Not exact matches
It's nice to see a little more of Hobbit life but it
does little to
move along the
story; the film works fine without it.
Director Nash Edgerton and screenwriters Anthony Tambakis and Matthew Stone
do a fine job of juggling the multiple
story lines,
moving things
along at an entertaining clip.
We don't really get any sprinkle of indication he exists in the first act, which makes him a placed character to
move along the
story.
Peele's vision for a thriller doesn't involve characters making terrible decisions to
move the
story along.
Director Zack Snyder
does a solid job of keeping the
story moving along never letting the audience get a chance to question what is going on.
I'm no writer, but as the picture
moved along I found myself thinking, «If they had
done (this or that) in that situation it would have been funnier that what they wrote into the
story.»
The campaign part of the game
does have a
story and it includes text and video CGI to
move the
story along and get the player's blood pumping for the missions.
It's from documentarian recently turned feature film director James Marsh, who doesn't
do much for the
story besides
move it
along.
Thankfully, the movie doesn't rely too heavily on the strength of its characters to
move the
story along, but when your lead is as bad as Peck is here, it's hard to ignore.
They keep rehashing the same shit over and over... they keep selling us the same
story with a shiny new cover — that's it nothing new here
move along folks same shit different day... Please stop giving us the seventh installment of the reboot it's depressing been there
done that
The decision to mix documentary - style interviews throughout the narrative also helps
move the
story along nicely, and Peter Morgan has
done an incredible job adapting what many might have considered an unfilmable stage production.
The villains are also interesting, in no small part due to some hidden motivations — I'm very curious to see what the masked Jin and Inquisitor Mórag
do as the
story moves along.
«Mr. Turner» is an intriguing test case: What happens when filmmakers don't make stuff up to keep the
story moving along?
The author
did a good job of
moving the
story along, including so much description for every part of the storyline that at times I
did feel I could see what she was trying to show the reader.
Each chapter brings another element into the plot with expansive, even rambling description that
does nothing to
move the
story along.
It was obvious that the author
did a tremendous amount of research into her subject and she was able to present this information in a
story that
moved along at a brisk pace.
Far more of the plot revolves around her than it
did in the first book, and the
story also
moves along at a faster clip, with few slow spots (if any).
posted at Ian Martyn, Science Ficiton Writer, saying, «The advice «If it doesn't
move the
story along, take it out,» — good advice or not?
Ian Martyn presents «If it doesn't
move the
story along, take it out,» — good advice or not?
2 Gringos in the Caribbean 99 Boomerangs A Taste for Travel A Walk on the Run A Wandering Mind Adventure Flair Albania or Bust
Along the Mekong Anki On The
Move Arabian Notes Asia Is For Lovers At Home in Tuscany Australia Rocky Travel Bangkok Girl Barcelona Blonde Bewildered In Morocco Blue Abaya Blue Balu Bolivian Life Caravanistan Chengdu Living Cheskie's Gap Life China Travel Go Crazy Chinese Family Da Social Climber Defying Gravity Discover Your Indonesia District 365
Do In Dubai Drew Gilbert Eat, Show And Tell Emm in London Europe Up Close Expat Heather Family Freedom Project Far West China Find Me A Break Flip Travels FlipNomad Follow Your Sunshine Footsteps of a Wanderer French Foodie in Dublin Gail at Large Ginger and Scotch Girl in London Go Borneo Travel Good Food In Mexico City Gypsy In The ME Ian Edelman in Doha Ikimasho In Nica Now Indian Columbus Inside Cambodia Irish Fireside Italian Notebook Japan It Up Japan Travel Mate Jared Gulian Jeddah Daily Photo Journal Jessica Mudditt Journeying James Just Wandering Katharina's Italy Let's Go Kuala Lumpur Life in Kuwait London Unattached Medellin Living My Melange Mount Rewild
Move To Cambodia Ms. Adventures in Italy My Journey Through India My Sea
Story My Several Worlds My Tha My Travelogue Never a Dull Day in Poland Not Your Average American O'Sullivans Abroad Pearls And Passports Photokatha Polish Housewife Prêt à Voyager Runawaykiwi Secret Italy See Think Explore Sleepless In KL Sofia Na Australia Something Swedish Susie of Arabia Tails From The Lion City Tales Of A Nomad The Bike Wife The Daily City The Duncan Adventures The European Mama The Kathmanduo The Migrant Expats The Travelling Feet The Wanderblogger The World of Deej To China And Beyond Travel with Me Tropical Travel Girl Turkish Travel Blog Two Hundred Degrees East Urbane Nomad Vino Vita Viagi Wroclaw Uncut
And in South Africa, it really doesn't get any better than hanging out with some new - found surf buddies for a braai (a traditional South African BBQ), talking
story and planning your next
move along the country's beautiful coast.
The
story does a good job of
moving you
along in your journey, albeit in a predictably linear fashion, but as the
story develops, you quickly forget about the places you visited previously as you focus on helping those in immediate need.
There are no right or wrong answers since the
story moves along just fine no matter what you say — you're allowed to use random symbols and the English alphabet, proving that the game doesn't really care as long as you keep on with the main quest.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper
along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player
moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters
moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the
story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also
do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
There were even a few strange instances where the NPC's that help
move the
story along didn't bother talking to us at all.
There are a number of side quests that are not required to
move the main storyline
along but they
do allow players to pick up addition experience and treasure and gives some freedom of choice in the
story.
I don't try to get attention, I always try to serve the
story in the picture and
move that
along.
The
story mode is
done well with the characters Julie and Peter who discover the cube and
move the
story along between the 50 playable levels.
The
story is pretty solid for the most part and enjoyable, and
does help keep you
moving along.