Not exact matches
, there are tricky
jumps to make, enemies that must be defeated with
precise shots, and many times the game requires you to
do a mix of both.
Learning how to
do things is one thing, but when you have over a dozen extremely
precise jumps with a limited time available to you isn't hard at first, but after your first couple dozen tries to finish, only to be greeted with yet another stage like it once you reach the end is beyond frustrating.
As with Sonic's 2.5 D outings at large, however, the physics seem off, with
jump height and your
precise mobility in the air a little hard to gauge, and in any case, there's nothing on offer here that Generations didn't
do better.
While the
jumping and the dash didn't feel as
precise as I would like, I was surprised by how much I enjoyed learning enemy patterns, level layouts, and boss attacks and then using the tools I've been given to best them all as efficiently as possible.
The controls
do feel a bit tight, neither Mordecai nor Rigby can sprint on their own the player has to press and hold the Y button to sprint.Though in a game like this that
does make control of the characters on screen cumbersome in spots, especially with the tight and
precise jumps that are needed to be made through a single level.
We expect to see more
precise details, including pricing, at that show, and we'd be shocked if a few other manufacturers don't
jump on - board Qualcomm's bandwagon in Vegas.