Arcangel is celebrated for his modifications of popular video games, a series of which were on view in that show; he also reuses appropriated gradient patterns from Photoshop, YouTube videos, and other bits of
digital pop culture to craft prints, drawings, musical compositions, videos, and performance works.
Bigger (yet retaining it's trademark intimacy) and more intense and colorful than ever, GAMEHOTEL continues to cultivate its unique spirit and the exceptional mixture of games and
digital pop culture that has made it «the symbol of future events on video games.»
These icons of
digital pop culture long ago escaped the narrow confines of video games, and have gone on to conquer the screens of our mobile phones and the walls of our cities, taking over clothing and packaging, and actualizing themselves into designer toys, becoming highly prized collector «s artifacts.
YOSHIZO YOSHIMURA and SHINICHIRO KITAI (Tokyo) from designer collective Devilrobots are among the most charming representatives of Japanese
digital pop culture.
As a new addition to the game firmament, GAMEHOTEL aims to establish itself as a high - profile promoter of innovation and diversity in the field of gaming and
digital pop culture.
«A great evening on
digital pop culture» - French newspaper Libération.
Video games have long been a powerful medium and a unique form of expression of
digital pop culture.
During the two - hour event these protagonists from the international video game industry, as well as related sectors of electronic entertainment and
digital pop culture, will explore promising threads of innovation and diversity in the games and
digital pop culture scenes.
This journey into the universe of games and
digital pop culture will feature some of the world's most exciting interactive entertainment visionaries, including many GAMEHOTEL guests.
Journalists from international media outlets, including TV stations, mainstream and specialized press titles, described GAMEHOTEL SEASON ONE in glowing terms: «A great evening on
digital pop culture» - French newspaper Libération.
An excellent example of the enriching reciprocal cross-pollination between games and
digital pop culture.
This «specialist in electronic event design» (Libération, Paris) has earned an international reputation for its development of a refreshingly new style of trend - setting events on interactive entertainment, emerging communication technologies, and
digital pop culture in Europe, the US, and Asia.
Some of the most exciting personalities of the international games and
digital pop culture scenes met for a creative summit as GAMEHOTEL's flagship live event debuted in Paris with a dynamic opening to an enthusiastic audience.
Steven Spielberg's homage to the golden age of
digital pop culture is a symphony of sounds heard before - but that's far from a bad thing.
«Steven Spielberg's homage to the golden age of
digital pop culture is a symphony of sounds heard before - but that's far from a bad thing»... Our review of «Ready Player One» is now up on our website wrappartymedia.com for all to view.
Not exact matches
From there, the
digital Easter egg evolved to include
pop culture in - jokes, creepy oddities, and other assorted brain candy.
The
digital currency frenzy is also making a blockbuster entrance into Japanese
Pop Culture with the new girl band...
Christine also is partner and
digital strategist at Women Online (and is a co-founder of sister brands The Mission List and Pivot Boston), a freelance writer and editor, writes the column Minimalist Mama, and pens a personal blog —
Pop Discourse — where she gives voice to her fascination with pop culture, the intellectually interesting or absurd, Boston life, and parentho
Pop Discourse — where she gives voice to her fascination with
pop culture, the intellectually interesting or absurd, Boston life, and parentho
pop culture, the intellectually interesting or absurd, Boston life, and parenthood.
They talk about Blake's pioneering
digital art, which often obliquely if not directly referenced
pop culture; one exhibition of his work was named after the eyeglass vendor in David Cronenberg's Videodrome, Spectacular Optical, and borrowed its ideas from the spatial dynamics in Cronenberg's early movies.
In an age where inexpensive, high - quality
digital cameras have nominally evened the playing field between the big and small screens, Louis CK's show is one of the precious few that has any right being called «cinematic,» unfurling as a series of short films united by their maker's curiosity regarding family,
pop culture and the contours of his narrow worldview.
Wade's devoted his life to studying the puzzles hidden within the confines of this
digital world, puzzles that are based on their creator's obsession with the
pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
Set in a dystopian near - future where people spend much of their lives in a virtual - reality realm called the Oasis, «Ready Player One» centers on a high - stakes
digital treasure hunt in which contestants search for»80s -
pop -
culture - inspired Easter eggs left behind by the brilliant creator of the Oasis, James Halliday.
Together, they co-founded YOMYOMF, an Asian
pop culture blog and online
digital company which became one of the first YouTube Original channels funded by Google.
Her interests include K - 12 and teacher education,
digital media as a teaching tool, and understanding the intersection of
pop culture and pedagogy.
Rob Salkowitz is author of Comic - Con and the Business of
Pop Culture (McGraw - Hill, forthcoming in June 2012) and three other books on the future of business in the
digital era.
Marvel Unlimited members can access some of the most important stories in
pop culture history while online, and take twelve
digital comics with them on the go via the ground - breaking Marvel Unlimited App (for iPhone ®, iPad ® & Android ™ devices), even when offline!
Rob Salkowitz is author of Comic - Con and the Business of
Pop Culture (McGraw - Hill, 2012), Young World Rising (2010), and two other books on youth and
digital media as agents of change.
The day before NYCC / NYAF, ICv2, a provider of news and information about
pop culture for retailers, held a conference on
digital comics.
This year I returned to San Diego's massive
pop -
culture expo as a veteran, and it seems like the comics industry is starting to accept that
digital comics are here to stay.
Set in the year 2044, where a
digital world called OASIS has all but eclipsed real life, Ready Player One will follow OASIS player Wade Watts on his quest for a billionaire's missing fortune — the location of which can be discovered via a series of»80s
pop culture - themed puzzles.
ENTREPRENEUR ON FIRE: 4 Hottest Money Making Blueprints This Year... Selling
Digital Services, Starting an Ebay Business, Instagram
Pop Culture Cash & Pinterest Marketing for Small Businesses
Digital comics Pundit Rob Salkowitz, author of Comic - Con and the Business of Pop Culture, tracks the rise of digital - first comics over the past year and discusses what sets them apart from their dead - tree counte
Digital comics Pundit Rob Salkowitz, author of Comic - Con and the Business of
Pop Culture, tracks the rise of
digital - first comics over the past year and discusses what sets them apart from their dead - tree counte
digital - first comics over the past year and discusses what sets them apart from their dead - tree counterparts.
Digital comics Rob Salkowitz, who's making the rounds to promote his new book Comic - Con and the Business of Pop Culture, has the best summary yet of the digital comics phenomenon: «Digital doesn't cannibalize the industry; it grows it by encouraging fandom.
Digital comics Rob Salkowitz, who's making the rounds to promote his new book Comic - Con and the Business of
Pop Culture, has the best summary yet of the
digital comics phenomenon: «Digital doesn't cannibalize the industry; it grows it by encouraging fandom.
digital comics phenomenon: «
Digital doesn't cannibalize the industry; it grows it by encouraging fandom.
Digital doesn't cannibalize the industry; it grows it by encouraging fandom.»
STREET FIGHTER
Pop Culture Shock's line of Street Fighter statues will continue just as they should, with two characters from the franchise trying to beat the
digital tar out of each other.
,
culture, media (the BBC now live here and it's always been home to ITV - who have joined the Beeb down at Salford Quays) and it has a thriving, growing tech scene with startups and
digital agencies
popping up all over the place.
The work is all over the map, but Owens's primary interest lies in fusing craft, doodling, sentimental greeting card and children's book illustration, narrative,
pop culture, and
digital prints into a big happy mess.
His revolutionary use of electronics, video, robotics and computers foretold society's complete dependence on
digital devices, inspiring a new generation of artists as well as informing
pop culture with his installations.
They rebel against slick
digital video, while appropriating both
pop culture and new media's art - world ascent.
With PostPictures, we get a whole slew of artists manipulating familiar
pop culture imagery; the premise being that
digital artists working today are responding to what's up on
digital screens, like Jack Goldstein, Louise Lawler, Cindy Sherman, and Richard Prince did with print mags, TV, and cinema.
She's more like a
digital age George Kushar, who similarly loved camp, theatre, and
pop culture, and always produced strange and wonderfully inventive work.
Ever since his work «Computer Mario Clouds» was posted on YouTube, he has been recognised as one of the most interesting artists today making use of new
digital technology and exploring its relationship with
pop culture.
Whether dealing with inherently human issues,
digital simulacra or
pop culture landscapes (and in response to the ubiquity of well crafted fiction in video art) these videos are all concerned with presenting individual and subjective truths, maintaining the viewer as the final interpreter of the discourses they set in motion.
Fusing
pop culture, subculture, and art history in his video work and performance, Satterwhite creates visually dazzling tableaux that reflect the changing spatial and bodily anxieties and desires of the
digital world.
The ICA has a longstanding fascination with the evolution of
Pop culture in our mass
digital age.
As Tate Modern prepares for tomorrow's launch of its major retrospective into one of the great American artists of the twentieth century, Roy Lichtenstein,
digital arts channel The Space has unveiled an Arts Council archive film about the
Pop Art master during which he explains that his work doesn't celebrate
Pop culture, but uses its banality to reflect a harsh materialistic society.
Painting was Majerus's preferred medium of expression, but his creative horizon extended to many aspects of popular
culture, from computer games,
digital imagery, film, television, and
pop music to trademarks and corporate logos.
I think I find a similar dialogue taking place in Fiona Rae's paintings, only here the
digital seems to be referenced more in the synthetic colours and the insertion of manufactured collaged elements from childish popular
culture, girly stationery, stickers of cute cartoon pandas, her now familiar mixing of crass
pop decor with the tropes of Abstract Expressionism, that continues to have the power to jar, entertain, and provoke.
Fans can access some of the most important stories in
pop culture history while online, and take 12
digital comics with them on the go, even when offline!
An internet - based game for buying, selling and breeding adorable
digital kittens, CryptoKitties has found itself in the center of a
pop culture storm.
He also writes for gastronomy journals, music and
pop culture magazines, and co-founder of the
digital magazine DAS FILTER and the content agency more than words.