"Directional input" refers to the action of providing instructions or commands regarding the direction in which something or someone should move or go. It is typically used when controlling or guiding the movements of objects or characters in video games or electronic devices.
Full definition
You still have to use the right
directional input for a special move to start the combo, but once the combo starts, single button presses continue it.
On top of this curved section sits a touch pad
with directional input buttons, while at the very front end sits a single trigger button.
The reason why I actually wanted to get one of these pads was because I was having trouble with
directional inputs in Mortal Kombat X with the standard Xbox One pad, so I figured the better position of the d - pad here would help.
Counter moves have long been a staple of the «DoA» formula, and are performed by pressing the Guard button and a specific
directional input as soon as the opponent attacks.
The new Steam Controller design (pictured above) was leaked in December and appears to have a D - Pad which will possibly allow for
more directional input rather than the conventional four - way directional pad.
The game claims to be going for a simplistic control method, eschewing the traditional quarter - circles and half - circles of Street Fighter and its ilk in favor of Smash
Bros.-esque directional inputs.
But true 3D fighters like Power Stone allow you to run around with
analogue directional inputs, monkey - swinging across the ceiling and even jumping up onto the roof of the stage.
Justin: 3D fighting games like Virtua Fighter 5 and Soulcalibur V could still arguably be classed as 2.5 D due to the
way directional inputs are still the same as they would be if the Z - axis were removed.
Buttons and
directional input markers quickly scroll on - screen, requiring the player to press them in time, occasionally requiring a combination of both to be inputted on the more difficult sections.
Due to the character's directional movement being governed by colours and not by the
actual directional input, it's a strangely challenging little game that, while not providing enough depth to be worth playing much, makes for a decent little distraction.
You still have to time the button presses properly or else you drop the combo, so there is still some technique required, but if you don't have to learn the
complicated directional inputs you're not really learning anything.
With Combo Assist turned on, you only have to press a single button to use a special move or linker during a combo rather than having to also use the
appropriate directional inputs for the move you want to do.
Versus play isn't nearly as genteel as the single - player game — detrimental effects can come into play, like
spinning directional inputs or changing your screen so only perfectly on - time inputs (Criticals) count, and everything else is a miss.
The d - pad feels great, though, and considering it was designed for Mortal Kombat, a game that requires
precise directional inputs, going with the traditional d - pad was a good choice.
Special Moves require little more than a
few directional inputs and an attack button, so learning each character's movesets doesn't take long at all.
While you can execute combos in Field phase, it feels more at home in this phase, as each attack has four additional moves
with directional input, and you may slip up with the camera moving about.
Xbox D - pad — Given the depth of the fighting mechanics our Xbox 360 controller somewhat struggled with identifying the differences between some of
the directional inputs.
Akuma's Tatsumaki, or hurricane kick, would go off without a problem when I needed it to and worked great for applying pressure, but routinely I would fail an input for his Shoryuken; perhaps this was user error and I needed to be more deliberate in
my directional inputs.
These appear at first glance to be a part of the Switch, with offset analog sticks on either side and a dedicated set of face buttons and
directional inputs, along with a home button and dedicated capture button for screenshots (and, at some point later this year, video).
Sonic is fast, but he's also so responsive to
your directional inputs as you can trip yourself up and fall off a crucial platform as you battle the blue blur's momentum.
Enter this Code at the start of the game where it says «Saw II: Flesh & Blood» and under it «press Start» Use the D - pad for directional Input
You have the ability to execute
the directional inputs with the standard attack button in order to do Ryu's classic moves like the Hadoken and Shoryuken.
Swiping
the directional inputs for fatalities brings a accessibility to newcomers, while series» veterans like myself, may even find it a pleasant surprise.
If the controls were tightened up a little more, or — better yet — allowed for the Nunchuk or Classic Controller to be used for
directional input, Evasive Space would've been far more satisfying.
Controlling the stick - thing is a case of using the touch screen as
directional input.
Players can dodge, block and rush down opponents, but when it comes to attacking, it's a combination of light and heavy attacks plus
a directional input in order to strike from specific angles.
The control scheme, in particular, is a dead ringer with basic attacks on A, special attacks on B, and
directional inputs with each attack button producing new attacks.
Also within the game are certain times where hidden cues for
directional inputs are given.
However, several of the puzzles that hinge on precise rolling are hindered by the aggravating imprecision of the game's
directional inputs.
Meta Knight's Dimensional Cape lets you teleport, changing where you'll reappear with
directional inputs and attacking by holding the button!
I've tried button combinations,
directional inputs, the works.
Analog Stick - In some games, it is required
that directional input is entered using the Analog Stick, however, this is rare and will be clearly noted on the cheat page.