Sentences with phrase «digital games in the classroom»

More than half of American teachers say they use digital games in their classrooms, according to a national survey of 500 kindergarten through eighth - grade teachers conducted by the Joan Ganz Cooney Center at Sesame Workshop.

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Amplify, developers of tablets and digital curricula for education, has developed more than 40 digital games based on core content and then forbidden their use in the classroom or as homework.
I believe the key to learning a language lies in connecting what happens in the classroom with the learners» own interests and I have found time and time again that digital game - based learning (DGBL) helps me achieve that.
Last year, Histrionix formed a publishing partnershipship with ASU Center for Games & Impact, E - Line Media and Upper One Games to build HISTORIA into a classroom - ready digital learning game, which will be released in Fall of 2014.
5 Ways Teachers Can Evaluate Educational Games Mashable.com, May 18, 2012 «It's clear that in the age of the iPad, digital games are opening up a world of new possibilities for teaching and learning, and for increasing engagement in the classroom.
Ryan is the author of numerous research articles in the New Horizons for Learning and Canadian Journal of Action Research related to the use of digital games as an effective instructional strategy in the classroom.
Games industry legend and major educational game supporter Nolan Bushnell believes a stronger implementation of digital technologies in the classroom could reduce high school from four years to one.
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