Sentences with phrase «doing sound design»

I'm super pumped to announce that Joonas Turner is doing the sound design for Bleed 2!!
If you really have no interest in doing sound design, consider partnering up with someone who does.
He was one of the few members who continued to work on Looking Glass properties even after the company closed, doing sound design both for System Shock 2 at Irrational and Thief: Deadly Shadows at Ion Storm.
Apart from gaming, other interests include playing guitar and doing sound design for film & games.
Frank moved from Massachusetts to Seattle in 1989 and began recording sound effects for sound libraries and doing sound design for video and radio.
In situations like this it's hard to know how to credit the brilliance of the work, as the film was shot by Caleb Deschanel, while Alan Splet did the sound design — the ship sequence alone likely earned Splet his Oscar for the movie — and you want to say that so much of the greatness of the film is in its technical wizardry.
How does sound design differ from composing?
According to the most recent GameSoundCon survey, almost 3 in 4 game composers say they also do sound design.
For Prime 3, we were hired to do sound design and implementation.
Watanabe has a limited resume in gaming, but has done sound design and music work on a wide variety games.
Back in my Chicago freelance days, my friend, the well - known advertising music director Ira Antelis (he writes jingles and does sound design from TV commericals), commissioned me to draw a poster for him.

Not exact matches

Sure, the design isn't all that interesting, but for many people that doesn't matter as much as the noise cancellation technology and sound quality.
«Coca - Cola usually does a holiday package design with Santa, but it sounds like they're giving Santa the year off....
But if we do it will be pure, dumb luck, not a consequence of good design or sound regulation.
The initial duty in applied science, research, or teaching is to do the job well: to design an airplane wing that will hold under stress, to find a valid equation for chemical equilibrium, or to help students gain sound understanding of metabolism.
«What we contribute is very significant to the UK economy... what the Treasury paper is designed to do is make it sound as difficult as possible.»
«Far more must be done to ensure money injected into implementing these policies is tracked and policy design must be sufficiently improved so that effective and accurate evaluation can take place, so that policy - making is based on sound evidence.»
Not to mention they have detailed clarity and a full range of sound, for whatever you're doing, plus they're designed for musicians who need to hit the studio or the stage.
It might sound strange at first to design a communication device that bobs around just as our heads do when we talk and listen.
Along with his work in speech synthesis and speech recognition, he has done film sound design and produced and directed TV and films.
That does sound a bit like a proposal to raze the Tower of London in order to make way for a new marina, or to replace St Paul's Cathedral by an office tower block designed to house the godless central computer of the National Westminster Bank.»
Instead of having people skip food altogether — which may not sound crazy to readers of this blog, but probably does to most people — he designed a low - calorie 5 - day diet for people to follow at periodic points throughout the year.
(I don't want to sound creepy or anything) Your doing a great job with your blog, the new design works out very well!
All you have to do is pick one of the designs, which include the super-romantic S. O'Hara, classic E. Bennet, and modern R. Gilmore (any of those sound familiar?).
Don't get me wrong it isn't bad it's just that the visuals and sound design fail to deliver any amazing moments and unfortunately everything here is just a little bit on the boring side.
Using a looped - over approach to the sound, only rarely do we actually see the characters speak the words we hear, which contributes to a fractured, dreamlike tone, a kind of black - magic - realism (imagine an anti- «Beasts of the Southern Wild» designed not to inspire wonder, but stomach - churning dread).
Tons of hackers, amazing graphics, brilliant concept, great level design, great sound, play the game 100 different ways, did I mention the terrible back end and awful customer service, thanks EA for ruining Dice's beautiful project.
The sound design is a little bit better than the visuals but it still doesn't have anything that stands out considerably which is a shame.
The sound design has also been very well done and it does a great job of enhancing the gameplay at times.
... does not quite compare to some of Disney's finest animated work in terms of story or character, but it surely holds its own in terms of artwork and sound design.
While Tyler Perry's Acrimony doesn't quite live up to its stylish trailer — that water - torture sound design promises a floodgate that will burst at any moment — it's the kind of «women's picture» that used to be Joan Crawford's bread and butter, the sort that allows its star to glamorously lose her grip in a succession of great outfits.
They've managed to do a wonderful job of capturing a sci - fi atmosphere and the visuals and sound design combine together extremely well throughout your time with the game.
On Punish, Honey, Gainsborough has stepped up his sound design, but he's done so with a newly brutal approach.
The map design is great on the other hand, there is a lot to do with the enviroment, and there are also loads of sidecontent if you like collecting **** Gear progression is boring as well, hunting monsters and making gear from their bodyparts sounds like hell of a fun, but progression consists of flat stat bonuses and visuals, it always plays the same.
We don't think of a movie like Tully, a small domestic dramedy, as being one in which sound design stands out.
The graphics are great, the level design is fantastic, the gameplay is fun and involving, the sound effects and voice acting are well done, and the story is even interesting.
The game doesn't make the same splash elsewhere and its interface is more complicated than it should be, while some sound problems make it less pleasant on the ears in contrast to its well - designed visuals.
The sound design is also very good and it has a lot of immersion present and that's mainly down to the good job the voice actors did with the story.
One thing that this game does extremely well is that Danger Close has nailed the sound design.
Visually the game looks like it belongs on the original Xbox and the sound design doesn't do anything better either, which is a shame.
The sound design is so all - encompassing, so supremely hushed and terror - inducing that you don't even want to move an inch for fear that Stephen Lang may just hear you through the screen and bludgeon you to death with whatever's closest.
2) create a Story - line of Memories in a Comic Book Style Creation App inside the AC: HHD game select one of the rooms you designed to create the story - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw on top.
This movie just gave me nightmares, the special effects the sounds, the creatures design were pretty well done, the acting was just good to decent at times, they could do better, the other thing is that they did» t gave a lot of screen time to the creature, it would been really good to see more about it.
This movie just gave me nightmares, the special effects the sounds, the creatures design were pretty well done, the acting was just good to decent at times, they could do better, the other thing is that they did» t gave a lot of screen time to the creature, it would been really good to see
The latest BTS video for Sony's upcoming horror / thriller Don't Breathe focuses on something that is very near and dear to my heart: the sound design and music.
Dynamics are surprisingly low, and moments where the original sound design should have peaked or made a big impression just don't deliver.
My theatre did feature the «shaky seats» that work in conjunction with the sound design... a gimmick I found distracting and more in line with what kids might find appealing.
After leaving Starwave, he did his first independent game sound design for Cavedog's Total Annihilation.
Games with truly wonderful sound design are rare, but discussion about the way games sound even less so, which is sad, because sound does so much for the experience.
The sound design is also really well done and is mixed well.
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