Sentences with phrase «distinct feel to the game»

It does give a distinct feel to the game but also takes you out of the immersion when you constantly need to read the subtitles.

Not exact matches

Speaking of the car models I think I was must impressed with how well the developers made the upgrades in the game, as you could truly see every distinct addition to the car and this definitely makes the game feel more of an individual experience.
These and the three available characters give the game added length beyond a single playthrough as Sonic, with Knuckles especially making the game feel distinct due to some encounters and areas unique to him and a generally more explorative feel to his skillset.
Developer Derek says «I really want Spelunky to be as fun to look at as it it to play, and to that end, we've added lots of little details to the backgrounds to try and make each part of the game feel even more distinct
In the game, Kirby and the rest of his world is represented in yarn, felt, beads, and other common materials to give the game a distinct look.
Unique to other games in the series, the majority of your time is spent hunting the various incarnations of Metroids scattered throughout the planet, giving it a distinct survival horror feel (at least initially).
In a way, Ascendancy feels like a game of two three distinct parts, with the first devoted to the exploration of a rich galaxy brimming with potential and some light skirmishes, the second being an almost cold - war situation with everyone eyeing each other up and the final portion coming down to warfare and betrayed alliances.
The Dream Events are often some of the best parts of these games, I feel like it is usually these events for their more distinct style and unrealistic take on typical events that are the things we come to these games for.
Series creator Shigeru Miyamoto wanted the second title to feel distinct from the first, presumably in part because the technical limitations of the NES meant following the same style at that time would have resulted in a very derivative game.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
It adds up to Blue Reflection having a very different feel of progression than other RPGs; there's only a few distinct areas in the game that you revisit throughout the story and side quests.
Unique to other games in the series, the majority of your time is spent hunting the various incarnations of Metroids scattered throughout the planet, giving it a distinct survival horror feel (at least initially).
Where as a lot of indie titles don't have the flash of the big AAA games, but they have a distinct old school feel to them.
Having watched both that and the Brotherhood anime, which also serves as a prequel to the game, I was able to follow what was going on, but I have a strong feeling anyone who doesn't go in armed with all that exposition will be at a distinct disadvantage.
There is a distinct Power Rangers feel to the game, albeit in a different universe but again, this is no bad thing.
From Tim Schaffer and company comes a space sim / time management game that feels like a cross between Rymdkapsel (link to our review) and Will Wright's The Sims — the former because you are building from a starting node towards mineable space resources, using a variety of specialized space colonists, and the latter because said colonists each have their own distinct personalities, specializations, mood swings and necessity maps.
Fans of the Ace Attorney series will greatly appreciate the fan service behind the novelty of the appearance of his attacks, and fans of the game will be in awe of some of the devastating combos he can unleash, with one that potentially exceeds 1.3 million damage points if landed successfully.Each character has their own distinct feel, and all add more depth to the complete package.
Also, creative director Alex Amancio promises that Paris neighborhoods will feel more diverse and will look more distinct from region to region than prior games.
Both games build on the same formula, but manage to be surprisingly distinct from each other in ways that capture the feel of the games.
This wide cast of characters to play as keeps the game feeling fresh, and their distinct personalities provides an extra level of emotional investment in their stories, which become clearer as the game progresses.
Whatever the case, we just can't deny that most of us all love hearing that distinct, yet satisfying soundbite accompanied by a notification that our platform of choice rewards us with a trophy whenever we do something that the game feels the need to congratulate us on.
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