You are right that production and
distribution costs per unit are less for ebooks than for paperbacks, but authors have the same 2 % to 12.5 % earnings of the list price of the book.
Further, the net annual
distributions per unit may decrease over time because a portion of the securities included in the portfolio will be sold to pay for organization
costs, deferred sales charges, the creation and development fee and other regular fees and expenses during the life of the portfolio.
- the price devs / pubs have to pay for physical Switch games is around $ 8 US dollars
per unit - one
unit is the case and game card - PS4 games are about $ 5 dollars
per unit - minimum number of
units the publisher / developer is required to purchase is 6,000 - the 6,000
units are just for one region - there are special guidelines that need to be passed, QA checks and the signing of a
Distribution of Physical Goods form, - devs / pubs make less reveue due to the costs of manufacturing and distribution - this is why retail games need to be sold at a
Distribution of Physical Goods form, - devs / pubs make less reveue due to the
costs of manufacturing and
distribution - this is why retail games need to be sold at a
distribution - this is why retail games need to be sold at a higher price
OTOH, using a freestanding island wind farm to hydrolyse and store H in tenders, rather than export energy to the
distribution network, creates considerable advantages in efficiency and reduces project
costs (and therefore
cost per unit) substantially.