Sentences with phrase «dodging around enemy»

The main thing is that while blocking, you can press the jump button to dodge around your enemy, thus confusing them briefly for free hits.

Not exact matches

Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out - artfully evade the onslaught of bullets and defeat all baddies that stand in your way.
Players sneak around, dodging enemy lines of sight and avoiding the use of noisy weapons.
All of this is handled while flying around the screen, dodging and darting between oncoming enemies.
The camera tends to box you in if you're anywhere other than the most open space the game is capable of giving you, meaning you'll find yourself trying to dodge and teleport around just in the hopes of staying out of a bad guy's way, usually only to find yourself getting blasted from another enemy somewhere entirely off - screen.
All you do is fly around, dodge bullets, shoot enemies, and unleash charged attacks or a bomb every now and then.
The Xbox 360 level we played involved a bit of stealth and underwater finesse, as we deftly danced our way around the level to turn off the power and dodge enemies.
The steadily increasing difficulty and different behaviors of enemy craft (some dodge your fire, some snake around menacingly, some divide into two when hit) is enough to carry the concept through, but compelling modes provide something extra.
Enemies with slow charge attacks also pose a problem, because if you dodge them slightly too early they'll be able to magically hit you by spinning around to your location or even sliding across the floor to deliver the blow.
Time warping abilities are the cream of the action, being able to create time shields, cast time bubbles to pause your enemies and time dodge around to flank them makes it a fun experience.
And last, but definitely not least, is the Dash ability that allows you to quickly move around the killing - floor dodging enemy attacks and weapons fire.
The races take place on enemy territory, so players will be dodging enemy fire and maneuvering around and through obstacles during each course.
A tap of the X button swings whatever stick thing you have equipped, while B parries attacks, Y breaks an enemy's defenses and A sends Roy rolling around to dodge enemy blows.
Combat is centered around locking onto enemies and dodging at precise moments.
The game is pretty easy, and this has a lot to do with the fact that enemies often just stand around, making it rather simple to dodge their incoming fire and take them out.
Whether you are dodging enemy bullets or jumping around the environment platforming, the controls feel great.
Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out — artfully evade the onslaught of bullets and defeat all baddies that stand in your way!
It's also an unending source of frustration, because sometimes you can't dodge because you're too busy prancing around with your knives and other times simply touching an enemy's weapon will register as a hit, not to mention that enemies tend to gang up on you and there are no crowd control abilities.
if you hold down circle you go into a «Super Saiyan» mode where, if you push left / right and dodge just before an attack, you can auto shimmy around to the back of the enemy and lay a load of attacks on the enemies back to deliver a tonne of damage.
Thankfully, the dodging mechanic is responsive as players will be needing it quite often when enemies pile up around them.
The camera seems to focus on the enemies, so when rolling and dodging attacks, the camera automatically circles around in order to focus on Crom's foes.
He can only move in a circle however and must dodge enemies as he falls by rotating around.
What we have then, is an on - rails shooter as you pilot Yar around the screen using the left stick to dodge enemy fire and the right stick to aim one of Yar's four different weapons, which consist of an infinite pulse can not, a rechargable rail - gun, missiles that must be replenished and your awesome Zorlon Cannon.
The game has you dashing around, swiping at enemies, dashing back, dodging what looks like bullet hell and swiping at enemies some more.
You can shift around your enemies in a circle, dodging attacks when necessary.
Jumping around, dodging enemy fire and ultimately being more mobile doesn't evolve the multiplayer, but it adds just enough to keep me coming back.
Of course when you are shooting and laying down the hurt on the aliens, you can always see which side you're shooting from, but when you get EMP'd or are avoiding a nova bomb or asteroids and have to do dodging maneuvers around a whole ton of enemies, you just may end up turned around and accidentally firing at the wall while they destroy you.
You may want to use the rush style with Kazama in order to dodge quickly around a powerful foe or use Majima's slugger style to break through enemies attacks and defense with a baseball.
Walk around in your very own video game, block shots, and dodge enemies using real world movements in your environment
In Tales of Berseria, your party and the enemies are all in a combat zone that you can freely run around in, locking onto different enemies, and performing real time combos, blocks, or dodge - rolls.
This will require you and your squad to make your way around the map, dodging all of the regular enemies in an effort to take down the VIP before they can escape.
Players can run around or do a dodge roll and of course shoot at oncoming enemies.
Little Deviants also offers an augmented reality shooter experience that lets players move around the real world firing shots and dodging enemies.
With the ability to jump, double - jump, dodge, and launch special attacks, there's a constant sense of commotion, as you dart around enemies and whittle away their health.
Dance around, wait for the enemy to sting, while you dodge and block.
In Darksiders, or at least on the hardest difficulty setting, one must be careful to dodge and run around and time attacks carefully, otherwise even the most underlevelled enemy can make you food for vultures.
The levels themselves are built around fighting your way through multiple groups of enemies, dodging environmental hazards, and finding hidden items.
The player has the capability to speed dash around the arena and dodge the opponent's attacks, and even possibly gaining a position behind the enemy ready to launch an attack from the rear.
Aim freely and toss your giant anchor at golden rings to propel yourself around the levels at high speeds, giving you the agility and swiftness needed to dodge hazards and enemy bullets.
It allowed me to quickly slash through my enemies while rolling around the floor dodging their attacks.
Extremely quick - paced, you'll be dodging and rolling around non-stop avoiding enemy fire and attacks.
In hindsight, I can begrudgingly acknowledge that baby Mario doesn't really make that much of a difference — you're still running around, jumping on platforms and dodging enemies like any other Super Mario game, with some nifty bonus mechanics that are exclusive to Yoshi.
By default, your car floats in the middle of the screen, and using the analog joystick, you fly around the extremities, littering the air with pulsing energy bullets and erratically dodging enemy fire.
As you race along you'll need to keep your wits about you as there are other ships and asteroids to dodge around, not to mention you'll also be fighting enemy ships with your lasers and missiles.
So the game can be set to automatically shoot / attack enemies for you while you move around and dodge their attacks?
Time is of the essence in this unique twin - stick shooter, as you race through the interior of a massive spaceship while being chased by ever increasing numbers of enemy drones.Key features: ● Enjoyable spaceship piloting experience, allowing you to skillfully dodge projectiles, kite enemies and drift around corners!
Pit can fly around the worlds at high speeds, dodging incoming fire and blasting large groups of enemies.
Rebirth is a twin - stick shooter, meaning players will be busily running around, dodging enemy fire and returning fire of their own.
Audio Arena is a unique game using the head - tilt controls built into the Rift to move around and dodge enemies.
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