Sentences with phrase «digital entertainment experiences»

PS4 is a uniform system on which gamers everywhere can enjoy the same high - quality digital entertainment experiences.
«At Marvel, we aim to create an incredible digital entertainment experience that duplicates the same joy and emotional connection users feel when reading traditional print content,» said Joe Quesada, Chief Creative Officer of Marvel Entertainment.
He continues by explaining the goal of their connected experience across TV, PC, and mobile screens, «Zune's international expansion starts with video on Xbox LIVE; eventually we'll offer the full digital entertainment experience spanning screens, devices, platforms and geographies.»

Not exact matches

Amazon's digital entertainment and web services (AWS) businesses have been experiencing significant advancements that the company intends to realign resources on these operations.
Cynthia Johnson is a professional with 6 years of diverse work experience in entertainment, marketing and digital advertising.
She has 9 years of diverse work experience in entertainment, marketing and digital advertising.
Only experienced people in North America and Europe are recruited, from igaming, entertainment and digital media businesses.
Examining the way in which contemporary rides are increasingly deploying sophisticated digital image projection technologies to augment their experiences, Ndalaianis points out that of «all entertainment media, it's only the theme park ride that can deliver such intense somatic and visceral effects on the body» (p. 70).
The EA SPORTS ™ brand is one of the leading sports entertainment brands in the world, with top - selling videogame franchises, award - winning interactive technology, fan programs and cross-platform digital experiences.
Interactive Entertainment announced today that LEGO ® Worlds, the digital LEGO brick building experience where players can explore, discover and create together, will commercially launch on February 21, 2017 at a suggested retail price of $ 24.99 for PlayStation ® 4 computer entertainment system, Xbox OEntertainment announced today that LEGO ® Worlds, the digital LEGO brick building experience where players can explore, discover and create together, will commercially launch on February 21, 2017 at a suggested retail price of $ 24.99 for PlayStation ® 4 computer entertainment system, Xbox Oentertainment system, Xbox One and STEAM.
«We are delighted to announce another exciting addition to the METAL GEAR franchise,» said Tomotada Tashiro, European President for Konami Digital Entertainment B.V. «METAL GEAR SURVIVE will offer a fresh take on the series» famed stealth elements but within a unique co-op setting that is designed for a truly engrossing multi-player experience
Disney's Oz: The Great and Powerful will once again provide audiences with a magical entertainment experience when it debuts for in - home release on Blu - ray Combo Pack, DVD, Digital and On - Demand, June 11, 2013.
Konami Digital Entertainment B.V. today announced METAL GEAR SOLID V: THE DEFINITIVE EXPERIENCE.
«METAL GEAR SOLID V has received collectively over 60 industry accolades and awards thus far,» said Tomotada Tashiro, President for Konami Digital Entertainment B.V. «THE DEFINITIVE EXPERIENCE will give players an opportunity to play the complete MGSV experience, without intEXPERIENCE will give players an opportunity to play the complete MGSV experience, without intexperience, without interruption.
Movies Anywhere brings together a library of nearly 7,500 digital movies from Sony Pictures, Twentieth Century Fox Film, The Walt Disney Studios (including Disney, Pixar, Marvel Studios and Lucasfilm), Universal Pictures (including DreamWorks and Illumination Entertainment) and Warner Bros., and will continue to expand the consumer experience as more content providers, digital retailers and platforms are added.
ODS represents many firsts for our students: their first time away from home, their first time camping, and for this generation, it has also become their first experience without a digital connection, and therefore, their first experience being completely responsible for their own entertainment.
When popular media are used as a springboard for learning, she adds, formal education becomes a bridge for youth «from the often insular and entertainment - focused digital culture of the home to a wider, broader range of cultural and civic experiences that support their intellectual, cultural, social and emotional development.»
SiriusXM * Radio is an extraordinary way to experience a huge variety of digital entertainment.
«Voice experiences are an important new way to connect with kids and families, and our continued collaboration with Amazon underscores Nickelodeon's commitment to transforming entertainment,» said Matthew Evans, Executive Vice President, New Business and Digital, Nickelodeon Group.
«We're excited to give our customers even more ways to experience reading and entertainment with the addition of the Samsung Galaxy Tab E NOOK and its spacious large display,» said Fred Argir, Chief Digital Officer at Barnes & Noble.
Currently, iStoryTime's bestselling Kung Fu Panda 2 storybook, Transformers Darkside of the Moon Mix & Match app along with several major digital mobile licensing partnerships, including Cartoon Network, Sony Pictures Entertainment, Reader's Digest Children's Books ® and The Jim Henson Company have made the company a recognized leader in interactive storytelling experience.
«Children of all ages love the NOOK Kids experience, and we are so pleased to collaborate with a leading children's entertainment brand to welcome stories featuring SpongeBob, Dora and Diego to our best - in - class digital children's reading experience
Although our DNA is rooted in the «Fantastic,» Panelfly's place in the digital entertainment marketplace will be broader and unique in the sense that we intend to bring a new platform experience to fans and new tools and revenue models to creators, publishers, and distributors large and small.
NOOK reading and entertainment products make it easy to Read What You Love, Anywhere You Likeâ «cents with a fun, easy - to - use and immersive digital reading experience.
NOOK reading and entertainment products make it easy to Read What You Love, Anywhere You Like ™ with a fun, easy - to - use and immersive digital reading experience.
«We have seen these great innovations in other forms of entertainment such as gaming, movies and television, but reading has largely transferred words to the digital page without transforming the experience
«We're excited to give our customers even more ways to experience reading and entertainment with the addition of the Samsung Galaxy Tab E NOOK and its spacious large display,» says Fred Argir, chief digital officer at Barnes & Noble.
«The Samsung Galaxy Tab S2 NOOK is our best ever NOOK tablet and delivers an exciting way to enjoy the NOOK reading and entertainment experience on Samsung's new flagship tablet,» said Fred Argir, Chief Digital Officer at Barnes & Noble.
He brings his tremendous extensive experience and success to Marvel's Digital Media Group, reaffirming our place as one of the entertainment industry leaders in the digital Digital Media Group, reaffirming our place as one of the entertainment industry leaders in the digital digital medium.
«I couldn't be more excited about my new position at Marvel Entertainment, working with both Dan and our devoted Digital Media Group team to deliver the best experience for our fans worldwide,» said Mr. Phillips.
You can redeem your Go Far Rewards in a range of ways, from unique travel experiences, to merchandise, to digital entertainment, and more.
We remain focused on providing superior games and entertainment experiences in both the UMD and digital formats and are working closely with our partners to deliver the best PSP line up in our history.»
«TT Games continues to innovate and expand the game experience, which gives players breakthrough digital and physical gameplay with an amazing amount of world - class entertainment properties connected together.»
«Konami Digital Entertainment, Inc. jumped at the opportunity to team up with Columbia Pictures and publish the Battle: Los Angeles video game,» said Careen Yapp, Vice President of Acquisitions and Franchise Development Konami Digital Entertainment, Inc. «We love the movie and it was a great experience working with Saber — there were some great ideas about how to expand the story into a game.
Jonas Lygaard, senior director of brand & business development for Konami Digital Entertainment B.V. said: «The UEFA Champions League licence has given us a platform to create unique experiences and provide football fans from all over the world with an opportunity to enjoy this competition first - hand.
«We look forward to bringing even more compelling experiences, and an unparalleled breadth and quality of digital entertainment services and content to our customers.»
By tying the network services under a single brand, SCE and SNEI will aim to further expand the network business by building upon the success of delivering the best all - round digital entertainment, and also extending the ultimate gaming and network entertainment experiences to an arena including movies, TV, and music.
EA SPORTS is one of the leading sports entertainment brands in the world, with top - selling videogame franchises, award - winning interactive technology, fan programs and cross-platform digital experiences.
EA SPORTS ™ is one of the leading sports entertainment brands in the world, with top - selling videogame franchises, award - winning interactive technology, global videogame competitions and breakthrough digital experiences.
«With 3D imaging capability, Pro Evolution Soccer fans will have the most authentic soccer experience short of actually stepping onto the field and scoring a goal,» said Tomoyuki Tsuboi, President of Konami Digital Entertainment, Inc. «We're thrilled to offer this new version to Pro Evolution Soccer with enhanced images to fans around the world.»
Headed by Nancy Tellem, president of entertainment and digital media at Microsoft, the studio's mission is to «create true interactive content for Xbox and other devices that will change the way entertainment content is experienced and delivered».
Fuze Entertainment are a Chinese digital entertainment company who have made it their mission to bring the highest quality game experiences to gamers arouEntertainment are a Chinese digital entertainment company who have made it their mission to bring the highest quality game experiences to gamers arouentertainment company who have made it their mission to bring the highest quality game experiences to gamers around the world.
SIE will better respond to the needs of consumers and the evolving digital market to deliver unparalleled interactive entertainment experiences under the PlayStation brand.
LOS ANGELES (Aug. 9, 2016)-- Fans seeking out the ultimate FINAL FANTASY ® XV experience have the Digital Premium Edition and Season Pass upgrade available for pre-order today for the Xbox One the all - in - one games and entertainment system from Microsoft and PlayStation ® 4 computer entertainment system.
In his opening keynote, the renowned specialist for media entertainment familiarized attendees with a highly valuable three - level model designed to help not only industry actors but also marketers and practitioners understand what makes playing digital games such an enjoyable activity and how this experience contributes to making interactive entertainment the social phenomenon it is today.
TNC Fine Experience Design was founded by interactive entertainment and digital lifestyle experts, seasoned experience designers, event and media producers, Tina Cassani and BruExperience Design was founded by interactive entertainment and digital lifestyle experts, seasoned experience designers, event and media producers, Tina Cassani and Bruexperience designers, event and media producers, Tina Cassani and Bruno Beusch.
Konami Digital Entertainment B.V. has released METAL GEAR SOLID V: THE DEFINITIVE EXPERIENCE.
The studio is currently developing «Halo: The Master Chief Collection,» «Halo: Spartan Strike» and the next installment in the legendary saga of the Master Chief, «Halo 5: Guardians,» while continuing to transform entertainment experiences across the «Halo» universe with groundbreaking projects, including the «Halo Channel,» an upcoming Halo television series, and the all - new digital series, «Halo: Nightfall.»
Established by Nissan Europe, Sony Computer Entertainment Europe and Polyphony Digital, the GT Academy transitions competitors from the console experience to actual vehicles, resulting in real world tournament success for its graduates.
Most recently, both virtual reality (VR) and augmented reality (AR) have experienced a great deal of exposure and success in regards to digital entertainment.
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