Sentences with phrase «do during the big game»

Not exact matches

If you don't think that hockey is really that big of a deal in Canada, just watch these scenes of Canadians freaking out during the women's Olympic hockey gold medal game.
Inspired by... Super Bowl LI: Who doesn't love eating crunchy, tasty pretzels during a big game?
Even during the times of Denis B, Thiery H and Viera those referees were always against us otherwise how would one explain us with all that quality loosing to manure certain games??? The fa is part of that plan... the referees they keep giving those big games... why did we have to play manure on our 50th unbeaten game (not to mention the controvercial penalty awarded), why did we have to play wenger's 1000th game against a moreens chelsea we've never beaten?
They are a complete Team and that is why it is so tough to beat them in a 44 - minute Game... Case in point, they trailed for much of their Week 1 Game with Team Harris but during the Game's closing moments they locked in and made big buckets as they so often do..
Its the best time of the year, so do nt be a idiot when it comes to planning the Big Party during the Big Game.
And believe me, I do not want to discount a big play no matter when it happens during a game.
So even if he doesn't get ice time during games, he still gets a big chunk of the AHL experience.
Martin, who made several big shots during the game, did Sam Cassel's «Big Balls» celebration in the fourth quarter after making a jumpbig shots during the game, did Sam Cassel's «Big Balls» celebration in the fourth quarter after making a jumpBig Balls» celebration in the fourth quarter after making a jumper.
I am hoping they do it after the game and not during it because it is still a big game for Arsenal, as they still have to try and stay in that top four.
The big birthday cake with the purple - and - gold frosting that was meant for McCombs, who turned 71 on Monday, remained untouched in the owner's box at the Metrodome for most of Sunday, as did the purple swivel chair the billionaire McCombs sits in during games, the one that allows him to spin around and wave at fans or fire off football questions to an assistant armed with a thick binder containing Minnesota's game plan and scouting report.
Yates has pitched nine professional seasons and hasn't yet spent a full season in the majors, Maton has pitched four months in the big leagues and struggled immensely during August, Torres was a rookie and did not prevent runs at a rate that's commonly considered acceptable in the majors in 2017, and McGrath has 17 games of big - league experience.
Baka is extremely young (22), really only has 1 good season to his name, doesn't speak the language, comes from a diff country and diff size of club, and he was expected to replace Matic — who despite all of his faults, had a very big season last year and was a huge part of our 13 game winning steak (contributing 6 assists during it, besides all of the leg work)
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
now go ask our strikers what they do during their spare time, they'll be either smoking, taking selfies or banging chicks in hotels a day before big games.
then I strongly recommend your idea.Look at ManU, they are also opting the same tactics that you recommend but take a look at the vivacity and the dynamism of every ManU players on the pitch.They all attack together and defend together, and I beleive that you have also noticed this on ManU.If we want this line up to happen again then this is exactly the way that all Arsenal players should behave on the pitch.Defend together up fron the centre and attack together (Like sagna and Clichy do to back the wing upfront) And we had this line up during the startin of the season but our players were not strong enough to defend together.They did nt want to run when defendin but they all wanted to when attackin.Denilson has improved a lot on his defense, I must admit but he still got ta do more.And I personnaly beleive that all these 5defeats had a big impact and gave us a gud lesson on our defensive quality.This concerns all our mdfld players including Fab, I could also see him improving a lot on his defensiv quality after all of these Arsenal crisis.But for now we need Song for not loosin games anymore.
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And this play is about a man who is ideologically committed to the hilts to doing something and doesn't see - he is warned several times during the play - that he is a pawn in a bigger game and that the reason he has been chosen to carry out this very, very difficult and radical, controversial bill, is precisely because he is not a member of the Tory party.
Yes, the «big meal» was still the party catch and yes, there were still gaps between game — but what were they doing during the hunt?
I later saw check - in forms that had been completed by guests visiting the game lodge, and under «What do you hope to see during your stay», I was saddened to note «Big 5» scrawled on almost all of them.
So if you're a keen angler, don't pass up the chance to go on a big game fishing trip during your holiday.
As for the Vita game, from what I've read and seen they had some involvement but it was very little... even then this was during the time NaughtyDog were still doing Uncharted games and with the PSV Uncharted game being so big for Sony at the start of the PSV life cycle they were probably told to have a little involvement.
The Arcade Edition has had its own patches here and there the last few years, but Capcom has now decided that it's time for a brand new version, and hence Ultra Street Fighter IV has been announced during the finals of the EVO 2013 Tournament that took place last night in Las Vegas (in case you didn't know, EVO is the biggest fighting game tournament in the world, so it would make sense to announce a new game in the greatest scene the genre has to offer).
2: we know what the other 3 studios are doing (Halo, Gears and Forza H) 3: xbox 2 will probably release in 2019 or 2020, so I'm expecting they'll keep big announcements for next E3 Knowing what we know it will be filled with 3rd party games intentionally masqueraded as exclusives during the show (but 1 hour later we'll hear the confirmation of it being multiplatform) Halo 6, Forza horizon 4, Gears 5 and we'll get one «surprise» game we won't get to play till 2020... (fable or perfect dark) It won't be all bad, but we should all go in this E3 knowing what we already know (that they'll disappoint us) and maybe, just maybe they'll surprise us (I won't be surprised but enthusiast might)
Many of you will remember it was during E3 last year that Shigeru Miyamoto announced the game was nearing completion and here we are a full year later and it looks like we might have to wait another year before we get to see the game in action, but when Nintendo are in the middle of making big changes, sadly games like Pikmin 4 do get affected by such and although it's not much, at least we finally heard something about the game.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
but the beta did turn me off the game big time... i didn't feel the excitement from it and it lost alot of it's appeal during the beta
Apart from all the activities around our big new game reveal, some of the Dogs have been on well - deserved breaks for the past couple of weeks, either taking some personal time off or spending time with the friends and families who we didn't see much of during the development of UNCHARTED 3.
The three AI companions that accompany you through the main story do so brilliantly, always a help and never a hindrance, they only add to the monster - hunter feel of the game and will always rush to help revive you should you need it during some of the bigger battles you face.
Even if those annoyances didn't exist, the biggest downside for Bigger and Boulder is that the game does feel rather repetitive during long gameplay stints.
I typically struggle to commit to big binge sessions of any game (except perhaps Pokemon) on a handheld, the rare exception to this rule was the original Dig, but even that was because I played during a 14 - hour long flight, so I didn't really have an alternative way to play.
I guess you're talking the GamePad with the touch - screen panel and not the Pro Controller, well we use it for this game but it didn't play a big role during development.
Who knows how game history will see the once big console manufacture turned 3rd party during this time and while not all the games they released that generation were considered great, they did release quite a bit of overlooked gems that fans think deserve second chances.
Some of the quests during one particular section of the game do feel like one big fetch quest, but thankfully the combat along the way manages to keep them somewhat interesting too.
The lesson is clear: Don't buy a game during a big sale unless it's a featured, temporary deal.
While PS Plus subscribers do get bigger discounts during sales than non-Plus gamers, Xbox Live Gold subscribers can gloat of regular exclusive deals meant only for the elite.
o 42 percent of U.S. adults who will be using additional devices during the Big Game say they will be doing so to check sports news apps on their phone or tablet for breaking, behind - the - scene commentary.
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