Sentences with phrase «directly rewarding players»

Not exact matches

Instead of rewarding the bad teams directly (similar to the discussion SereneEclipse had way above), how about we encourage players to change teams more often?
The way in which the game directly rewards experience for actions establishes a cause - and - effect system of player growth that greatly improves the campaign.
An improvement to vendor rewards is also being implemented, which adds a way for players to buy rewards from vendors directly with Legendary Shards or the relevant Token for that vendor.
Another game I finished recently that deals with the involvement of the player in a very similar way to Panzer Dragoon Saga is Virtue's Last Reward, which addresses the player directly in a secret ending, and implicitly states that it's the player, rather than any of the game's characters, who is advancing the plot and is responsible for the outcome of the game's events.
Oxenfree is a game that rewards players that go the extra mile, and how much you get out of it is directly tied to how much you put in.
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