KONA has the elements of a great game, including a great story, setting, and tone; however, its bugs and lack of
direction slow the game down, and could take away from the experience.
Not exact matches
For example, the
game slows down when someone attacks you in melee, so you need to push the right analog stick in the
direction to either attack or duck.
The controls and systems were simple to figure out: I could shoot by pulling the right stick in any
direction; I could jump and dash in any
direction up to three times in mid-air; and I could
slow the
game down (bullet - time for those that remember a time when the Matrix was the hottest thing ever), which allowed me to shoot and dodge with more finesse.
The
game features a unique control scheme allowing you to shoot in one
direction, air - dodge in another and
slow down time — easily and all at once.