Not exact matches
Instead of
rewarding the bad teams
directly (similar to the discussion SereneEclipse had way above), how about we encourage
players to change teams more often?
The way in which the game
directly rewards experience for actions establishes a cause - and - effect system of
player growth that greatly improves the campaign.
An improvement to vendor
rewards is also being implemented, which adds a way for
players to buy
rewards from vendors
directly with Legendary Shards or the relevant Token for that vendor.
Another game I finished recently that deals with the involvement of the
player in a very similar way to Panzer Dragoon Saga is Virtue's Last
Reward, which addresses the
player directly in a secret ending, and implicitly states that it's the
player, rather than any of the game's characters, who is advancing the plot and is responsible for the outcome of the game's events.
Oxenfree is a game that
rewards players that go the extra mile, and how much you get out of it is
directly tied to how much you put in.