Not exact matches
The 5,000 square - foot space embraces the city's year - round patio - perfect weather with three uniquely
distinct «cocktail houses» (revamped and restored to resemble the historic craftsman -
style bungalows that dot Park & Rec's charming University Heights neighborhood) centered around the venue's lush, open - air courtyard — which invites imbibers to partake in a variety of backyard antics including recreational table
games such as ping - pong, darts, and shuffleboard.
Each of the pro's in the
game have a
distinct playing
style both in real life and in the video
game.
Players can battle their way through single - player arcade mode to shoot for a high score or they can grab a friend for local multiplayer, either by sharing the same keyboard hotseat
style or by plugging in a second USB keyboard, which is recognized by the
game as a
distinct controller.
Activision has released a new trailer for the upcoming Transformers title, Transformers: War For Cybertron. This newest Transformers title features two
distinct storylines: the Autobot campaign tells a story of heroism to save their home planet against overwhelming odds, and the Decepticon campaign tells a story of an unquenchable thirst for power to control the universe. For the first time in a Transformers title, fans will be able to play the
game with their friends through team - based online co-op, or go head to head in a variety of online multiplayer
game modes. The
game features a sci - fi art
style that introduces to fans the entire living, metallic world of Cybertron, as well as all - new visualizations of the iconic Transformers characters in their original Cybertronian forms.
And sure, the look of the
game, powered by Unreal Engine 4 and a
distinct, brightly - colored 2.5 D
style, screamed as much.
Game: Machinarium Developer: Amanita Design What We Said: «Machinariums
distinct visual
style and seamless animations are etched with a staggering level of detail, and few
games come close to possessing the sheer beauty found here.»
Bill Trinen introduced the final
game of the day, and I recognized the soothing music, cute sound effects, and
distinct art
style instantly.
But, while at first glance this new
game from Chillingo seems to be relying on the famous director's name and a
distinct visual
style, it actually adds a lot of interesting twists of its own to the top - down shooter formula.
Playing as Sonic and Tails together is a
distinct kind of fun thanks to the
game's «younger sibling»
style of multiplayer, which lets you give a second controller to another player to take control of Tails.
Perhaps not the most technically accomplished
game around, but it has a
distinct and beautiful art -
style.
In order to advance, players battle in turn - based, head - to - head «match - three»
style puzzle
games in one of three
distinct gameplay modes: Single - player allows
gamers to battle against the computer AI as they embark on over 150 challenging quests, Instant Action allows
gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows
gamers to battle live opponents via wireless connectivity.
It's unusual in today's world to see
games with
distinct and unique art -
styles to set them apart, instead they compete for who can render a lamppost in the highest amount of detail.
The characters resemble the collectible dolls / puppets you can collect in the previous
games while the scenery has a
distinct cartoony, painted
style to it.
Faces look ugly, models can look wonky, and there's no
distinct singular
style to the
game.
The Dream Events are often some of the best parts of these
games, I feel like it is usually these events for their more
distinct style and unrealistic take on typical events that are the things we come to these
games for.
The
game has a science - fantasy air about it, mashing tribal elements, various old -
style melee weapons and armor carved from the bones of your enemies with all sorts of high - tech buildings and abilities with a
distinct sci - fi aesthetic defining the visual direction.
Mike salivated, «From its
distinct art
style to its unique setting, I've eaten up every possible second of the first two BioShock
games.
Series creator Shigeru Miyamoto wanted the second title to feel
distinct from the first, presumably in part because the technical limitations of the NES meant following the same
style at that time would have resulted in a very derivative
game.
Subtitled The Twin Snakes, the result was a
game with a
distinct style, but it was criticized by many for deviating too much from the original
game in terms of tone and
style.
Interspersed with furious, fast - paced fighting gameplay footage, key members of the team delve into different aspects of the
game — from its visual depth and the studio's
distinct interpretations of DC Comics» iconic characters, to the differences in
style and gameplay from their own revered fighting franchise, Mortal Kombat.
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a
distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every
style of weapon has a unique set of animations and feel different — No invincible weapons in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things in the world
There are two
distinct styles you can play and the
game supports multiple playthroughs much better than the original.
To advance their character, players battle in turn - based, head - to - head «match - three»
style puzzle
games in one of three
distinct gameplay modes: Single - player allows
gamers to battle against the AI as they embark on over 150 challenging quests, Instant Action allows
gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows
gamers to battle live opponents.
The fight includes several
distinct phases with Koshia imitating different boss tactics or fighting
styles you've encountered elsewhere in the
game.
The Sexy Brutale, a murder mystery point and click puzzle type
game, has a hugely
distinct art
style, a whole lot of character and huge replayability.
Join us in supporting the creation of unique strategy and management
games with the
distinct Abbey
Games sense of
style.
With numerous
game modes, a
distinct visual
style and untold levels of creativity on offer, players will invest dozens of hours in perfecting their unique constructions and building their own buildings, towns and empires.
Its an action packed
game of puzzles and platforming with a very
distinct style of its own.
«Pirate 101 offers 3
distinct styles of play, all of which could make up a
game of their own (and have, in other titles).
The
game will be released over 3
distinct volumes, each with its own story arc, characters and fighting
styles to master, in addition to a unique soundtrack created by up and coming indie hip hop artists that have been mentored by the one and only RZA of the legendary Wu - Tang Clan.
It doesn't always work, but for the most part, the
game's vibe is consistent and complementary to the
distinct style Arkedo has developed.
Let loose from committee - driven big budget
game projects, our
game features a
distinct drawing and animation
style created by a single artist.
Even the older
games have a visual and aural
style that make them
distinct from similar
games from around the globe.
What's left is a polarizing, decent action
game with a
distinct style and flair you can't get outside of its namesake.
Gunpoint features a
distinct art
style and moody soundtrack that, when combined with its fun action, helps to deliver one of the best stealth
games of last year.
One of the selling points behind the Evangelion
game was that it let you play through the show's biggest moments, many of them represented with their own
distinct gameplay
style.
Such a move will incorporate a «a fusion of the unique
styles of these world - famous brands, yielding a broad range of merchandise featuring Hello Kitty dressed in the
distinct costumes from the Street Fighter series of video
games.»
What made the
game really stand out was that each character had
distinct play
styles and objectives.
The
game shares the same writer (Brian Michael Bendis), Mark Bagleys
distinct artistic
style (with added cel - shading flare), and is officially set after the events of Ultimate Spider - Man # 71.
The
game project will be lead by veteran
game creator Keiji Inafune and comcept, while the anime project will boast the
distinct style of the critically - acclaimed Studio 4 ℃.
Throughout the
game, several other female companions will join your party to help you clear quests, called «Lilies» and «Sevans» in -
game, each with their own
distinct fighting
styles, weapons and team up strikes to combine with Aluche.
The
game's visuals are both stylized and exaggerated, giving A King's Tale its own
distinct look without completely eschewing the art
styles of the core Final Fantasy XV
game or the other tie - in projects.
Ravenwood Fair's offbeat premise and dichotomy between cute critters and menacing woods not only transforms the
game into something more than a FrontierVille clone; it also afforded LOLapps the opportunity to add more character and flavor to NPC interactions than one typically expects from social
games, and to present the world with a
distinct visual
style that's both adorable and ominous.
The alternate history World War II and
distinct art
style give the
game a unique flavor, making it stand out as one of the PS3's biggest exclusive surprises.
Utilizing settings reminiscent of ancient Egypt and China, and granting Mario the ability to fly airplanes and pilot submarines to fight aliens and running Easter Island -
styled heads, R&D 1's Mario
game held its own
distinct flavor from its contemporaries.
And each of the formidable «guardians» has a
distinct, surprising combat
style requiring
gamers» absolute focus, skill, and split - second timing to defeat them, difficult to master at first.
Various memorable characters are brought to life, both in -
game and during cutscenes, while still retaining the series»
distinct art
style.
It is rare for a first person shooter to effectively integrate two
distinct play
styles in one
game because of the additional programming and balancing involved.
Many of Alucard's weapons and armor have
distinct visuals
styles which really showed how much the developers cared in making this
game excellent.
Each track is completely
distinct from each other, and all of them do a great job at applying the series» Avery-esque art
style to a racing
game.