Sentences with phrase «do damage to your opponents»

Characters in ARMS feature massive, erm, arms, and use them to do damage to their opponents at great range.
While the advanced classes and additional traits in the nemesis system are great additions, they struggle to have quite as much impact as they perhaps should simply because you have so many different ways to do damage to your opponents.

Not exact matches

Yet the opponents of fossil fuels don't seem to care that their opposition to pipelines will damage Canadian exports and competitiveness.
Eventually, the opponent surrendered the bout, but not before doing so much internal damage to Arrachion, that he died soon after.
Sunday's opponents Crystal Palace had a good opening day win and their wide men Jason Puncheon and Wilfried Zaha did a lot of the damage to Norwich City, so I would be inclined to go with the more defensively solid of our options at full back.
PSU has an incredibly active secondary — 45 percent opponents» incompletions have been due to either interceptions or breakups, second-most in the country — and it's unlikely that O'Korn and a young receiving corps will figure out how to do much damage, so Higdon and the ground game will have to carry the day.
The Blues were beaten by Liverpool at Anfield while Arsenal were humbled by Newcastle at The Emirates, but for Chelsea the situation isn't so bad as they still boast a two - point lead at the top of the table whereas Arsenal suffered their second home defeat of the season, once again against an opponent you would never have envisaged beating the Gunners on their own patch, and their latest setback could do no end of damage to the morale in camp.
I found it hard to ignore how CIO opponents like Dr. Sears in a chapter of his Baby Sleep Book, presumably to shine a scientific light on his concerns about the damaging nature of sleep training over and over cites research that doesn't even pertain to sleep training at all.
This was done to eliminate the potential of a collateral damage to his chances to the highest office of the land, in case of a possible slip of tongue in indecent language inJohn's submissions on behalf of the party in his conversation with the media and opponents of the Party.
Ever since he became Attorney General, he abused his power and his position to intimidate his opponents — abusing the subpoena power against Wall Street banks, leaking damaging but irrelevant personal information about individual executives who didn't bend to his wishes, and threatening anybody who dared to stand up to him.
Opponents of the scheme object on the grounds of its visual effect and the damage they say it would do to wildlife and carbon - storing peat bogs.
Regular opponents have to be way way above your level to be a real threat, but they do soak up damage like sponges if only a few levels above you.
With that said, advance strikes cause more damage to your opponent but they are also easier to read by your opponents and do use more stamina.
It feels a little slow in the start as you wait for your character's turn so you can unleash some damage to the enemy before they do the same to you, but it is also highly satisfying if you manage to put the opponent in your carefully orchestrated trap.
It is a fantastic visual cue indicating that you have done a good amount of damage to your opponent and that you might want to continue focusing on that area if at all possible.
Elsewhere, Cranky Kong's cane, known as a Boombow, is a close - range, wide - spread weapon, and his secondary Barrel Bolt attack can fire over cover to do area - of - effect - style damage to multiple opponents.
A successful hit means damaging whatever limb you aimed for, but it also plays into blocking; while you don't have to match an opponent's attack direction like you do in For Honor, the further you have to swing your weapon or shield to block the less effective it is.
There is also an additional system worth noting that allows you to do even more damage to your opponents because some dungeon bosses are just too damn stubborn and powerful for their own good.
Instead of just gunning at an opponent and hoping that you fracture their spine, Blitz II now gives you an option of where exactly on the body you want to do damage on (goodbye spleen!).
With Smash Bros, you didn't whittle down your opponent's health but rather inflicted damage in order to make it easier to throw them further, leading to the ultimate goal of knocking them off the stage.
In this case your opponents will have a huge level advantage over you, meaning greater access to their loadouts and thus they will be doing much more damage.
While the goal of the fight is to get your opponent's HP to zero, it is quite difficult to do without damaging their bravery.
You can use about everything in the background against your opponent if timed correctly and also punch or kick your opponent out of the level dealing an insane amount of damage and also moving to a new part of the level, it's really fun to do!
If I choose to take out my opponent's legs and damage them enough, they will struggle and fail to do lift - up moves, which are designated in the move list accessible through the pause screen.
There are even three types of special move in this game: special moves, enhanced special moves and X-Ray moves (which let you observe the inner damage you are doing to you opponent).
Elements affect how much damage can be done to each of the enemies within a battle, with most battles involving multiple opponents.
The introduction of a degradable armour mechanic adds an extra layer of complexity to the battles as it causes the player to consider whether their fighter should weaken an opponent for another unit to take it out, or risk doing minimal damage over a slightly longer period of time.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Moves that let you avoid damage or can safely get you away from an aggressive opponent are limited, and if you do get caught up in a combo, it's pretty tricky to escape.
There are many different types of spells that do a myriad of things, from blocking incoming attacks, to healing damage, to killing your opponent's creatures, and much more.
Crashing into enemies also initiates slow motion moments to help exaggerate the damage done to an opponent.
There's a dodge mechanic, and if you can time it correctly, time will briefly slow down allowing you to get in extra hits that do a nice sized chunk of damage to your opponents.
It is also important to keep in mind the elemental strengths and weaknesses of each Digimon, as picking the right attack can sometimes even triple the damage done to the opponent.
From the very start of the game, it's made clear that while it can be fun to do special attacks or wait for the opportunity to uppercut an opponent, the most damage is done when you can chain a series of attacks together for devastating results.
Not only does it slow down and damage your opponents, but you can swim through the ink at an increased speed, allowing you to travel through grates and up walls, as well as refilling your ink supply.
As an added bonus, players who use their master's ultimate attack will be able to do extra damage to their opponent!
Players can also perform HP attacks that will do direct damage to an opponent based on their current Bravery level.
You can inflict Break, allowing another member of your party to inflict Topple, and from there another character can inflict Launch, with each tier of affliction allowing you to do more damage while your opponent is incapacitated.
The return of x-ray style fighting moves - flair attacks that do massive damage and show your bones breaking inside your opponent's body - is welcome but even they serve as a reminder of technology's limits, thanks to both their low detail and generic nature.
Once it hits Level 6 it learns Low Kick, which combined with Rock's weakness to fighting, does extra damage to heavy opponents, which Onix is.
Because of these properties, it is in your best interest to use these moves as much as possible to do the most damage to your opponent.The rule of fighting games is to deplete your opponent's health bar before yours is depleted first.
Every character has a few three to four hit combos performed by hitting the attack buttons in certain combinations, much like how you'd perform a basic combo in Tekken, and performing these will generally do a decent chunk of damage and send your opponent flying off, giving you a little breathing room.
You've also got a few command throws in addition to your normal ones, which can do big damage to a single opponent, or sometimes more than one, in some cases.
Energy weapons will also do extra damage to opponents in a super state in Crucible PvP, so keep that in mind when the odds look stacked against you.
This would open up the possibility for Rex to do things like Topple opponents or inflict twice the damage if they're facing away from him.
By the time you've studied the map and determined the best place to roll and defend, your opponent has already done significant damage to your home base.
This is a smaller character, such as the non-Mega-evolved Litten, that will act as a stand - in to do some minor damage to your opponent.
If your entire bar is gone, your opponent is wobbly, and those overhand punches aren't going to do much damage if you you don't have the energy to put some oomph into them.
If you use it when it's completely filled, you activate Rage Mode, which makes you harder to knock back and increases the damage you do to opponents.
It's a ton of fair - skinned shapely females being put in compromising positions that they either don't want to be in or enjoy far too much - Taking away the swords and limiting to «water damage» pulls away some of the uniqueness of playing as individual characters and makes the game repetitive - The gap between the AI of the «minions» who run at you and the nimble main character opponents is jarring - Seriously, folks.
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