Sentences with phrase «digital games increased»

* 70 percent said using digital games increased student motivation and engagement with the curriculum.

Not exact matches

The big increase in spending at Giles - Parscale is part of Trump's push to up his digital fundraising game, reports the Associated Press.
The entire decline in the packaged goods business — the one that makes headlines like «Double - Digit Decline in Video Games Sales» was offset by an increase in digital games — up 58 %.
Unauthorized downloading of digital goods, including copyright music, videos, computer games, and images has become an increasing problem for content providers and those who hold the copyright on such goods and expect remuneration for distribution.
The objective of Project Hope is to support Syrian refugee children in Turkey by providing them with digital game - based education opportunities to improve Turkish language proficiency, executive functions, and coding skills while decreasing their sense of despair and increasing hope.
What's increased over the past decade is the use and development of digital and online games.
IHS is also optimistic about the PS4's overall profitability saying that «lower research and development costs for PlayStation 4 hardware, additional revenue streams from online service subscriptions and a more aggressive transition to higher margin digital content sales are combining to strengthen Sony's games business outlook even in the face of increased competition from cheap Android consoles and alternative devices eating into consumers» gaming time, including smartphones and tablets.»
With the increasing popularity of digital downloads, the concept of having all your favourite games on one disc is now a thing of the past.
At the same time, the strong digital sales for games like Nier Automata have resulted in an increase of operating income.
Konami has reported that it's seen a jump of 77.3 % year - to - year increase in profits from a 9 month period, thanks to its involvement in digital publishing and social networking games.
From playing chess to gain problem - solving and strategic skills to playground games that provide the foundation for grown - up social interaction to word puzzles that increase vocabulary and spelling skills in addition to acting as challenging puzzles, these games now exist in digital form as well.
The initiative, which is linked to the computer science curriculum, uses computer games to increase interest and uptake of STEM subjects, build young people's digital skills and provide an insight into what careers in the technology, creative digital and related industries might offer.
Others argue that implementing either a fully digital game - based curriculum or even one that relies heavily on games requires additional equipment, software, and training of teachers, thus increasing costs.
5 Ways Teachers Can Evaluate Educational Games Mashable.com, May 18, 2012 «It's clear that in the age of the iPad, digital games are opening up a world of new possibilities for teaching and learning, and for increasing engagement in the classroom.
The options continue to expand, fueled not only by the increasing number of devices on which video games can be played, but also by the many devices that allow consumers to acquire digital video game content.
With an increased focus on selling electronics, games and other devices that are not books, more and more books will be sold online, not just in the digital format.
You see things are constantly changing, we may all want gaming to remain static so we can play our games the same way we did 10 years ago but manufacturers, publishers and devs are going to continue pushing on the digital side due to the ever increasing economics of game development costs, yet gamers still pay $ 60 like last gen and continue to turn up their nose at any new IP that isn't trying technically outdo what's come before.
The companies hinted that mobile business models and practices will be applied to various franchises across Activision Blizzard and King's combined portfolio, «from micro-transactions, game analytics and mobile marketing to increase digital revenues.»
Along with fellow awardees Rochester Institute of Technology and Rensselaer Polytechnic Institute, we look forward to realizing the State's Digital Gaming Hub vision: A program that increases collaboration between industry, academy, and individuals, provides resources and mentorship to those entering the industry, assists established companies and developers, fosters the games community, grows the size of the New York State games industry, and raises the profile of games made in the State.
Increase the internal capacity of the PS4 beyond the standard pre-installed hard drive for saved games and digital downloads - Up to 8 TB *
[17] Additionally, CD Projekt Red's digital distribution service GOG.com announced that the price of the Australian version would be increased due to licensing issues, but that customers could still pre-order the game for its original price 17 hours before the change.
This represents a 4 % increase because digital game sales are becoming increasingly popular.
According to SuperData Research, digital game sales continue to have a positive outlook and increased by 5 % this April (YoY).
Although most gamers are still buying conventional video games, an increasing number of gamers are buying digital...
We also notice that Electronic Art predicts that packaged games will keep declining, while digital sales will keep increasing in performance.
However, continued increase in digital revenues and strength in games like Grand Theft Auto V, Grand Theft Auto Online, WWE 2K18 and WWE SuperCard, Sid Meier's Civilization VI, and Dragon City and Monster Legends remain positives.
The boot - shaped nation is home to a handful of successful games developers, but thanks to increasing government support and new digital possibilities, Italy could soon have the world's attention.
Moreover, the increasing ubiquity of digital technologies, such as smart - phones and tablet computers, has exposed most of the population to entertainment software in the form of casual video games (VGs) or gamified applications.
Shannon returns to MMOney with a look at how games like FFXIV and BDO are doing, as well as some crazy esports investments and an increase in digital sales.
This decline in new physical software sales, coupled with an increase in digital downloads, has hurt traditional brick and mortar retailers such as gamestop and as a result the company has been quick to take action this year, opting to bundle in physical games with hardware bundles and focusing more on their trade in promotions to increase customers and spending.
With digital sale making up an ever increasing part of the video game industry there has been an equally rising demand for a third - party to report digital game sales.
Overall, we are increasing investment in the digital side of development, either through digital titles like Journey that we've been doing, but also trying to add more service - based models to our games going forward, like DLCs or additional features post launch.»
How are the increasing options in the digital space impacting your decisions to buy games?
The primary drivers of the increase in digital gaming revenues were increases in micro-transactions and consumer purchases of full games via digital channels.
«This belief that you increase your monetization by making your game worth less through aggressive digital rights management is totally backwards.
Digital gaming revenues have increased 21 % year on year during the same period with the primary drivers being micro-transactions and consumer purchases of full games via digital chDigital gaming revenues have increased 21 % year on year during the same period with the primary drivers being micro-transactions and consumer purchases of full games via digital chdigital channels.
Digital gaming revenues for the interactive entertainment industry in 2015, increased by approximately 20 % as compared to 2014 with the primary drivers being micro-transactions and consumer purchases of full games via digital chDigital gaming revenues for the interactive entertainment industry in 2015, increased by approximately 20 % as compared to 2014 with the primary drivers being micro-transactions and consumer purchases of full games via digital chdigital channels.
The company also saw an increase in sales from both games accessories and digital.
Capcom's digital content business, which covers console, PC and mobile games, managed a sales increase of # 238.4 million (37,510 million yen), up 7.2 per cent from the same term last year.
The ever - increasing number of sites sees regular price war over these digital titles, leaving PC gamers the clear winners for cheap games.
But times have changed, and thanks to growing services like the PlayStation Network and Xbox Live, and an increase in digital sales, games like Monster Monpiece can reach a larger audience.
Digital sales for SEGA Sammy's entertainment / video game division increased to $ 118.7 million from $ 102.9 million, and physical sales brought in $ 105.9 million, which is an increase of 39 %.
The thing is, we're living in an era where digital distribution and the easy availability of tools have led to a huge increase in the number of game releases.
Hearthstone seems like its fast eclipsing other digital card games and the increasing availability is really just Blizzard's way of saying «hey, you liked our game so we're going to turn you into an addict,» in the best way possible.
The increase in digital distribution through PCs and consoles have led to an increase of young, aspiring developers and artists to get their thinking caps on to create some games.
Matsuda - san also mentioned later in the Q&A session that the percentage of digital sales is still lower than those that the company would see if the game was already released in the west, even if he did not provide specific figures, because there is a possibility that they might increase going forward.
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