Sentences with phrase «dodge attack ability»

Not exact matches

Hunter Arts are powerful new abilities that can be used to augment attacks, buff other team mates, give you invincibility when dodging, and so on.
You do have the ability to dodge attacks and also perform special movies which really highlight the entertaining combat system of this title.
Coins have different attacks, abilities, a dodge section, and a miss section.
And last, but definitely not least, is the Dash ability that allows you to quickly move around the killing - floor dodging enemy attacks and weapons fire.
This means you have to actually aim all your attacks and abilities while dodging your enemy's in kind.
Fights require you to know the right attacks to perform at the right times, blocking and dodging, and the ability to use your weapons appropriately.
Upgrades can be bought using five different experience - point resources, improving his ability to dodge incoming hits and attack with more force.
Aside from that, there are a few other abilities Samus can now dodge attacks by tapping the d - pad just before the attack hits, although for the majority of the time you can tap the d - pad repeatedly to avoid a lot of attacks.
The Angel also has a Glide ability to quickly dodge enemy attacks while in Robot mode and its Loop ability to dodge enemy air defenses.
Besides the normal attacks, Senua can block, kick (for enemies with shields), dodge, and slow time down with a focus ability.
Light attacks, strong attacks, blocks and dodge rolls, parries and ripostes and ability to two hand weapons are all featured in similar fashion to the games it takes inspiration from.
A hardcore combat system based on melee attacks and dodges, ability combinations, as well as strengths and weaknesses of the characters, their roles, and equipment.
Stamina increases the number of times abilities like melee attacks, sprint, dodging, and sneaking can be used.
It does become annoying when Uruks you encounter have combinations of abilities that make fighting them feel overly drawn out, such as not being able to vault over them when you need to dodge specific attacks with a vault.
Early in the game the combat is overly simple, usually just button mashing with the occasional dodge gets you through but later in the game when you have a larger number of attackers who are mixed between ranged and close combat it can become pretty fun as you learn to vary your attacks and when to use certain abilities.
The ability to dodge attacks with the tap of a shoulder button is sorely missed, and so is the addition of a second attack button.
You have the ability of light and heavy attacks, timed blocks and a rolling dodge.
Kratos has light and heavy attacks, as well as the ability to dodge and parry enemy attacks.
As far as combat is concerned, this game represents the loved Active Time Bar mechanics, mixing in the ability to dodge attacks when waiting for the next turn to strike.
In combat, the ability to block and dodge attacks rewards you for paying attention and keeps fights engaging.
We wanted to play a game that rewards planning and strategic decision making as much as your ability to time attacks and dodge.
Investing in Agility will allow players to easily switch between enemies when targeting them in the VATS system, increase your ability to dodge enemy gunfire, while also improving your sneak attack skills.
And over time with its many sequels and spin - offs, such as Mario & Luigi: Superstars, we can see they've actually tried to add even more alikeness to the original Mario even in this black sheep (such as more platform - related jumps, and the ability to dodge attacks in - battle with well - timed jumps).
Combat breaks down into light and strong attacks, with the ability to block, grab, and dodge.
Sure, players will be moving, blocking and dodging quite a bit when confronting foes, but they also have the ability to duck and jump to avoid incoming attacks and take advantage of a bigger counter-attack window.
With the ability to jump, double - jump, dodge, and launch special attacks, there's a constant sense of commotion, as you dart around enemies and whittle away their health.
Table of Contents Level Locations Boss Encounters Completion Abilities Minikit Locations Rescue Character Rule Breaker Video Guide Level Locations NYC Streets NYC Courtyard Portal Mercado Hotel Boss Encounters Rowan You face off against Rowan during this entire level, dodging his monstrous attacks but at the end of the level as
I enjoyed this new ability as it allowed Paper Mario to be stronger when attacking, and I would need to be better at dodging or countering the enemy attacks.
It would have been great if there was an ability to dodge attacks, considering this relatively fast - paced gameplay.
You've got your basic light attacks, heavy attacks, blocking, and the ability to dodge in any direction.
Combat in Wildstar is less about cycling through your abilities and mashing keys than it is in other MMOs, though there are still traces of that, but the inclusion of telegraphed attacks means both you and your opponent have a chance to counter or dodge attacks.
On top of that cool ability, you have several other maneuvers at your disposal — double jumping, escape dodging, attacks that break your opponent's attacks and heal your heroine, flashy super attacks etc..
Resources affected are usually the stamina bar, which governs amount of consecutive attacks as well as running and dodging ability.
With the ability to block, dodge and attack with various weapons and drone - types, there's enough here to keep it interesting with a few twists of its own.
Aside from your usual move - and - shoot gameplay style, your character also has the ability to perform a dodge roll to avoid incoming attacks.
In the late game I built Red Monika into a dodge tank by stacking her evade stat and using abilities like Distracting Shot, Fade Strike, and Lightning Reflexes to raise her evade percentage during combat, then grinning when an earth elemental fired off a barrage of rocks and watched her dodge every single one, then turn around and attack with a high - powered Riposte.
Another new feature that has been included in Dead Space 3 is the ability to dodge and use a cover system to avoid attacks.
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