George Pusenkoff is a Russian painter and installation artist, recognized for his artworks that combine two cultural realms - modern art and cultural history and
digital image production with new media and computer technology.
These three artists trace image manipulation devices like paint - brush, gradient, and alpha - mask to produce works that translate emerging vocabularies of
digital image production back into analog painting and sculpture.
Huguenot Editions offers the opportunity for artists to make original prints using the techniques traditionally associated with the production of etchings along with all the contemporary aspects of
digital image production that are now available.
Not exact matches
Three such examples are Aimsio, a
digital ticketing software that streamlines field operations by enabling users to file reports, dispatch resources and track project progress all from one central location; DarkVision, which developed a new ultrasound technology that allows companies to create 3D
images of the inside of oil wells, enabling them to make more informed and cost - effective
production decisions; and Unsist, which uses artificial intelligence to help oil and gas companies make better
production and operational choices.
Camera (Technicolor, Panavision widescreen, Arri Alexa
digital), Trent Opaloch; editors, Jeffrey Ford, Matthew Schmidt; music, Henry Jackman; music supervisor, Dave Jordan; production designer, Owen Paterson; supervising art director, Greg Berry; art directors, David E. Scott, Greg Hooper; set decorator, Ronald R. Reiss; costume designer, Judianna Makovsky; sound (Dolby Atmos / Dolby Digital), Manfred Banach; supervising sound editors, Shannon Mills, Daniel Laurie; sound designers, David C. Hughes, Nia Hansen; re-recording mixers, Tom Johnson, Juan Peralta; visual effects supervisor, Dan Deleeuw; head of visual development, Ryan Meinerding; visual effects and animation, Industrial Light & Magic, Method Studios; visual effects, Trixter Film, Rise Visual Effects Studios, Double Negative, Luma Pictures, Lola VFX, Cinesite, Cantina, Sarofsky, Animal Logic, Crafty Apes, Image Engine Design, Technicolor VFX, Capital T, Exceptional Minds; stunt coordinator, Spiro Razatos; stunt and fight coordinator, Sam Hargrave; supervising stunt coordinators, Doug Coleman, Mickey Giacomazzi; 3D stereoscopic supervisor, Evan Jacobs; 3D stereoscopic producer, Jon Goldsmith; 3D conversion, Stereo D, Prime Focus; associate producers, Trinh Tran, Ari Costa; assistant director, Lars P. Winther; second unit directors, Razatos, David Leitch, Chad Stahelski, Darrin Prescott; casting, Sarah Halle
digital), Trent Opaloch; editors, Jeffrey Ford, Matthew Schmidt; music, Henry Jackman; music supervisor, Dave Jordan;
production designer, Owen Paterson; supervising art director, Greg Berry; art directors, David E. Scott, Greg Hooper; set decorator, Ronald R. Reiss; costume designer, Judianna Makovsky; sound (Dolby Atmos / Dolby
Digital), Manfred Banach; supervising sound editors, Shannon Mills, Daniel Laurie; sound designers, David C. Hughes, Nia Hansen; re-recording mixers, Tom Johnson, Juan Peralta; visual effects supervisor, Dan Deleeuw; head of visual development, Ryan Meinerding; visual effects and animation, Industrial Light & Magic, Method Studios; visual effects, Trixter Film, Rise Visual Effects Studios, Double Negative, Luma Pictures, Lola VFX, Cinesite, Cantina, Sarofsky, Animal Logic, Crafty Apes, Image Engine Design, Technicolor VFX, Capital T, Exceptional Minds; stunt coordinator, Spiro Razatos; stunt and fight coordinator, Sam Hargrave; supervising stunt coordinators, Doug Coleman, Mickey Giacomazzi; 3D stereoscopic supervisor, Evan Jacobs; 3D stereoscopic producer, Jon Goldsmith; 3D conversion, Stereo D, Prime Focus; associate producers, Trinh Tran, Ari Costa; assistant director, Lars P. Winther; second unit directors, Razatos, David Leitch, Chad Stahelski, Darrin Prescott; casting, Sarah Halle
Digital), Manfred Banach; supervising sound editors, Shannon Mills, Daniel Laurie; sound designers, David C. Hughes, Nia Hansen; re-recording mixers, Tom Johnson, Juan Peralta; visual effects supervisor, Dan Deleeuw; head of visual development, Ryan Meinerding; visual effects and animation, Industrial Light & Magic, Method Studios; visual effects, Trixter Film, Rise Visual Effects Studios, Double Negative, Luma Pictures, Lola VFX, Cinesite, Cantina, Sarofsky, Animal Logic, Crafty Apes,
Image Engine Design, Technicolor VFX, Capital T, Exceptional Minds; stunt coordinator, Spiro Razatos; stunt and fight coordinator, Sam Hargrave; supervising stunt coordinators, Doug Coleman, Mickey Giacomazzi; 3D stereoscopic supervisor, Evan Jacobs; 3D stereoscopic producer, Jon Goldsmith; 3D conversion, Stereo D, Prime Focus; associate producers, Trinh Tran, Ari Costa; assistant director, Lars P. Winther; second unit directors, Razatos, David Leitch, Chad Stahelski, Darrin Prescott; casting, Sarah Halley Finn.
Just like
digital cameras,
digital radiography allows very rapid
production of very high resolution
images of your pet.
The question remains relevant in responding to the thinning effects of
digital fatigue that increasingly condition our time — constantly updated information, the flatness of visual compression and
image production, ever widening abstractions of finance, the atomizing nature of networked communication — distanceless aesthetics have indeed come to dominate swaths of contemporary life.
Coming of age alongside Andreas Gursky, Candida Hoffer and Thomas Struth in what was to become known as the Düsseldorf School, Ruff's work explores the technologies of the camera and
image production — from satellite cameras to
digital lenses, from the analogue negative to the JPEG — to reflect on the picturing of our built environment, current affairs, pornography, disaster, the cosmos, exhibition making — and unlock what
images tell us about modernity.
These large scale prints speak of our relationship to
digital technologies» impact on
image production, artistic processes and the dissemination of information.
This can involve
production of spatial exhibitions, texts,
images, films, programming, objects, and
digital spaces.
To produce a kind of rupture in this endless loop of
image production and apprehension of nature, Opie uses different cameras — the portraits are shot with a
digital 35 mm, Hasselblad, and the landscapes with a wider - angle, Canon DS — and then allows the focus to blur.
How are the media - based characteristics of
digital images made visible and questioned in the age of rapid
image production and their mass distribution?
Synthesizing myth and storytelling, science and nature, knowledge and belief, spoken - word poetry and
digital -
image production, Grosse Fatigue is, in effect, a creation story for the internet age.
The politics of
image production and circulation become both unravelled yet get more tangled as she examined the «overload of communications» happening in the the
digital age.
Biennale di Venezia, biennial, concept, contextual,
digital, digitalisation, documentary, exhibition, fiction, filmmaking, Florian Ebner, freedom, functional, globalisation, Hito Steyerl, identity, ifa,
image, imagination, installation, Jasmina Metwaly, light, material, media, metamorphosis, migration, Museum Folkwang, narrative, national pavilion, Olaf Nicolai, optimisation, participation, pavilion, Philip Rizk, photography, politics, power,
production, reflection, resistance, testimony, Tobias Zielony, tradition, Venice Biennale, video, virtual, virtuality
In her work Steyerl explores the proliferation of
digital technologies and their effects on
image production, the emergence of surveillance and militarization regimes, cultural globalization, and finance capitalism, among other topics.
The exhibition brings together a series of Umbrico's works from 1989 to the present, reflecting on photography's relationship to light and the complex changes that
digital technology has brought to photographic
image production.
In their ability to highlight the imperfections — and creative potential — latent in mechanical
production, the fire paintings speak directly to issues surrounding
image - making in the
digital age.
Second,
digital technology had led to an increase in
image production, and an increase in how easily we can change and adjust
images.
Spike Island is a unique centre for the
production and exhibition of visual arts ranging from painting, sculpture and printmaking to
digital and moving
image media.
Exploring the position of the female body in the history of
digital image technology and the labour and politics inherent within commercial
production, Cooper is interested in what new propositions of refusal, sabotage or autonomy this form of working might propose.
Overlaid on the
image of shampoo is a
digital image of black and orange imprints that were created by making a print of the artist's own arm, leading to a human interruption in the industrial
production.
With the use of bespoke methods of
digital scanning and manipulation, the
production of the
image and sound is visible and editing actions have become part of the final work.
The
digital textile printer initially helped me to transition from
digital image - making to producing wearables, and has stayed in my artistic practice as my primary tool of
production.
Bader appropriates film, music, text,
digital images, and found objects, creating complicated hierarchies of cultural
production that mine the intersection between the real and the fictive, and frequently employ double - entendres and wordplay.
Further representing for those who've come of age with new technologies and the dawn of the
digital era («forever altering the way we look at
images») are Andrew Birk, Nandi Loaf, Cobi Moules, Ryder Ripps, Mira Dancy, Manuel Solano, Ryan Trecartin, and Joshua Citarella and Brad Troemel «s UV
Production House.
Tags for this Online Resume:
Image retouching, Color correction, Prepress, Print
production, Premedia,
Digital Audio, Technical Writing & Illustration, Tech Writing, Tech Illustration, Layout & Design, Trap & RIP,
Digital Audio Editing, Tech Writing & Illustration, retouch, document, Print, publication
Tags for this Online Resume: Retoucher,
Digital image conversions, Photoshop CS5, Capture One, Pre-press
production, Graphic Design
Queenstown, New Zealand About Blog Trey's
images are other - worldly, mind - blowing creations that, at first glance, appear to be some
digital creation; a Photoshop trickery post
production creation.
Insert Title — Duties & Responsibilities Serve as art director, press manager, photographer, IT assistant, maintenance technician, and customer service rep Manage corporate art / advertising department and oversee more than 270 orders per day Create publication layouts, promotional campaigns, advertisements, and other collateral for varied clientele Conceive photography concepts, settings, and capture engaging
images for company projects Oversee project timelines, staff workflows, quality control, and staff development programs Perform maintenance on
digital printing equipment ensuring cost effective and professional operations Design and implement corporate safety protocols as Safety Committee Co-chairman Assist IT department with computer maintenance, network administration, and troubleshooting Oversee customer service operations ensuring client satisfaction with corporate art products and services Implement methods to reduce costs while enhancing team productivity Skilled in PC, Mac, Microsoft Office Suite, Photoshop 5 - CS5, Corel Draw 9 - x3, Illustrator 8 - CS3, Poser 8, In - Design CS, and Adobe Acrobat Proficient in Nikon D Series, Roland Versa Cam, Encad Wide Format, Acuity UV 2504, Presstek 34 DI, Xenetech Laser Engraver, and Epson Printer Proof Certified welder, forklift operator, heavy equipment operator, and air compressed systems technician Study internal literature to become an expert on products and services Consistently promoted due to excellence in team management, art
production, and dedication to company values Represent company brand with poise, integrity, and positivity