Not exact matches
«When you turn
on a TV set,» says Jeremy Gittins of the American software
giant Microsoft, «you don't get error messages coming up
on the
screen.»
► An astronaut removes six large canisters of genetic research materials from a drifting space station with lights flashing and sirens blaring; a
giant spiny rat chases her and pounds
on the escape hatch window with paws and tentacles, cracking it (we can not see its face) as the escape pod launches and we see the space station explode into fireballs that fill the
screen and soon after we see the cracked pod hatch window break apart and the pod explodes into chunks of flaming debris (the astronaut is certainly dead although we
do not see her after the explosion).
The
Screen Actors Guild nominations generally don't deliver
giant head - scratchers
on the level of the Golden Globes nods, but this morning's announcement still had its share of surprises.
Honestly, the man has the most expressive face I have ever seen and it doesn't matter if he's
on screen in human form or as a gorgeously stop - motion - animated - and - captured
giant, he's outstanding and entirely worth going to see the film for.
Not only
does the young actor convey the vulnerability so crucial for the role, but confidently holds his own
on screen in the presence of acting
giants Michael Fassbender and Ben Mendelsohn — not to mention that utterly convincing Scottish accent he embraced for the part.
The fact that hardly anyone will see this flick
on a big
screen is part of the plan — the theatrical release is but a
giant advertisement for the DVD release, which will
do gangbusters and will mean that everyone will see this
on their TVs anyway.
Some artists have even gone as far as to make renders of these iPads looking like a
giant iPhone X, meaning that it doesn't have a full display, but a notch
on top of the
screen where the Face ID camera would then be according to their ideas.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I
do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have
giant robots but no laser range finders or even an reticle
on the
screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the game to greatness.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go
on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a
giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending
on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game
screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based
on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based
on a large supermarket in America - the update also took place
on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based
on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also
do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Don't like the idea of playing with a
giant headset
on when I spent over $ 3000
on a big
screen 4k tv and a high end home theatre system.
The entire build - up to the Godzilla
giant dinosaur monster sequence in a warehouse is well
done, with the game hinting at something ominous before springing the
screen - sized boss
on you.
The game will feature a local multiplayer mode as well, where another player competed
on the same
screen against the
giant player,
doing everything he can to keep the other player from reaching the finish.
When Yoshi throws these
giant eggs they smash up everything in their path much like a Giant Mushroom would enable your character to do in other Mario titles such as Super Mario 3D World and New Super Mario Bros U to name a few - also the more destruction to your foes it causes, the more it fills up the on - screen gauge - you can earn up to three extra lives if you do good enough damage wit
giant eggs they smash up everything in their path much like a
Giant Mushroom would enable your character to do in other Mario titles such as Super Mario 3D World and New Super Mario Bros U to name a few - also the more destruction to your foes it causes, the more it fills up the on - screen gauge - you can earn up to three extra lives if you do good enough damage wit
Giant Mushroom would enable your character to
do in other Mario titles such as Super Mario 3D World and New Super Mario Bros U to name a few - also the more destruction to your foes it causes, the more it fills up the
on -
screen gauge - you can earn up to three extra lives if you
do good enough damage with it.
Mark — who doesn't come across as at all egotistical — in person, greets you from the
giant video
screen in the café
on level 5.
The character Toad and the other «mushroom people» portrayed in the Mario Bros. universe
do not actually have heads shaped like mushroom caps, despite how they might appear
on screen; they have normally shaped human - like heads and wear
giant hats that look like mushrooms.
The
giant screen is awesome for consuming content, browsing Twitter, watching videos and whatever else you might want to
do on your phone.
In addition to being more comfortable, it also turns your phone's entire
screen into a
giant handheld button for interacting with content, so you don't have to feel for the button
on the top of the goggles.
An icon
on the home
screen won't
do it, and the home button is out of reach as Google mandates that a long press of the home button
on every Android device should fire up Google Now, the search
giant's personal assistant.
I have the Nexus 5 and love it, but I may not upgrade to the 6
on release if it's going to have a huge
screen, I just don't like having a
giant block in my pocket.
It's size will turn off some, its price many others, but those who
do invest in the 5.5 - inch
giant will experience the finest app ecosystem
on a
screen size previously reserved for the tablet crowd.