Sentences with phrase «distinct game styles»

Not exact matches

The 5,000 square - foot space embraces the city's year - round patio - perfect weather with three uniquely distinct «cocktail houses» (revamped and restored to resemble the historic craftsman - style bungalows that dot Park & Rec's charming University Heights neighborhood) centered around the venue's lush, open - air courtyard — which invites imbibers to partake in a variety of backyard antics including recreational table games such as ping - pong, darts, and shuffleboard.
Each of the pro's in the game have a distinct playing style both in real life and in the video game.
Players can battle their way through single - player arcade mode to shoot for a high score or they can grab a friend for local multiplayer, either by sharing the same keyboard hotseat style or by plugging in a second USB keyboard, which is recognized by the game as a distinct controller.
Activision has released a new trailer for the upcoming Transformers title, Transformers: War For Cybertron. This newest Transformers title features two distinct storylines: the Autobot campaign tells a story of heroism to save their home planet against overwhelming odds, and the Decepticon campaign tells a story of an unquenchable thirst for power to control the universe. For the first time in a Transformers title, fans will be able to play the game with their friends through team - based online co-op, or go head to head in a variety of online multiplayer game modes. The game features a sci - fi art style that introduces to fans the entire living, metallic world of Cybertron, as well as all - new visualizations of the iconic Transformers characters in their original Cybertronian forms.
And sure, the look of the game, powered by Unreal Engine 4 and a distinct, brightly - colored 2.5 D style, screamed as much.
Game: Machinarium Developer: Amanita Design What We Said: «Machinariums distinct visual style and seamless animations are etched with a staggering level of detail, and few games come close to possessing the sheer beauty found here.»
Bill Trinen introduced the final game of the day, and I recognized the soothing music, cute sound effects, and distinct art style instantly.
But, while at first glance this new game from Chillingo seems to be relying on the famous director's name and a distinct visual style, it actually adds a lot of interesting twists of its own to the top - down shooter formula.
Playing as Sonic and Tails together is a distinct kind of fun thanks to the game's «younger sibling» style of multiplayer, which lets you give a second controller to another player to take control of Tails.
Perhaps not the most technically accomplished game around, but it has a distinct and beautiful art - style.
In order to advance, players battle in turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the computer AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents via wireless connectivity.
It's unusual in today's world to see games with distinct and unique art - styles to set them apart, instead they compete for who can render a lamppost in the highest amount of detail.
The characters resemble the collectible dolls / puppets you can collect in the previous games while the scenery has a distinct cartoony, painted style to it.
Faces look ugly, models can look wonky, and there's no distinct singular style to the game.
The Dream Events are often some of the best parts of these games, I feel like it is usually these events for their more distinct style and unrealistic take on typical events that are the things we come to these games for.
The game has a science - fantasy air about it, mashing tribal elements, various old - style melee weapons and armor carved from the bones of your enemies with all sorts of high - tech buildings and abilities with a distinct sci - fi aesthetic defining the visual direction.
Mike salivated, «From its distinct art style to its unique setting, I've eaten up every possible second of the first two BioShock games.
Series creator Shigeru Miyamoto wanted the second title to feel distinct from the first, presumably in part because the technical limitations of the NES meant following the same style at that time would have resulted in a very derivative game.
Subtitled The Twin Snakes, the result was a game with a distinct style, but it was criticized by many for deviating too much from the original game in terms of tone and style.
Interspersed with furious, fast - paced fighting gameplay footage, key members of the team delve into different aspects of the game — from its visual depth and the studio's distinct interpretations of DC Comics» iconic characters, to the differences in style and gameplay from their own revered fighting franchise, Mortal Kombat.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
There are two distinct styles you can play and the game supports multiple playthroughs much better than the original.
To advance their character, players battle in turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents.
The fight includes several distinct phases with Koshia imitating different boss tactics or fighting styles you've encountered elsewhere in the game.
The Sexy Brutale, a murder mystery point and click puzzle type game, has a hugely distinct art style, a whole lot of character and huge replayability.
Join us in supporting the creation of unique strategy and management games with the distinct Abbey Games sense of style.
With numerous game modes, a distinct visual style and untold levels of creativity on offer, players will invest dozens of hours in perfecting their unique constructions and building their own buildings, towns and empires.
Its an action packed game of puzzles and platforming with a very distinct style of its own.
«Pirate 101 offers 3 distinct styles of play, all of which could make up a game of their own (and have, in other titles).
The game will be released over 3 distinct volumes, each with its own story arc, characters and fighting styles to master, in addition to a unique soundtrack created by up and coming indie hip hop artists that have been mentored by the one and only RZA of the legendary Wu - Tang Clan.
It doesn't always work, but for the most part, the game's vibe is consistent and complementary to the distinct style Arkedo has developed.
Let loose from committee - driven big budget game projects, our game features a distinct drawing and animation style created by a single artist.
Even the older games have a visual and aural style that make them distinct from similar games from around the globe.
What's left is a polarizing, decent action game with a distinct style and flair you can't get outside of its namesake.
Gunpoint features a distinct art style and moody soundtrack that, when combined with its fun action, helps to deliver one of the best stealth games of last year.
One of the selling points behind the Evangelion game was that it let you play through the show's biggest moments, many of them represented with their own distinct gameplay style.
Such a move will incorporate a «a fusion of the unique styles of these world - famous brands, yielding a broad range of merchandise featuring Hello Kitty dressed in the distinct costumes from the Street Fighter series of video games
What made the game really stand out was that each character had distinct play styles and objectives.
The game shares the same writer (Brian Michael Bendis), Mark Bagleys distinct artistic style (with added cel - shading flare), and is officially set after the events of Ultimate Spider - Man # 71.
The game project will be lead by veteran game creator Keiji Inafune and comcept, while the anime project will boast the distinct style of the critically - acclaimed Studio 4 ℃.
Throughout the game, several other female companions will join your party to help you clear quests, called «Lilies» and «Sevans» in - game, each with their own distinct fighting styles, weapons and team up strikes to combine with Aluche.
The game's visuals are both stylized and exaggerated, giving A King's Tale its own distinct look without completely eschewing the art styles of the core Final Fantasy XV game or the other tie - in projects.
Ravenwood Fair's offbeat premise and dichotomy between cute critters and menacing woods not only transforms the game into something more than a FrontierVille clone; it also afforded LOLapps the opportunity to add more character and flavor to NPC interactions than one typically expects from social games, and to present the world with a distinct visual style that's both adorable and ominous.
The alternate history World War II and distinct art style give the game a unique flavor, making it stand out as one of the PS3's biggest exclusive surprises.
Utilizing settings reminiscent of ancient Egypt and China, and granting Mario the ability to fly airplanes and pilot submarines to fight aliens and running Easter Island - styled heads, R&D 1's Mario game held its own distinct flavor from its contemporaries.
And each of the formidable «guardians» has a distinct, surprising combat style requiring gamers» absolute focus, skill, and split - second timing to defeat them, difficult to master at first.
Various memorable characters are brought to life, both in - game and during cutscenes, while still retaining the series» distinct art style.
It is rare for a first person shooter to effectively integrate two distinct play styles in one game because of the additional programming and balancing involved.
Many of Alucard's weapons and armor have distinct visuals styles which really showed how much the developers cared in making this game excellent.
Each track is completely distinct from each other, and all of them do a great job at applying the series» Avery-esque art style to a racing game.
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