Hybrid digital / physical games like B.U.T.T.O.N. by the Copenhagen Game Collective, J.S. Joust by Douglas Wilson, or Space Team by Henry Smith are centered around analog - to -
digital game interfaces but intentionally leave a space of interaction free of computational protocols.
Not exact matches
For the familyâ $ ™ s entertainment needs, Bluetooth
digital music storage, nine speaker sound system, satellite radio, iPod or touch screen audio
interface, voice controls, 12V power outlets and 115V AC outlet for powering up phones, MP3 players and
game consoles are included.
With a computer
interface set up, and mouse controls only, your physical undertaking of the
game will mirror the exact same actions of the protagonist as they surf the
digital log books, and allocate their resources accordingly.
After all of the effort and hours put into creating the vibrant
digital worlds of our
games, like visiting a prisoner we still
interface primarily through rectangles of plastic and glass.
The
interfaces of recent systems not only make it possible to have a
digital manual, but it would also be more convenient for the player since they can just pause the
game and load up the manual instead of having to fish it out of their case.
The company prides itself on providing a new
interface designed to be more familiar to using professional
digital audio workstations than traditional existing
game audio tools.
They'll need to actually build the
games themselves (using a simple drag and drop style
interface), publish on a fictional
digital marketplace, and see if the
games succeed.
Digital: A Love Story is an interactive fiction
game created by Christine Love, presented through Bulletin Board Systems that you can visit and read using an operating system
interface which mimics those found in computers from the late 1980s.
PRESS RELEASE TAGS: Games industry, Gesture
Interface, Motion Tracking, Video Amusement, Attractions,
Digital Out - of - Home Interactive Entertainment, Entertainment, Eatertainment, EduTainment, Leisure facilities, Pay - to - Play, Social Media, 3D, 4D and 5D Simulators, Motion - Theater attractions interactive audience systems, Retail - tainment, Interactive Signage and Display,
Digital Game Kiosks, Touchscreen Gaming, Motion Capture Systems, Edutainment, ExerGaming, Interactive Visitor Attractions,
Digital Fitness, Leisure, Educational Gaming Systems, Family Entertainment Centers, Location - Based Entertainment sites, Smart Payment Systems