VHX's digital distribution services, first seen bringing Aziz Ansari and Indie Game: The Movie directly to consumers.
«We were able to bring down the cost in the crowdfunding phase, because there is no middle man involved in the selling process, i.e. no marketing cost, no storage cost and no distribution cost,» Leo Li, chief product designer for Air Case, told Digital Trends.
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