Not exact matches
this is very fun
game shooting things and leveling up is blast with hundreds of guns
to choose from this
game is very
diverse you also get classes or roles
to help out your team or by yourself the online is fun and the
game is very addicting my only problems with it is there is barely any storyline and and alot of the guns even though called different
feel exactly like the other guns but all in all great
game
I decided
to take another look at the
game after about 170 hours of playing, but first things first: yes there are many clone characters and that's really annoying, but I would like
to add that while the clone characters are annoying and inexcusable, each character have their own stats that help
to make them
feel diverse and unique and without exaggerating or being biased, I really had a
Compare this
to fellow comics fighting
game Injustice 2 from Netherrealm and Warner Bros, which has a far more
diverse roster of characters including many who weren't in Injustice: Gods Among Us, looks utterly gorgeous with superb animation,
feels like a quality package and has a wonderful and entertaining story
to boot.
The first - ever gameplay footage of The Elder Scrolls Online touches on the MMO's varied environments, its
diverse character customization and the
game's aesthetic, designed
to reflect the look and
feel of the three most recent Elder Scrolls
games.
Compare this
to fellow comics fighting
game Injustice 2 from Netherrealm and Warner Bros, which has a far more
diverse roster of characters including many who weren't in Injustice: Gods Among Us, looks utterly gorgeous with superb animation,
feels like a quality package and has a wonderful and entertaining story
to boot.
The talent behind this one is a bunch so
diverse, eccentric and divisive it
feels like Microsoft's tried
to get together video
game development's answer
to the A-Team.
While the randomization is strong, there are clearly more elements needed
to help the
game feel more
diverse as it takes just a few hours
to begin seeing the gaps in the illusion.
Thing is, no other
game manages
to awaken such a
diverse stream of
feelings in its length.
The cast needs
to be
diverse, of course, with males and females from different ethnicities, and for that maybe a location with more tourism potential would suit Resident Evil 7 because we also want developers
to add some more human
feeling to the
game.
This makes the first half of the
game feel far slower than it is, as the characters don't
feel diverse enough
to keep you interested.
Also, creative director Alex Amancio promises that Paris neighborhoods will
feel more
diverse and will look more distinct from region
to region than prior
games.
After the first couple of responses I begin
to get the
feeling that the adventure gaming community holds a
diverse view on what is the definition of an adventure
game.
Because each mission can be tackled in such a
diverse assortment of ways and the level design encourages experimentation, this is the rare
game that actually left me
feeling eager
to play through it again, wanting
to try different paths and approaches
to each mission, going for non-lethal solutions instead of brutal ones.
That said, there's a lot
to consider when jumping in the ring in BlazBlue: Chronophantasma Extend, as each of the 28 characters featured in the
game has their own
diverse and unconventional playstyle that makes them all
feel drastically different from one another.
The
game world is also praised for its
diverse creatures and races that help bring its world
to life, giving Final Fantasy XII that Star Wars
feeling that it became known for.
Fans who
felt let down by the original
game will be glad
to find that Watch Dogs 2 has rectified all of it's negativities, offering an enthralling action experience that's not only incredibly
diverse in design but also a blast
to play.
The
game is very much a successor
to previous large scale 3D Mario titles, particularly the legendary Super Mario 64, as the
game's world is made up of many
diverse environments designed
to feel even larger than they are.
It often
feels like the people at Arkane made the core of this
game, i.e environments, story beats and enemies, but then they just made the clever folks in - house play through the
game and tag things they wanted
to add
to each environment
to make them
diverse and add flavour.
The five new PSVR
games Sony showed all looked like incredibly
diverse experiences ranging from a puzzling platformer,
to a shooter,
to a horror
game,
to a Skyrim, which is very much its own entity at this point (increasingly it
feels like if your platform doesn't have Skyrim then it's not worth looking at).