like a spoiled brat at a game that was probably already a monolithic effort for the two or three
people involved in it - it's clear that it's been polished to hell and back - but in light
of its
discrete level generation, meaningless modifiers and convergent crafting system, that's exactly what Sublevel Zero
needs: more.
[25] By 2001 the Community Housing and Infrastructure
Needs Survey (CHINS) estimated there were 991
discrete communities with a population
of less than 100
people — with an average size
of 20
people and a total number
of 19,817
people.