Sentences with phrase «do character design»

But because I've entered as designer in the company, I still do character design.
When we reached out to him and asked him to do the character design for us, we actually didn't have the game scenario finished yet.
Akira Toriyama is famous as being the creator of Dragonball, though he's also worked on video games, most notably doing character design for the Dragon Quest series of RPGs (as well as Xbox 360 RPG Blue Dragon).
You'd think that would give it some traction here in the US, combined with the fact that Akira Toriyama of Dragon Ball fame did the character designs for the game.
Nonetheless, NYCC had several standout Japanese guests: Moyoco Anno, the creator of «Sakuran,» «Happy Mania,» «Flowers and Bees,» and «Sugar Sugar Rune,» and Yoshitaka Amano, who illustrated the «Vampire Hunter D» novels and did the character designs for the «Final Fantasy» games.
Because of the theme it was very easy to have different popular manga artists do the character designs and write the stories for each chapter (the most popular of which, Yoshihide Fujiwara, went on to create and illustrate the Dragon Quest manga).
Hayashida: I think other companies will usually separate their graphic artists, so one person is doing character designs and another is doing backgrounds.
Oh and who ever did the character design for knuckles they need to be shot in the knee.
Just as the story has a whimsical youthful feel to it, so does the character design.
Art of Fighting was the first fighting game by SNK to feature the character designs of former illustrator Shinkiro, who would go on to do the character designs for the later Fatal Fury and The King of Fighters games.

Not exact matches

The critique of Darwinism is important not because Intelligent Design theory tells us about the character of God» it doesn't.
[9] The product was ordered to be pulled from store shelves and destroyed, because of the likely association in public mind between the Simpsons brand and characters and Lion Nathan's product, though the manufacturer did not use any Simpsons characters or the Simpsons Duff Beer design.
We talk about things like the «pink aisle» and the «action figure aisle» and «character clothes» - my kids don't have barbies or princesses or superheros or spongebob shirts... because who wants to play with an already dressed princess in a ready - made molded plastic castle when you can build a castle or design your own dress and who wants to wear spongebob on their shirt when he's a grumpy guy and the tye - dye shirt you make yourself is much cooler?
It has a clean and modern look that doesn't stand out for having bells, whistles or goofy characters — it's the style and smart design which makes every parent take notice.
The rail covers are designed to protect baby when he is at the standing up phase, so he doesn't bump his head or mouth, but they for me, they just added so much color and character in the room!
But I think there is something very effective about framing character as not about values — I'm not saying that values don't matter — but instead that what schools are good at teaching, and what they're designed to teach, is the skills kids need to do well in life.
Or if you hate her sense of style and want to give her an elegantly designed, classic piece that does not scream Disney characters.
«This political witch hunt was designed to do a couple things, but first and foremost assassinate my character and remove me from office.
If you love antique rugs but don't want to rummage through estate sales, this hand - loomed wool rug was inspired by vintage patterns and is sure to give your kitchen some design character.
Which is probably why Reformation's designs (made from dead end stock fabrics) feel like they've got so much character; every piece wows in its construction — simple yet effective — that you really don't need much else.
And the ornate French design of the room combined with the mystical CGI of the animated characters (seriously — how do these CGI animators do what the do?!).
While the graphics are pretty and the design of the creatures and characters are decent, the game doesn't bring anything new to the
Sure, many of its elements feel a tad generic, like the track and character design, but what it really comes down to is the racing itself and Bugbear has done a great job at drawing a line between control and complete chaos.
Using a looped - over approach to the sound, only rarely do we actually see the characters speak the words we hear, which contributes to a fractured, dreamlike tone, a kind of black - magic - realism (imagine an anti- «Beasts of the Southern Wild» designed not to inspire wonder, but stomach - churning dread).
The character designs are T.E.R.R.I.B.L.E., what does that spell?
While the previous films in the series have been just that — parts of a sequence designed to get us here, each with their own beginning and end — the first and second parts of Deathly Hallows are two halves of the same film, and to approach them as separate entities means missing just what director David Yates, writer Steve Kloves, and a host of storytellers and performers have done: They've made a five - hour fantasy epic that balances effects - driven battles with some very real character moments, and one that isn't afraid to have its heroes pay a high price for their convictions.
Between Scarlet Johansson's vampire - alien character Laura and truly impressive production design, the movie is gorgeous to look at even though it doesn't hold up under any degree of thematic scrutiny.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
... does not quite compare to some of Disney's finest animated work in terms of story or character, but it surely holds its own in terms of artwork and sound design.
While the movie ends in a way that's clearly designed to prompt further sequels, we don't get that prequel X factor that makes us interested in a character arc whose outcome we already know.
Are the villains so one - dimensional and underwritten because they look like they've been plucked from the doodles in Miyazaki's wastebasket, or do they look like secondhand character designs because they're so one - dimensional and underwritten?
Character design (especially that of the generic - looking Mary, with her big eyes and standard anime proportions), locations and even the overall story arc do little to assert a new identity or fresh creative possibilities for the upstart outfit.
this game definitely did not deserve the hype it got, its not the worst, but unlike Pokémon (which its always compared to) will have a hard time to appeal to older people, with its cheesy humor, simplistic character design, and eccentric gameplay it only really works for kids 10 and under.
The animation is fluid, very well done, and the character designs, not just for the humans, look great.
The filmmakers have clearly spent time carefully designing the motions for each of the characters and I don't understand why it's filmed so fast, wasting all that effort?
The cons were, some questionable voices for certain characters, same level design as before (small tight areas to fight for most part) and did I mention that it was too short of a game.
They didn't even nominate WALL - E for writing (while Madagascar 2 and Horton Hears A Who got a nod) music, or character design and then they gave Kung Fu Panda awards over WALL - E for production design, character animation and animated effects.
they are fighting a war for christ sakes... they wore proper attire in the first game so why did sega feel the need to anime the shit out of the character designs?
One could argue that the original Marvel Comics design for Doctor Doom didn't have the most interesting face for a villain since he's just wearing a metal mask, but if the rest of the design is going to depart so drastically from the comic book character, why bother making his face like that?
On a more negative note, the film is designed and crafted in such a way that you take one side, with a certain perspective more prominently presented than the other, while the fact we're dealing with an ensemble feature does mean there's a lack of emotionality attached, as with so many characters to explore, we drift between them without ever feeling as though we've truly got to the bottom of their respective character developments.
Though «Krampus» does boast some unique character design and one or two fun sequences, the rest of the movie is such a bore that even the death scenes (several of which lack any creativity) are anticlimactic.
The casting of Alicia Vikander is a daring choice as she doesn't quite fit the design we're used to seeing of the character from the games.
You know what to expect when watching one of Anderson's films, and his latest doesn't disappoint, overflowing with colorful characters, zany plot twists and sublime production design.
Here we learn that Alvarez did this by design and that he actually wanted the audience to connect with a character that wasn't perfect — not everyone is a saint.
Thanks to an Oscar worthy performance by Saoirse Ronan (also surrounded by heaps of supporting acting talent), gorgeous production design making both 1950s Ireland and Brooklyn pop off the screen with heavily detailed environments and costume design, and characters easy to root for in doing the right thing, Brooklyn will elicit laughter, tears, and fiery joy.
So no great surprise here that The Lincoln Lawyer turns out to be superior piece of crime storytelling with some characters clearly designed for recurring roles (in other novels and perhaps other films should this one do well) while others are designated for showy guest appearances as larger - than - life evildoers or tough - guy eccentrics.
(For those who don't know, he's the one who was in charge of character design in Fire Emblem Awakening and Fire Emblem Fates, and created the original heroes in Fire Emblem Heroes).
At least it can deliver on that (and in spades), as the time period of the film essentially serves as its own character, and one that does not disappoint in the slightest — Michael Wilkinson's costume designs, Judy Becker's overall production design, and the entire coterie of hair stylists and make - up artists are all near - revelatory and exceedingly well - executed.
To play a deadly black - ops soldier with designs on the throne of Wakanda, the technologically advanced African utopia that Black Panther rules and protects, Jordan doesn't just bulk up to superhuman proportions, his muscular torso covered in an almost tribal configuration of scars — one for each enemy his character has felled.
It's amazing to see just how far Pixar have come as a studio when you look back a the lifeless eyes and odd - looking faces of Toy Story to the «you - won't - believe - it's - animated» waterfalls and landscapes here.The designs of our lead characters are sublime too, and really do help carry some of the emotional weight.
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