Using high precision optics, a photo scanner (it looks a little like a drip coffee maker attached to a turntable) can create a three - dimensional
digital image of an object placed inside it.
Not exact matches
Researchers at the University
of Guadalajara, in Mexico, in collaboration with the University
of the Republic in Uruguay designed a program
of digital processing
of 3D
image from the projection and digitization
of binary data that allows three - dimensional reconstruction
of various
objects in order to reproduce parts
of classic automobiles, prehispanic antiques, as well as serving as a tool for face recognition.
To study the mechanism's fine surface details, they took multiple
digital images each lit from a different direction, which allowed them to virtually rotate the
object in the light [see interactive
images here and a rotating view
of the main fragment here].
Based on high definition 3D lossless
digital imaging technology, the Compound Eye imaging system can acquire realistic 3D positional information
of objects at both near and far fields, which provides a solution to
image distortion caused by conditions such as insufficient light and inadequate resolution.
During training, a neural net continually readjusts thousands
of internal parameters until it can reliably perform some task, such as identifying
objects in
digital images or translating text from one language to another.
The Dragonfly Telephoto Array used 14 - centimeter state
of the art telephoto lens cameras to produce
digital images of the very faint, diffuse
objects.
Creating an extended focus
image of a tilted
object in Fourier
digital holography M. Paturzo and P. Ferraro Optics Express 17, 20546 - 20552 (2009).
As soon as the medallion appears, so do the
digital maneuverings — speeded - up movement, composite
images,
objects and people morphing into supernatural thingamajigs — that undercut the genuine thrills
of the genuine action.
Visualisers and document cameras are another option that work very similarly to traditional overhead projectors, transferring real - time
digital images of documents or
objects to the front -
of - house display.
These work very similarly to traditional overhead projectors, transferring real ‑ time
digital images of documents or
objects to the front -
of - house display.
With the notable exceptions
of The Oxford Companion to the Book (2010) and Bettley's The Art
of the Book (2001), most literature in the fields
of book history and topics concerning the history
of writing and
digital textuality, including studies
of books as artistic
objects and
of the material page make no mention
of comics at all, in spite
of the fact they do refer to other forms
of multimedia or text - and -
image publications such as collage books and illustrated books.
For the moment, it seems like Dell is winning in this particular arena, but the rest
of the tablet looks pretty decent as well — boasting a screen resolution
of 2560 × 1600, RealSense
digital photography technology (that is able to create a depth map
of an
image, giving a rudimentary understanding
of object positions located across 3D space instead
of only a 2D plane), and an Intel Z3500 quad - core CPU (running between 1.33 GHz to 2.33 GHz depending on the model).
Many
of the students I encounter hunger for something «real», something that doesn't involve
digital technology, and printing can be the perfect thing for future designers, typographers, and artists to engage with - they're forced to connect with the physicality
of building
images, respect space as real space, and the actuality
of objects.
Three main strategies recur: the appropriation
of existing
images and
objects, the staging
of new situations, and
digital manipulation.
How are the status and meaning
of an artwork — whether an Ancient Greek statue, a
digital photograph, or a painting by an itinerant portraitist — altered through the creation
of facsimiles, through exhibition, or through the conversion
of the
object into
image or code?
Caroline Kha's found
images of landscapes and natural settings are transcribed from photographic reproduction and
digital images, while Biddy Peppin represents everyday
objects subtly infused with emotional symbolism.
Her recent paintings — gleaned from debased
images of consumer
objects, shopping spaces, and humble patterns — employ
digital appropriation and reveal her playful, yet deceivingly serious manner.
Available on Mondays through June 4, 2018 Staff will visit classrooms within a 25 - mile radius
of the Nasher Museum to lead an engaging discussion with tactile
objects and
digital images from current and past exhibitions.
Taking form as
objects,
images and installations, his current works examine our relationship with screen - based technologies, focusing on the convergence
of digital experience and physical embodiment.
In his first solo show in Philadelphia, Wynne will present a collection
of his hand - crafted
objects against a backdrop
of digital images and wall scale quotes crafted in glass.
This can involve production
of spatial exhibitions, texts,
images, films, programming,
objects, and
digital spaces.
Israel and Daignault will discuss
digital image archives, the online experience
of art, subversive politics in art making, the complication
of the index, the fascism
of algorithms, Felix Gonzalez - Torres, Vietnam, the death
of the
object, and art approaching the singularity.
Each work consists
of colorful plastic, re-drawn
digital photos, found
images,
objects, shelf - like projections and painted elements, reflecting American politics, immediate experiences, and the poetics
of everyday life.
Atkins updates Maurice Blanchot's paradox
of the corpse — as the thing that both is and is not the dead person — for the HD - era: the more «real» and minutely detailed the
digital image, the more remote and alien the
object seems.
Working with photography as an expanded field, Jason Lazarus will trace multiple projects that rely on found
images and text, including his installation T.H.T.K. (Rochester), on view in A Matter
of Memory: Photography as
Object in the
Digital Age.
Image Objects provides a diverse overview of how art is exploring digital culture, fabrication, and image circulation, and will continue until 20 November
Image Objects provides a diverse overview
of how art is exploring
digital culture, fabrication, and
image circulation, and will continue until 20 November
image circulation, and will continue until 20 November 2015.
His practice evolves from the constant feed
of information in our daily lives — the interplay between
digital image and actual
object.
Painting as
image, painting as
object, painting as a response to photography and to film (and now,
of course, to CGI and other kinds
of digital imagery).
Repeat to Fade at Mendes Wood Gallery in São Paulo (Brazil) is a group exhibition that deals with the transparency
of information and the intangibility
of image and
object in the
digital age.
His artwork — moving
image, painting & drawing, sculpture & objects, text, digital media — has exhibited at the Museum of the Moving Image, NYC; the Serpentine Gallery Marathon, London / Internet; the Museum of Contemporary Art, Chicago; Doc Films at the University of Chicago; Threewalls» 12th Annual Gala; the Ann Arbor Film Festival; Galeria Ze dos Bois, Lisbon, Portugal; The Wrong — New Digital Art Biennale; bubblebyte.org; the Off and Free Film Festival, Seoul, South Korea; the Axiom Center for New and Experimental Media; and at Brown University's Granoff Center for the Creative
image, painting & drawing, sculpture &
objects, text,
digital media — has exhibited at the Museum of the Moving Image, NYC; the Serpentine Gallery Marathon, London / Internet; the Museum of Contemporary Art, Chicago; Doc Films at the University of Chicago; Threewalls» 12th Annual Gala; the Ann Arbor Film Festival; Galeria Ze dos Bois, Lisbon, Portugal; The Wrong — New Digital Art Biennale; bubblebyte.org; the Off and Free Film Festival, Seoul, South Korea; the Axiom Center for New and Experimental Media; and at Brown University's Granoff Center for the Creativ
digital media — has exhibited at the Museum
of the Moving
Image, NYC; the Serpentine Gallery Marathon, London / Internet; the Museum of Contemporary Art, Chicago; Doc Films at the University of Chicago; Threewalls» 12th Annual Gala; the Ann Arbor Film Festival; Galeria Ze dos Bois, Lisbon, Portugal; The Wrong — New Digital Art Biennale; bubblebyte.org; the Off and Free Film Festival, Seoul, South Korea; the Axiom Center for New and Experimental Media; and at Brown University's Granoff Center for the Creative
Image, NYC; the Serpentine Gallery Marathon, London / Internet; the Museum
of Contemporary Art, Chicago; Doc Films at the University
of Chicago; Threewalls» 12th Annual Gala; the Ann Arbor Film Festival; Galeria Ze dos Bois, Lisbon, Portugal; The Wrong — New
Digital Art Biennale; bubblebyte.org; the Off and Free Film Festival, Seoul, South Korea; the Axiom Center for New and Experimental Media; and at Brown University's Granoff Center for the Creativ
Digital Art Biennale; bubblebyte.org; the Off and Free Film Festival, Seoul, South Korea; the Axiom Center for New and Experimental Media; and at Brown University's Granoff Center for the Creative Arts.
All camera formats utilized, and include
digital images, 35 mm slides, 4x5 transparencies and portfolio prints
of collections including: paintings, works on paper, artist's books, sculpture, installation and performance pieces, furniture, ceramics, jewelry and crafts, architecture, period interiors, decorative fine art,
objects, rare books, manuscripts etc. as well as period gardens and landscapes.
On the surface, the recent and new works in Noh's solo exhibition Information About the Outside World appear as attractive collages
of fragmented
digital images, mixed materials, and decontextualized
objects.
In this enclosed cosmos, Henrot presents what seems to be her very own universe, including found
images,
objects such as books, educational CDs,
digital tablets, coloured feathers and a snow globe, some
of her ink drawings and sculptures, as well as a polymorphous set
of undulating aluminium shelves that run across the walls.
However, Maygarden's new body
of work responds to the immersion
of the
digital experience and the consequential shift in how one perceives and experiences
images; unique, handmade
objects have been replaced by
digital images that are ever accessible, infinitely replicated, intangible and disposable.
Exploring varying scales and chronologies, from the history
of the universe to the universe
of the artist's studio, the exhibition becomes a model for information storage and retrieval — rolled and stacked
images become
objects, and
objects from museum collections are substituted with Ebay purchases and scrolling slideshows on
digital picture frames.
Demonstrating the breadth
of Henrot's output, this exhibition comprises an architectural display system, found
objects, drawing, bronze and ceramic sculpture,
digital images and sound.
In Room for Laarni, what «floats through space and thought» is no longer a place or an
object, but billions
of digital images, their chaotic communication
of desires and our attempts to locate ourselves within them.
The
Digital Age: Hacking, Remix and the Archive in the Age of Post-Production The recent rise of digital technology has marked another turning point in mashup culture, with exponentially more images, sounds and objects being made and
Digital Age: Hacking, Remix and the Archive in the Age
of Post-Production The recent rise
of digital technology has marked another turning point in mashup culture, with exponentially more images, sounds and objects being made and
digital technology has marked another turning point in mashup culture, with exponentially more
images, sounds and
objects being made and shared.
- Artist Statement; Working mainly with an inkjet printer and the ultimate format
of painting, my practice is based on questioning the relationship between painting and
digital image and their status
of being an
object in the current media condition.
Whether it is the use
of traditional painting mediums,
digital technologies, or other techniques, I am in search for modes
of image - and
object making that question the meaning, process, and definition
of contemporary abstraction.
Bader appropriates film, music, text,
digital images, and found
objects, creating complicated hierarchies
of cultural production that mine the intersection between the real and the fictive, and frequently employ double - entendres and wordplay.
Tim Portlock and Shuli Sadé have created
digital and mixed media works that transform the visible through technology; the painters Michael Bartmann and Bruce Garrity have used color and form to create vibrant and engaging
images; the photographer Ken Hohing is revisiting a photographic project from the 1980s documenting Camden to highlight how differently we see photography and its
objects; and the designer and photographer Eric Porter inventoried striking visual
images that the textures and colors
of the city
of Camden offer the attentive viewer.
He prints on towels; wraps
digital photographs around wood or prints on plastic to create sculptural
objects; and sandwiches Forex prints together, cutting the top sheet to reveal
images on the print underneath, to list just a few
of his techniques.
Many
of the «sculptures» included often operated with or within more - two dimensional components — I am thinking here
of Jon Kessler's Exodus (2016) and Evolution (2017), configurations far more about the transmutation
of object into
digital image than it is about the materiality
of things; Rafa Esparaza's Figure Ground: Beyond the White Field (2017), a weighty and timely installation on labor, colonialization and identity read through adobe bricks; or Raúl de Nieves» beginning & the end neither & the otherwise betwixt & between the end is the beginning & the end (2016), an installation
of five ornate, grotesque, and vibrantly hued sculptures set against a backdrop
of eighteen colorful acetate sheets made to resemble stained glass windows.
You can see some
of them by clicking the thumbnail
images below, or further your exploration by browsing the complete set
of digital object labels.
The
image /
object becomes transformed by means
of scale, repetition and reproduction by alternating between
digital and physical art - making processes.
Angki Purbandono (b. 1971, Indonesia) specialises in scenography, producing artistic
digital images of real
objects with an ordinary flat - bed
image scanner.
In contrast to James Bridle's notion
of the so - called «New Aesthetic» (recently critiqued on AFC), Tap does not pit
digital images against «real»
objects, but rather explores the temporal materiality
of digital compression through the language
of paint.
Filling the gallery with a series
of his
Image Object works, Vierkant's pieces open an extended engagement between the object and its digital referents, ultimately seeking to break down connections between th
Object works, Vierkant's pieces open an extended engagement between the
object and its digital referents, ultimately seeking to break down connections between th
object and its
digital referents, ultimately seeking to break down connections between the two.
How then, do you trust an
image — a
digital photograph, a snapshot in time
of an
object, a person or a scene?