Sentences with phrase «dog upon the ground»

At a certain moment a royal Bengal tiger appeared swimming towards it, reached it, and lay panting like a dog upon the ground in the midst of the people, still possessed by such an agony of terror that one of the Englishmen could calmly step up with a rifle and blow out its brains.

Not exact matches

Upon flushing a bird, the dog must drop to the ground so that it doesn't charge on and flush others while the gun is empty.
Depending upon which mix your terrier is, they can spend their time digging holes in your ground while others will become loyal guard dogs for the home.
When deciding upon what dog would be the best for you, the following questions are good ground to start thinking upon:
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
You can challenge it with properly thought out and published arguments if you stumble upon an alternative theory and people aren't going to suppress you, but if you use arguments like «I went home and didn't see a spider on my floor, didn't see any cells and electrons floating around, didn't feel my ground moving, and didn't see my dog morphing into a cat, therefore none of the above exists» then you're going to get laughed at.
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