While the troops are
distracted by an enemy that isn't there, the true enemy is able to sneak thru.
«The military has and will remain professional in the discharge of its mandate and will not be
distracted by enemies of the country and its military», General Nicholas said.
Not exact matches
The goofball script, with ideas like Uhura
distracting enemies by dancing atop a sand dune, goes full - on silly at the patchy, forgettable climax.
It's just that there are so many other things to get
distracted by: side missions, random
enemy checkpoints, roaming animals, building Mother Base and collecting resources.
Players can look through the images at their leisure, and also use them to set traps
by laying the centerfolds open on the battlefield to
distract enemies.
On a more disappointing note Corvo's ability to summon a pack of rats to
distract enemies, kill
enemies and dispose of bodies has been replaced
by the considerably more boring Summon Assassin, which does exactly what the name implies
by summoning up a lone Assassin who attacks either the nearest target or the target of your choosing.
It almost becomes a hindrance when playing, because you feel
distracted by the ugly orange gleam that covers your whole screen when playing an integral part of the story or you are trying to breach
enemy territory, and combined with the dodgy cover system it can become a very infuriating experience.
You also get access to your tools of the trade which can be used to
distract enemies, access areas not reachable
by normal means and of course your «Parkour» skills.
You'll also have to alter your tactics based on the
enemies you face, with the samurai requiring Mugen's skills or teamwork to bring down, while the straw hat variety aren't
distracted by sounds, and patrols always move together, like a well oiled machine.
Distracting enemies,
by shooting an arrow nearby, can break up a cluster of
enemies - a useful mechanic to know despite the game casually glossing over it.
Or SURFIZE
by Miguel Alvarez, who created an arcade space shooter that looked quite classic at first glance, but emerged one interesting component after the other - like creating a net of co-operative ships or an endless screen to
distract enemies.
I played it
by myself, but the co-op is actually much more helpful this time around (a second player can use the gamepad to
distract enemies and add blocks for you to jump on).
During combat, he will fire arrows at
enemies to
distract them and will even coach Kratos on where
enemies are coming from keeping the player from being hit
by an
enemy behind them.
Players can pick up several small items like nuts and stones they can use for their Slinger, allowing them to
distract enemies by creating sounds around the area.