The game doesn't contain weather or night racing and that's certainly
disappointing as the controller would have enhanced driving in such conditions even more.
Not exact matches
I had to use my Rifts Xbox
controller for this game which was
disappointing as there are a lot of times you want to reach out and interact with your environment but are limited to left hand (left trigger) and right hand (right trigger) which stretches out your arm to interact with something or someone, and only if he / she / it is part of the story's plot.
This is somewhat
disappointing as an optional control scheme from MotoGP 13 on Vita included tapping the appropriate side of the rear touch pad to shift up or down a gear; therefore it is clear that this level of functionality is possible for a
controller in a racing game.
As a home console, it's
disappointing: the launch line - up is sparse, the pricing is surprisingly high, and the Joy - Con
controllers are weirdly tiny little objects that don't seem designed for comfortable play at home.
Going into it from a gameplay perspective might find you
disappointed,
as an average gameplay session might not even require you to touch a
controller short of loading the game.
I've written at length about how
disappointed I was by Oculus's decision to package an Xbox
controller with the Rift, and that feeling's just
as poignant now
as it was a year ago.