Sentences with phrase «does drop a gear»

However, it's undermined by the transmission, which is slow to respond — and when it does drop a gear, the engine revs head skywards once again.

Not exact matches

As long as the temperature does not drop below freezing and your baby is over 6 weeks of age, a little fresh air with the right winter gear is perfectly fine.
If you don't have the proper gear for the elements, especially if you're a runner or outdoor workout enthusiast, you won't want to work out when temperatures drop.
This offer is seemingly geared towards a very specific niche, namely those players who absolutely want a physical edition of the game, but don't want to drop the full sixty bucks just now.
In fact, if other states that have adopted new tests geared to the Common Core are any indication, Connecticut will likely see a steep drop in scores on the new tests, which does not necessarily mean that students aren't learning as well, only that they are being tested differently.
Don't concern yourself with the theoretical drop in performance, because the LP580 - 2 still feels mighty, mighty fast, howling through each gear in a frenzy of noise and acceleration.
If you are going 35 MPH when you are doing either operation, it will drop the RPM down to the same level, because it's going into the same gear in both instances at the same speed.
If you don't wait for it to drop then you either strain your clutch or upset the engine and the car judders before the engine speed matches that of the transmission, especially in lower gears (1st to 2nd, 2nd to 3rd).
Pin the throttle and the Wraith does its party trick of dropping several gears in one go and flinging 2360 kg of wooden and leathery goodness at the horizon.
Shifts come quick enough in manual mode from the paddle - shiftable dual - clutch gearbox (borrowed with some improvements from the Dodge Dart and Alfa Giulietta) when you don't feel like dictating every shift, the auto mode does a reasonable job of predicting when you'd like to drop a cog or shift into top gear.
When you up - shift, the input shaft drops in speed by ordinary friction, and the synchromeshes don't need to work much in order to match it to the speed of the output gear.
Where the Jaguar never seemed to drop below third, this seven - speed manual 911 has a second gear that will reach 80mph, so you definitely have to change down to second as you approach anything resembling a tight corner if you don't want to bog down.
It's not only tight around the gate, but precise and intuitive and within three or four shifts your left hand drops instinctively to go up and down the ratios, no longer do you need to make a conscious effort to change gear and be prepared to wrestle it home.
Though the literal power band covers most of the operating RPM range, particularly in first gear (as there is no lower gear to shift down to, and no «flat spot» in which the engine does not produce any power), the effective band changes in each gear, becoming the range limited at the upper end by either the limiter, or a point roughly located between peak power and the redline where power drops off, and at the lower end the engine's idling speed.
And, although I'm not a huge fan of paddle shifters on any vehicle that doesn't actually have a sporty nature to it, there were several occasions on longer, steeper declines where dropping a gear or two via the paddle and letting engine braking do its thing was infinitely preferable to riding the brake pedal for long stretches.
One does have to be precise, however, as the V10's flywheel is so light that revs can drop precipitously between gears if your shifting is particularly lethargic.
If the gear change is done when engine is in the upper limit of the maximum torque band range (A1, B1, C1, and D1) here 2750 RPM, then the engine speed will drop down to (A2, B2, C2, and D2) speeds which will still be in the maximum torque band range.
It does get a little snappy at crawling speeds though when it can't decide whether it wants to stick with second gear or drop down to first.
Whilst the gear changes are smooth, it does take its time to decide whether to change up or drop down a gear — especially during overtaking manoeuvres on highways.
For knick - knacks, the Verna does better as the area ahead of the gear lever is clear and flat to drop your wallet / cellphone into, while the cupholders sit next to the handbrake.
A 0 - 62mph time of 11.2 seconds and top speed sitting at 113mph don't sound quick but in gear acceleration feels good even without dropping down a cog.
In fact, it felt quicker and smoother to exit the tighter corners in a higher gear, letting the torque do all the work, instead of dropping down a cog.
When you're accelerating assertively in Power mode, the CVT jumps the revs up so that the engine sounds loudly active, and sometimes it doesn't drop down the revs until after a geared transmission might have.
Naturally, you'd think a drop down into second gear would help but in truth it seemed to do nothing.
We put it in Sport mode and tackled the corners, only to find that it didn't want to drop below fourth gear.
Now, 180 horsepower isn't an overwhelming amount of power; dropping down two gears for a pass with a quick double tap of the paddle shifter doesn't result in a neck - snapping bang of acceleration.
Even if you are cruising in 6th gear, you don't have to drop to 5th to pass other traffic.
We even rented snorkel gear so we didn't have to go to a shop to pick it up and drop it off!
Character progression is done in two ways: loot boxes which drop both universal gear (such as trinkets) and character specific weapons.
Also i did nt see any diference between veteran mode and normal mode... sure it took me some time on my 208 pvp sage to finish chapter1 on veteran, but at the end boss dropped some green poo, and some credits to fix my gear lol (on each boss @ D3 t6 - 10 u get like 300k gold and 3 unique items).
The game's not that bad but i do agree on ppl saying that the game shouldve dropped the name «metal gear» and instead titled with something else.
Instead of getting gear drops from doing operations and flashpoints, you will now gain equipment exclusively from the new Galactic Command system via RNG loot crates.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Have the gears slim and scorpio on preorder though, does it hurt you knowing xbox one and ps4 sales will be irrelevant when the next consoles drop lol?
Don't miss the weapons guide gallery to get a peek at all the gear you'll want to enjoy when the game drops on October 18th.
Infusion stands in as Destiny's new crafting system and it goes a long way towards making all the loot which drops in the world potentially useful in shoring up the gear you actually want while discarding the stuff you don't need.
Later this year the other three Gears titles will drop via Backwards Compatibility, and will work with your previous save - games (though I haven't been able to source how exactly this is possible), feature the usual achievements, and allow you to cross-play with friends on both Xbox One, and Xbox 360 (presumably PC as well, but don't quote me on that).
Let's do a little math: Real world money purchasable item; plus greed; plus engrams not dropping enough shaders to colour all your gear set; plus artificially, stealthily inflated grind that was only disclosed once found out; equals manipulation.
There are loot drops in the Crucible and so it provides an alternative for players to level up their gear if they don't want to fight the same hordes of enemies over and over.
Up to 100 players will be dropped onto the map where they'll battle for supremacy while grabbing gear and doing their best to outgun their opponents.
Regarding DLC I would like to see no console first DLC as the PS4 got extra DLC strikes and gear drops first... But I don't think that will happen with Sony's deal with Activision.
Don't worry - if you've bought a new 4K telly in the last six months there's a good chance it's got this spec built in, which means you'll be can enjoy Gears of War 4 and Forza Horizon 3 in jaw - dropping quality right now.
Felled opponents drop whatever equipment they're carrying, which creates a tantalizing but risky dynamic: do you run out to grab the fresh loot, potentially revealing yourself in the process, or do you leave the gear behind, staying alive but possibly with lesser items?
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