Digital game revenues will take 91 %...
Digital game revenues will account for $ 94.4 billion or 87 % of the global market.
Digital game revenue will provide an increasingly larger share of revenues in the future.
Digital game revenues will take 91 % of the global market with $ 125.3 billion.
Despite a mobile slowdown, US
digital game revenue grew 6.4 percent year - over-year in February across console, PC and...
Not exact matches
Videogame publisher Activision Blizzard reported a 50.4 % surge in quarterly
revenue on Thursday, propelled by the popularity of the newly - launched Overwatch
game and the boost from the acquisition of Candy Crush maker King
Digital.
Take - Two's long - term
revenue will be driven by further market concentration among a select few titles, the potential release of new titles and an ongoing shift to
digital game distribution, Wingren said.
IHS is also optimistic about the PS4's overall profitability saying that «lower research and development costs for PlayStation 4 hardware, additional
revenue streams from online service subscriptions and a more aggressive transition to higher margin
digital content sales are combining to strengthen Sony's
games business outlook even in the face of increased competition from cheap Android consoles and alternative devices eating into consumers» gaming time, including smartphones and tablets.»
The PlayStation brand generated significant
revenue and year - over-year growth at retail because of our focus on what
gamers love most in combining amazing hardware with great
games and
digital entertainment.»
The
digital sales research company Newzoo released a new report that ranks the top one - hundred countries based on global
game revenue estimates for
By 2016, the company employed only 8,500 people, released just 16
games, and brought in $ 4.4 billion, 55 percent of which came from
digital revenue, meaning
games downloaded instead of sold through stores, profit from its PC storefront Origin, downloadable add - ons, and in -
game transactions.
Besides the whole west coast thing, Riccitiello says that the rapid movement towards
digital gaming — he expects downloadable titles / content, iPhone / Facebook / browser
games etc to make up half of the industry's
revenues as soon as next year — also affected the decision.
And in the last 12 months, Call of Duty: Black Ops II, including its
digital content, generated more
revenues than any other console
game ever has in a single year.
The number encompasses not only retail sales but also
digital distribution as well as ad
revenue and it appears that there has been a shift towards
digital distribution and subscriptions most likely fueled by the MMO market; something we can only expect to continue with the recent announcement of Valve bringing Steam and many of its
games to the Mac, opening up a whole new corner of the PC market.
According to the new report, as explained by our sister site MCV,
games like Grand Theft Auto V and its online mode are responsible for over # 1 billion in
revenue via the
digital marketplaces on console.
The companies hinted that mobile business models and practices will be applied to various franchises across Activision Blizzard and King's combined portfolio, «from micro-transactions,
game analytics and mobile marketing to increase
digital revenues.»
Revenue Recognition:
Game Design and System Implications of Virtual Economies (Presented by
Digital River)
The 2017 figure combines hardware
revenue, which includes peripherals, and software
revenue from physical and
digital sales, which includes in -
game purchases and subscriptions.
As well as expanding and deepening client relationships throughout the year, Sumo
Digital successfully launched its first own - IP
game, Snake Pass, generating
revenue of # 1.7 m in 2017.
In November, Sumo
Digital's first
revenue generating own - IP
game, Snake Pass, won the industry accolade of Best Arcade Game at the much coveted TIGA Awa
game, Snake Pass, won the industry accolade of Best Arcade
Game at the much coveted TIGA Awa
Game at the much coveted TIGA Awards.
It would be unreasonable to believe that any one
digital title could offset the
revenue generated at retail by a AAA
game it may substitute on shelf for.
EAGER to cash in on the online PC and mobile gaming world's US$ 4.4 billion projected
revenue by 2021, Malaysia's
Digital Economy Corporation (MDEC) on Tuesday said it has teamed up with renowned
game development platform company Unity Technologies to open the San Francisco - based company's first Southeast Asian Centre of Innovation (COI).
However, continued increase in
digital revenues and strength in
games like Grand Theft Auto V, Grand Theft Auto Online, WWE 2K18 and WWE SuperCard, Sid Meier's Civilization VI, and Dragon City and Monster Legends remain positives.
According to EA's latest financial report, DLC, subscriptions, and mobile
games are generating more
revenue than
digital game downloads.
Free has emerged as a dominant method for generating
revenue from
digital games, but it is only the beginning...
but unlike China, the country has a huge console playing population of more than 70 million (according to EEDAR) and generated over $ 7 billion in
revenues from Console
game software at retail and via
digital download (according to NPD & DFC — CY2015).
It's no secret that margins on
digital software and goods are much better than physical and additional online services can help generate additional
revenue for Nintendo outside of full
game downloads and DLC.
That represents that around 16 % of total
games software
revenue came from
digital console.
Digital - delivered
revenue (including virtual goods, add - on content and online
games) grew 43 per cent to $ 106.4 m.
The primary drivers of the increase in
digital gaming
revenues were increases in micro-transactions and consumer purchases of full
games via
digital channels.
Half of the
revenue these ten
games generated originated in the US, with 81 % of Dying Light's
digital sales coming form the US, for example.
Digital gaming revenues have increased 21 % year on year during the same period with the primary drivers being micro-transactions and consumer purchases of full games via digital ch
Digital gaming
revenues have increased 21 % year on year during the same period with the primary drivers being micro-transactions and consumer purchases of full
games via
digital ch
digital channels.
Digital gaming revenues for the interactive entertainment industry in 2015, increased by approximately 20 % as compared to 2014 with the primary drivers being micro-transactions and consumer purchases of full games via digital ch
Digital gaming
revenues for the interactive entertainment industry in 2015, increased by approximately 20 % as compared to 2014 with the primary drivers being micro-transactions and consumer purchases of full
games via
digital ch
digital channels.
Over the
game's five - year lifetime, we estimate total
digital content
revenues to ring in at $ 93M for microtransactions, and $ 344M for DLC.
The biggest contributors to the company's
digital revenue were Grant Theft Auto V and Grand Theft Auto Online, though other
games like NBA 2K17, Civilization VI, and WWE SuperCard also played their part.
By 2019 DFC forecasts the Xbox One and PlayStation 4 will generate about $ 20 billion in annual
game revenue with about 50 % coming from
digital sources.
In a monthly report titled Worldwide
Digital Games Market: March 2018, the firm revealed that Fortnite's
revenue was up by 73 per cent from February and is now the largest free - to - play console
game of all time, regarding
revenue generated and monthly active users.
«We forecast the PC online
games market to double in
revenue from 2013 - 2018 going to $ 23.4 billion with 341 million
gamers, and in 2014 the exciting
game segment to watch is
digital Trading Card
Games.»
Mobile
game usage and
revenue to overtake PC online
games by 2018 SAN JOSE, Calif. — May 2, 2017 — Niko Partners, the leading experts on the Asian
games market, today announced the availability of their 2017 China
Digital Games Market Data Report with Forecast through 2021.
Our analysis shows that China will enjoy strong growth in
digital gamers and
games revenue in the next 5 years, to reach $ 42 billion USD in domestic
revenue by 2022.
Recent earnings calls from major publishers such as Activision, Ubisoft and EA have attributed growth in
revenue and profit to the ongoing shift towards
digital distribution and
games - as - services, supported by regular content drops.
«According to The NPD Group, Grand Theft Auto V is now the all - time best - selling video
game, both in
revenues and units, based on combined U.S.
digital and physical sales across PC, console and portable.»
Blizzard's hit
digital card
game Hearthstone has doubled its mobile
revenue since its seventh content expansion, Kobolds and Catacombs, launched on December 7, grossing an estimated $ 5.2 million worldwide within five days on the App Store and Google Play, according to Sensor Tower Store Intelligence data.
The
digital video
games industry attracts more than $ 100 billion in
revenue each year and is predicted to earn $ 132 billion in total annual
revenues by 2021.
Home to nearly 2 billion
gamers and a growing USD $ 94.4 billion in
revenue from «direct - from - publisher»
digital goods,...
Doing so will get you some extra
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games bought from their channels.