The standard
discourse tends to revolve
around the new generation of hardware increasing visual fidelity, leading to
games that pick away at the borders of the uncanny valley, trying to push into the realms of photorealism.
The
discourse around Shovel Knight, the chivalrous and retrofitted platformer released earlier in the week for Wii U, 3DS, and Steam, is that it's a NES
game developed a few decades after the fact — very reminiscent of blasting renegade robots with Mega Man or pogo - hopping on a cane with Scrooge McDuck.