Sentences with phrase «directional input»

"Directional input" refers to the action of providing instructions or commands regarding the direction in which something or someone should move or go. It is typically used when controlling or guiding the movements of objects or characters in video games or electronic devices. Full definition
You still have to use the right directional input for a special move to start the combo, but once the combo starts, single button presses continue it.
On top of this curved section sits a touch pad with directional input buttons, while at the very front end sits a single trigger button.
This is the most common directional input method for cheat codes.
The reason why I actually wanted to get one of these pads was because I was having trouble with directional inputs in Mortal Kombat X with the standard Xbox One pad, so I figured the better position of the d - pad here would help.
Counter moves have long been a staple of the «DoA» formula, and are performed by pressing the Guard button and a specific directional input as soon as the opponent attacks.
The new Steam Controller design (pictured above) was leaked in December and appears to have a D - Pad which will possibly allow for more directional input rather than the conventional four - way directional pad.
will possibly allow for more directional input rather than the conventional four - way directional pad.
You can not use directional inputs to scroll across the globe or assign hotkeys to specific commands.
The game claims to be going for a simplistic control method, eschewing the traditional quarter - circles and half - circles of Street Fighter and its ilk in favor of Smash Bros.-esque directional inputs.
But true 3D fighters like Power Stone allow you to run around with analogue directional inputs, monkey - swinging across the ceiling and even jumping up onto the roof of the stage.
Justin: 3D fighting games like Virtua Fighter 5 and Soulcalibur V could still arguably be classed as 2.5 D due to the way directional inputs are still the same as they would be if the Z - axis were removed.
Buttons and directional input markers quickly scroll on - screen, requiring the player to press them in time, occasionally requiring a combination of both to be inputted on the more difficult sections.
Due to the character's directional movement being governed by colours and not by the actual directional input, it's a strangely challenging little game that, while not providing enough depth to be worth playing much, makes for a decent little distraction.
You still have to time the button presses properly or else you drop the combo, so there is still some technique required, but if you don't have to learn the complicated directional inputs you're not really learning anything.
With Combo Assist turned on, you only have to press a single button to use a special move or linker during a combo rather than having to also use the appropriate directional inputs for the move you want to do.
Versus play isn't nearly as genteel as the single - player game — detrimental effects can come into play, like spinning directional inputs or changing your screen so only perfectly on - time inputs (Criticals) count, and everything else is a miss.
The d - pad feels great, though, and considering it was designed for Mortal Kombat, a game that requires precise directional inputs, going with the traditional d - pad was a good choice.
Special Moves require little more than a few directional inputs and an attack button, so learning each character's movesets doesn't take long at all.
While you can execute combos in Field phase, it feels more at home in this phase, as each attack has four additional moves with directional input, and you may slip up with the camera moving about.
Xbox D - pad — Given the depth of the fighting mechanics our Xbox 360 controller somewhat struggled with identifying the differences between some of the directional inputs.
Akuma's Tatsumaki, or hurricane kick, would go off without a problem when I needed it to and worked great for applying pressure, but routinely I would fail an input for his Shoryuken; perhaps this was user error and I needed to be more deliberate in my directional inputs.
These appear at first glance to be a part of the Switch, with offset analog sticks on either side and a dedicated set of face buttons and directional inputs, along with a home button and dedicated capture button for screenshots (and, at some point later this year, video).
Sonic is fast, but he's also so responsive to your directional inputs as you can trip yourself up and fall off a crucial platform as you battle the blue blur's momentum.
Enter this Code at the start of the game where it says «Saw II: Flesh & Blood» and under it «press Start» Use the D - pad for directional Input
You have the ability to execute the directional inputs with the standard attack button in order to do Ryu's classic moves like the Hadoken and Shoryuken.
Swiping the directional inputs for fatalities brings a accessibility to newcomers, while series» veterans like myself, may even find it a pleasant surprise.
If the controls were tightened up a little more, or — better yet — allowed for the Nunchuk or Classic Controller to be used for directional input, Evasive Space would've been far more satisfying.
Controlling the stick - thing is a case of using the touch screen as directional input.
Players can dodge, block and rush down opponents, but when it comes to attacking, it's a combination of light and heavy attacks plus a directional input in order to strike from specific angles.
The control scheme, in particular, is a dead ringer with basic attacks on A, special attacks on B, and directional inputs with each attack button producing new attacks.
Also within the game are certain times where hidden cues for directional inputs are given.
However, several of the puzzles that hinge on precise rolling are hindered by the aggravating imprecision of the game's directional inputs.
Meta Knight's Dimensional Cape lets you teleport, changing where you'll reappear with directional inputs and attacking by holding the button!
I've tried button combinations, directional inputs, the works.
Analog Stick - In some games, it is required that directional input is entered using the Analog Stick, however, this is rare and will be clearly noted on the cheat page.
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